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by Axel
02 Dec 2007, 06:23
Forum: Game Development
Topic: Models for Mods
Replies: 7
Views: 1085

Models for Mods

Well the reason I asked about LODs was to know how mich detail units can have. Heard that there was a dire need for remodeled TA units so, here's the CORE_Goliath: http://img125.imageshack.us/img125/2410/coregoliath1kv5.th.jpg http://img161.imageshack.us/img161/3820/coregoliath2nw5.th.jpg http://img...
by Axel
30 Nov 2007, 03:23
Forum: Game Development
Topic: LODs
Replies: 5
Views: 842

LODs

Hello, new to spring moding and I have a question. Does the spring engine support Level of Detail Meshes for the models??
by Axel
18 Dec 2006, 22:42
Forum: AI
Topic: NTai Toolkit v0.18 UPDATE :: Adv GUI Config Builder for NTai
Replies: 15
Views: 2317

Hello, tried to use NTai Toolkit but to no avail. Can you supply us with a basic walkthrough on how to make good TDF files for a mod (for example EE)??
by Axel
18 Dec 2006, 21:54
Forum: Game Releases
Topic: EE version 0.173 Final (no more stuffs)
Replies: 721
Views: 94157

Well have you released a NTAI version compatible with spring 0.74b1
by Axel
18 Dec 2006, 21:38
Forum: Game Releases
Topic: Expand and Exterminate version 0.163 Released
Replies: 1236
Views: 139095

A compatible AI

Helo, does anyone know about any compatible AI's , or a way to make AAI (delivered with spring) compatible with this mod??
by Axel
04 Oct 2006, 12:59
Forum: Engine
Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
Replies: 114
Views: 17598

A little AI Problem

Well, I have updated to 0.73b1 (deleted old instalation and made a clean install with new version) and I can't add AI Bots anymore. I have AAI 0.7, NTai x9RC22 and Kai 0.2. Are theese still compatile with the current version?? When I click the "Add Bot" button, there are no AI dll files in...
by Axel
28 Sep 2006, 02:07
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360279

Axel wrote: Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well?? Lol! This makes it real hard to take the rest of your post seriously. Play the mod a bit more before you start posting on it. Sorry, my mistake, confused i...
by Axel
27 Sep 2006, 16:56
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360279

New units sugestion

Unit sugestions to make an underwater Base independent of surface: Pop-Up underwater LR Plasma Batery (range is half of Big Bertha' range - max) Pop-up Adv. Underwater Flak Gun and/or Underwater AA missile Launcher (launches missiles like atomic subs do) Balistic missile Sub (like a missile frigate ...
by Axel
20 Sep 2006, 04:14
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 39616

Bug Report:

Hello, I have a little buf 4 you... I played on a small (8x8) map and since I din't want the game to turn into an artilery duel, I disabled The Bertha, Intimidator, Vulcan and Buzzsaw (from Units tab in he Battle window) The Map loaded but then the game crashed. I used AA 2.11 mod. I know it's AI re...
by Axel
30 Jun 2006, 22:04
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 41621

Error

I have updated to the latest spring version (0.72b1) and I get the following error:

Incorrect AI dll

aidll/aai.dll
by Axel
12 Jun 2006, 14:30
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 41621

Help

I need help making AAI to work.
I have tried all popular mods, all maps (even defaults) but it won't do anithing. It's just sitting there, doing nothing
by Axel
12 Jun 2006, 10:48
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349326

Discovered another bug: On a all metal (core prime industrial area) map it builds metal extractors and a lot of other structures (at least it's trying) but it is neglecting power structures. They all built only one solar generator or a wind power generator. It builds batteries a lot but at the rate ...
by Axel
11 Jun 2006, 23:51
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349326

AI Ceating

How do you enable AI cheating??
by Axel
11 Jun 2006, 23:50
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 349326

Observations

I am using the latest version of NTAI AI and I have ovserved a few flaws: 1. (and this is the worst) The AI is trying to build anything except metal extractors, so it's dead in the water after a few minutes. 2. The AI builds a few solar collectors and a Kbot Lab then goes half the map to build the r...

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