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by Dwarden
03 Jul 2008, 14:38
Forum: General Discussion
Topic: Spring Needs to be Advertised!
Replies: 141
Views: 8914

Re: Spring Needs to be Advertised!

nice way to get 'word' about Spring would be if Spring Engine appear e.g. in SourceForge Community Awards
http://sourceforge.net/community/cca08-finalists
etc
by Dwarden
03 Jul 2008, 14:30
Forum: Engine
Topic: Request: 0.76b2
Replies: 112
Views: 8513

Re: Request: 0.76b2

i try put up my pretty please for new release here too ...

so don't kill me now :mrgreen:
by Dwarden
04 Jan 2008, 19:14
Forum: Game Development
Topic: Next version of AA
Replies: 120
Views: 11621

Re: Next version of AA

Tru Absolute Annihilation v3 ? :twisted:
by Dwarden
05 Dec 2007, 04:34
Forum: Off Topic Discussion
Topic: Good computer games
Replies: 125
Views: 7336

Infinity is promising title indeed ... yet it's year(s) from being finished ... contrary to that EvE : Online is alive and 6th Dec we get Shader Model 3 upgrade (finally ships looks 'cool' in space :) atm i'm aware of 3 space MMOs in work Infinity : The Quest for Earth JumpGate : Evolution Black Pro...
by Dwarden
05 Dec 2007, 04:28
Forum: Help & Bugs
Topic: Display goes black/green when I press Shift (ATI 3850)
Replies: 30
Views: 2217

quality and performance of OpenGL for ATI cards risen since AMD went opensource with nix drivers and released lot of technical info for R5xx cards and up ... several reviews shows latest drivers fixed the gap between nvidia and amd.ati in performance field 3850/3870 are nice cards for theirs price a...
by Dwarden
05 Dec 2007, 03:57
Forum: Game Releases
Topic: Balanced Annihilation V5.91
Replies: 319
Views: 20140

so after i enabled ranges on my team defense after some time TAS freezed with 100% cpu

now everytime i start TAS it's locked on 100% cpu usage

f11 is non responding, weird is it affects now BA 5.8 too
by Dwarden
03 Dec 2007, 19:33
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 108219

i would like to ask if there is anyone experiencing huge fps hit when more than single nuke hit 'nearly' identical area?

cards i noticed it on are x1950 pro/xt, x2600pro/xt, x1650pro/xt, 8600 and 8800gt
by Dwarden
27 Jan 2007, 14:38
Forum: General Discussion
Topic: Spring got no mention in MOTY
Replies: 14
Views: 1195

Spring got no mention in MOTY

i'm suprised that there is no single mention of Spring or it's mods in 2006 MOTY at MODDB.com ... especially when there was so nice Mod of The Year voting about 2006 (IMHO very well done) and as Spring matured a lot in 2006 ... read more http://features.moddb.com/287/mods-of-2006-players-choice/ won...
by Dwarden
26 Jan 2007, 16:01
Forum: Game Releases
Topic: Absolute Annihilation 2.3 Beta 2
Replies: 167
Views: 12463

:shock:

i was always thinking that for LOS cover are structures like dragon eyes

and now i read there radar should be used as watch tower for LOS too ?

erm ... (if you want non cloakable like DE structures just add normal cheap fragile watch tower) ...
by Dwarden
31 Oct 2006, 13:21
Forum: Off Topic Discussion
Topic: Red Orchestra OstFront 41-45 free fall pack
Replies: 1
Views: 365

Red Orchestra OstFront 41-45 free fall pack

trailer

fullsize YouTube Video

more news at Red Orchestra OstFront 41-45 website

p.s. sadly this forum don't support YouTube/GoogleVideos or embeded flash videos directly :(
by Dwarden
21 Oct 2006, 20:07
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

for all seismic nitpick whiners Caydr should change description and name to of this structure and improve bit

A) it's detecting cloak interferences with continuum

B) it will detect any (air, land, sea surface, sub sea) cloaked units in range


ok end of rant :)
by Dwarden
19 Oct 2006, 17:49
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

actually ...

let say if Caydr return T3 radar ...
one of it's addition features can become ability to detect ICBM (erm nukes) launches

e.g. play warning sound / voice and show approx area of map from where it was launched and so on ...
by Dwarden
19 Oct 2006, 16:10
Forum: Feature Requests
Topic: Artillery radar to detect incoming shells, rockets ...
Replies: 12
Views: 1010

Artillery radar to detect incoming shells, rockets ...

Hi all, i got question if it's possible to create this radar class function: ...maybe You all know there are in actual military services so called "artillery" radars they can be used to spot incoming rockets, mortar&artillery shells, and missiles and even spy drones (also can see vehicles and ships)...
by Dwarden
17 Oct 2006, 14:00
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

El Capitano wrote:I can't believe somebody is seriously suggesting that DT should stop T2 units! Dear God, the game would turn into an insanely boring porc-fest!
You know u can destroy them :) similar to wrecks ... so ur argument is just "bit" overdone :)
by Dwarden
17 Oct 2006, 13:38
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

i agree with DT comment , will be nice if it stop T2 units ... T1 DTs stop T1 units, T2 fortification walls stop T2 units. so u mean any even cheapest T2 unit should pass over DT ? ... i can understood something like goliath or bulldog (even by logic any track vehicle WILL have problem with CZECHOS...
by Dwarden
17 Oct 2006, 11:28
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

i agree with DT comment , will be nice if it stop T2 units ... comment to commander corpse i noticed in 2.21 T2 construction mech and vehicle DRIVE thru it (destroying it) ... quite big loss for movement issue like pathing lol ... also once i saw corpse vanish while laying in water inside explosion ...
by Dwarden
13 Oct 2006, 13:41
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

my wishes shield structure change not visible shield effect while being build "new or readded" units: get back long range "bertha" vehicle units (maybe abuse low/high alt trajectory in way when switched to low alt they can't fire but can move while switched to high alt they can fire but can't move) ...
by Dwarden
06 Oct 2006, 23:35
Forum: News
Topic: New spring version, 0.73b1
Replies: 71
Views: 23232

hopefully in future 2nd (3rd etc) screen will be supported as standalone (e.g. map onlY) , this came handy with different sized monitors used together ...
by Dwarden
06 Oct 2006, 14:41
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 81028

Hi, iwas going to post earlier but i got time just now A) i like idea of "Spring modpack" especially for players who are NEW to Spring of course only for users with faster line than ISDN - but please keep maps standalone (for example from these 4 included i already got one) i always was againsts mul...
by Dwarden
02 Oct 2006, 04:46
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 146217

they create unit specialised just for terrain "flatting" ...

capable build some 1x1 2x2 and 4x4 concrete plate ;)

thus from "exploit/bug" became handy and fair feature

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