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by Redfish
30 Sep 2005, 11:06
Forum: General Discussion
Topic: Someone screwed with the FAQ!
Replies: 23
Views: 1923

Shame, those wiki vandals are also messing it up here.
by Redfish
10 Sep 2005, 11:38
Forum: Engine
Topic: request: anti-nuke sub
Replies: 23
Views: 2130

I don't particularly mind the nuke thing, but I have to say that I agree with the fact that there aren't enough sea possibilities. I'd like to make moho metal makers on underwater patches, and underwater geos. Water based hovers, anti air was just added with xta. It would add a lot to mostly sea map...
by Redfish
28 Aug 2005, 23:38
Forum: Map Creation
Topic: 2 New maps!!!! Read all about it
Replies: 9
Views: 1140

Now that we have photorealistic maps coming along, we might consider using photorealistic textures on units, since they look kinda out of place, and we need more tree models.
by Redfish
28 Aug 2005, 23:33
Forum: News
Topic: New version, 0.62b1
Replies: 21
Views: 7763

Great improvements, however the mines not being able to hold fire is a bit sad, so you when someone is trying to clear your mines with 2 roaches they will be pretty much gone and you can't prevent this (by doing something with the mines themselves) I'm not a big fan of mines, they are annoying, but ...
by Redfish
28 Aug 2005, 23:29
Forum: Help & Bugs
Topic: A violation of an unwritten law
Replies: 8
Views: 1146

It's called com rushing. That's why people do it. You die yourself, but the other one as well. Heheeeeeeeee (evil grin).
by Redfish
28 Aug 2005, 23:27
Forum: General Discussion
Topic: ventrilo :) [teamspeak, free and really cool]
Replies: 17
Views: 1840

I use skype, but guess TS is okay too :)
by Redfish
24 Aug 2005, 14:06
Forum: General Discussion
Topic: I can't belive they fell for it!
Replies: 8
Views: 1172

I think we need an new section in the forum for demos.
by Redfish
20 Aug 2005, 14:06
Forum: Map Releases
Topic: Pincushion Remake released!!
Replies: 11
Views: 1254

I don't see anything on the screens. Did someone actually play that map?
by Redfish
20 Aug 2005, 13:58
Forum: General Discussion
Topic: Serious balance issue: goliaths
Replies: 91
Views: 7317

Ooooooh, aren't we so pathetic. Learn to play instead of complain about the fact that you can't play. If someone builds gollies against you, just do the same.
by Redfish
14 Aug 2005, 18:44
Forum: Engine
Topic: How long till we are able to give orders via minimap?
Replies: 15
Views: 1689

Never played diablo, just sharing my ideas. Of course experience with any new system will show if it's a good thing or not.
by Redfish
14 Aug 2005, 18:32
Forum: General Discussion
Topic: How do you change building spacings?
Replies: 12
Views: 1445

I have MS explorer mouse, but haven't tried the new option with spacing. I thought the OTA recorder method was ideal, and have been asking for it from the start, and now finally they added it, but differently.
by Redfish
12 Aug 2005, 15:02
Forum: Engine
Topic: How long till we are able to give orders via minimap?
Replies: 15
Views: 1689

I have this other idea. The minimap is already scalable. So when we get a fully working minimap it could possibly block the entire view. So why not create an overlay mode, where you get the mini map full size with a high level of transparancy and then have a button like CTRL temporarily bring up the...
by Redfish
09 Aug 2005, 12:49
Forum: Help & Bugs
Topic: Hosting Lan and Internet mixed game
Replies: 1
Views: 540

I think it's possible, however you should all use the same internet ip. So you can't have some ppl join 192.168. whatever, while the rest is joining an internet ip.
by Redfish
07 Aug 2005, 17:41
Forum: Engine
Topic: re: about the newGUI
Replies: 165
Views: 15640

CrowJuice wrote:
zwzsg wrote:I prefer old. Easier to read.
I agree with zwzsg.
And So do I agree. If you change it then make sure you can see the other options visibly, instead of using black where the square was.
by Redfish
05 Aug 2005, 22:52
Forum: General Discussion
Topic: About xTA balance in the new release
Replies: 20
Views: 4207

About the spiders, I don't really think the idea was ever to have the paralyzed units captured. I think the idea was to have them paralized, and kill em easier because they don't fire back.
by Redfish
05 Aug 2005, 22:51
Forum: News
Topic: New version, 0.60b1
Replies: 56
Views: 15440

Maybe a silly question, but aren't radar jammers very specific about what they block and not block the own radar?
by Redfish
01 Aug 2005, 16:56
Forum: General Discussion
Topic: About xTA balance in the new release
Replies: 20
Views: 4207

Yah, however it's a shame the commander isnt the fastest builder anymore, which made it especially valuable. (Oh, and farks didnt actually build anything originally).
by Redfish
31 Jul 2005, 12:10
Forum: Help & Bugs
Topic: 0.60b1 bug list
Replies: 36
Views: 3626

Not really a bug, but could we have CTRL+W NOT select the commander by default? It's really pointless to have him selected with CTRL+W.
by Redfish
29 Jul 2005, 19:12
Forum: Help & Bugs
Topic: password retrieval PW?
Replies: 0
Views: 425

password retrieval PW?

I have already registered with PW in a distant past, but since Spring now uses PW and I don't know my password, how can I login to the lobby?
by Redfish
23 Jul 2005, 00:47
Forum: Engine
Topic: Can we have access to the latest XTA?
Replies: 11
Views: 1236

LOS really adds to the game, but its soo unrealistic. Normally unless it's very foggy you'll just see every unit coming at you from about 5 miles or so. I know Los adds strategic things, but I really welcome the increase.

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