Search found 14 matches
- 02 Dec 2007, 06:23
- Forum: Game Development
- Topic: Models for Mods
- Replies: 7
- Views: 1085
Models for Mods
Well the reason I asked about LODs was to know how mich detail units can have. Heard that there was a dire need for remodeled TA units so, here's the CORE_Goliath: http://img125.imageshack.us/img125/2410/coregoliath1kv5.th.jpg http://img161.imageshack.us/img161/3820/coregoliath2nw5.th.jpg http://img...
- 30 Nov 2007, 03:23
- Forum: Game Development
- Topic: LODs
- Replies: 5
- Views: 842
LODs
Hello, new to spring moding and I have a question. Does the spring engine support Level of Detail Meshes for the models??
- 18 Dec 2006, 22:42
- Forum: AI
- Topic: NTai Toolkit v0.18 UPDATE :: Adv GUI Config Builder for NTai
- Replies: 15
- Views: 2317
- 18 Dec 2006, 21:54
- Forum: Game Releases
- Topic: EE version 0.173 Final (no more stuffs)
- Replies: 721
- Views: 94157
- 18 Dec 2006, 21:38
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 139095
A compatible AI
Helo, does anyone know about any compatible AI's , or a way to make AAI (delivered with spring) compatible with this mod??
- 04 Oct 2006, 12:59
- Forum: Engine
- Topic: 0.73b1 test release 4, pretty much the final 0.73b1 version
- Replies: 114
- Views: 17598
A little AI Problem
Well, I have updated to 0.73b1 (deleted old instalation and made a clean install with new version) and I can't add AI Bots anymore. I have AAI 0.7, NTai x9RC22 and Kai 0.2. Are theese still compatile with the current version?? When I click the "Add Bot" button, there are no AI dll files in...
- 28 Sep 2006, 02:07
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360279
Axel wrote: Also I've noticed that there are no floating Hovercraft factories. Can you make the land versions to mbe built over water as well?? Lol! This makes it real hard to take the rest of your post seriously. Play the mod a bit more before you start posting on it. Sorry, my mistake, confused i...
- 27 Sep 2006, 16:56
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360279
New units sugestion
Unit sugestions to make an underwater Base independent of surface: Pop-Up underwater LR Plasma Batery (range is half of Big Bertha' range - max) Pop-up Adv. Underwater Flak Gun and/or Underwater AA missile Launcher (launches missiles like atomic subs do) Balistic missile Sub (like a missile frigate ...
- 20 Sep 2006, 04:14
- Forum: AI
- Topic: AAI 0.70 released - Win + Linux version included
- Replies: 158
- Views: 39616
Bug Report:
Hello, I have a little buf 4 you... I played on a small (8x8) map and since I din't want the game to turn into an artilery duel, I disabled The Bertha, Intimidator, Vulcan and Buzzsaw (from Units tab in he Battle window) The Map loaded but then the game crashed. I used AA 2.11 mod. I know it's AI re...
- 30 Jun 2006, 22:04
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 41621
Error
I have updated to the latest spring version (0.72b1) and I get the following error:
Incorrect AI dll
aidll/aai.dll
Incorrect AI dll
aidll/aai.dll
- 12 Jun 2006, 14:30
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 41621
Help
I need help making AAI to work.
I have tried all popular mods, all maps (even defaults) but it won't do anithing. It's just sitting there, doing nothing
I have tried all popular mods, all maps (even defaults) but it won't do anithing. It's just sitting there, doing nothing
- 12 Jun 2006, 10:48
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349326
Discovered another bug: On a all metal (core prime industrial area) map it builds metal extractors and a lot of other structures (at least it's trying) but it is neglecting power structures. They all built only one solar generator or a wind power generator. It builds batteries a lot but at the rate ...
- 11 Jun 2006, 23:51
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349326
AI Ceating
How do you enable AI cheating??
- 11 Jun 2006, 23:50
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 349326
Observations
I am using the latest version of NTAI AI and I have ovserved a few flaws: 1. (and this is the worst) The AI is trying to build anything except metal extractors, so it's dead in the water after a few minutes. 2. The AI builds a few solar collectors and a Kbot Lab then goes half the map to build the r...