Absolute Annihilation 2.23 - Page 37

Absolute Annihilation 2.23

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raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

Caydr wrote:
He's an idiot, doesn't mean he needs to be banned.
If some1 doesn't agree with you and proves you wrong even doesn't mean he's an idiot, it means you are for calling him so(affirmation compatible with every1 else). I don't feel like praizing you whenever i post so you'ld have a good opinion of me, thats a buttkissers job. Just for that you can find your own bugs from the people who don't report them because its better that only they know of it.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Is it only me, or there is only version 2.21 curently avaible to download?
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Hellspawn wrote:Is it only me, or there is only version 2.21 curently avaible to download?
Not only you. It works for me but somebody has just told me it shows 2.21. Although the modweb says 2.21 for some reason.

Raneti, people think you're an idiot because you talk about situations which never happen in normal games, you insist that things work a certain way in the engine when clearly they don't and insult people in stupid ways whenever they disagree for whatever reason, all with a bad grasp of English.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

tombom wrote: Raneti, people think you're an idiot because you talk about situations which never happen in normal games, you insist that things work a certain way in the engine when clearly they don't and insult people in stupid ways whenever they disagree for whatever reason, all with a bad grasp of English.
That sums it up for me...

Ranetti all of your "suggestions" relate to a map that no Competitive player or group would even realistically make suggestions for..

Speedmetal is not the map that AA is focused on, and to be honest no other mod is either, its a brainless way to play and any comments derived from Speedmetal tactics or balences are and will be IGNORED.

And just to let you know, Caydr has a pretty strong group of people dedicated to testing and reviewing AA so that it runs well on ALL MAPS, not just speedmetal.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

balancing vechs...
i'd suggest making flashes and gators into more of a light cavalry role, give them much improved acceleration and a better turning speed (so they can still avoid stuff and are a bit easier to micro) leave the maxspeed as it iss, or maybe slightly higher. So you can use small no's microed to slaughter infantry (kbots) but cannot rely on amassing them to take out defenses or to fight large amounts of kbots, also a reduction in health to make this slightly more obvious.
would be interesting? no? then i guess the lack of online gaming forces me to play RTW and pretty much RTW exclusively >:<
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

IMO thats a good idea, i dont really like the fact you can go veh exclusivly even on quite hilly maps (bb) and still pwn the shit out of kbots.
it would be good if the mod would encourage a mix of forces, and what min3mat proposed if a nice step.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Hmm.. Min3 made me want to install RTW again. Although I did won with that with like half of nations already and the fact that game becomes slightly repetitive =/.



I guess I'll have to wait for 2.23 then =/.

edit: got it from friendly smug <_<
raneti
Posts: 148
Joined: 21 Sep 2006, 00:12

Post by raneti »

The only brainless people are the ones who think i'm strictly a speed metal player. Do you guys want me to go back and find who said that first? I let it be so, so i would find out who the retards are in this forum. I think i found out. I never said i play speedmetal myself and only 1% of my time was spent of speed metal and 5 % on no metal. This post is just to put the spot on the retards who thought all the way i was playing speed metal.

Cheers retards keep playing like noobs, i made my mind and i'm pulling out and i'm not going to share anything of what i made or found out lately. Since i can't expect apologies from retards have a nice retarded life. Ha Ha.

I was going to say i hate kids but i remember i wasn't a retarded kid. Nevertheless at the percentage of imbeciles in juvenile population i can say i hate kids since most are. And this is not even insult but might be considered the first seeming so. Just another pure truth :evil:
Last edited by raneti on 21 Oct 2006, 15:02, edited 3 times in total.
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Foxomaniac
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Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

tombom wrote: Not only you. It works for me but somebody has just told me it shows 2.21. Although the modweb says 2.21 for some reason.
Refresh the page you're looking at in the modweb.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The buildpic of that seismic thingie for the core doesn't really fit with the other buildpics.

Also i still find them useless.

IMO they should be really long range, so you can really see approcing army's and you can move your army where it is needed, instead of it being a last warning system and 1 second later the army is in your base.


Some ppl say it should be used to detect cloakable units in your base, personally i think that is a bad idea, also it's kinda unrealistic, i mean will those small cloaked parasites cause a lot of seismic action? i don't think so A large army moving half a map away does!
Lippy
Posts: 327
Joined: 16 Jul 2006, 00:24

Post by Lippy »

NOiZE wrote: Some ppl say it should be used to detect cloakable units in your base, personally i think that is a bad idea, also it's kinda unrealistic, i mean will those small cloaked parasites cause a lot of seismic action? i don't think so A large army moving half a map away does!
It IS used to detect cloakable units IN or NEAR your base; it does exactly just what its caydr designed it to do. Oh and this unit really takes away the "realistic" feel of AA.... lol, just lol.
IMO they should be really long range, so you can really see approcing army's and you can move your army where it is needed, instead of it being a last warning system and 1 second later the army is in your base.
IMO this is a bad idea, as it will make having a good recon system in place obsolete. Information is very important in spring, and having a good radar/spybot/dragonseye system in place gives you a BIG advantage. Building a single building to do this for you will be just not work.

Plus read how Caydr replied to your exact same suggestion a few pages back.

Sorry about this rant... lol
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

IMO it should cost a bit less, and only detect those Cloakable units such as spies or snipers or the ocasional cloaked Tanks.

It gets a bit confusing seeing tons of red splashes on the ground, and yes its probably fairly realistic to use a seismic sensor, I doubt it would be so acurate as to detect and pinpoint disturbances like it does though.

I mean come on, spies and snipers and even the cloaked crawling bombs are light weight units, I have some doubt that they would produce enough of an impact tremor to even trip a sensor with all the local noise likely to be in the area.

Something along the lines of picking up the high energy emmisions or the heat coming off the unit makes more sense to me.

If I want to know enemy units are coming, I have a cheaper solution.. been there for a long time too.. Dragon's eyes.. and peepers..

At least if it only is picking up what it was designed to find in the first place, it might be noticable when I actually see the alarm go off inside my base..
Last edited by MR.D on 21 Oct 2006, 16:08, edited 1 time in total.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Caydr, is the streak supposed to be a nother goodie-preview-unit from GEM?

For those of you who are confused :

.cheat
.give streak

:P.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Lippy wrote:blablabla
Meh

it's not really usefull IMO, i would much rather see army movements in a radarjammed enemy Base..

but i guess caydr doesn't want that :cry:
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i agree with lippy completely
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

caydr, your 2.21->2.22 changes are a sledgehammer to numerous AI systems.

AIs rely heavily on the fact that modders keep weapon definitions in weapons.tdf or the same file that things are commonly saved too.

By moving it out into a set of new seperate files you've nuked KAI and TSI weapons management, and prevented AAI and NTai from being able to use them in the future. AIs now have no information about what weapons can target what units.

Also seismic sensors have no AI interface callback in 0.73b1 so AIs are dead in the water regarding seismic blips because there's no way to see them untill 0.73b2
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

for all seismic nitpick whiners Caydr should change description and name to of this structure and improve bit

A) it's detecting cloak interferences with continuum

B) it will detect any (air, land, sea surface, sub sea) cloaked units in range


ok end of rant :)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

seismic only shows movement, so personally i don't see in harm in a HUGE range.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

raneti wrote:The only brainless people are the ones who think i'm strictly a speed metal player. Do you guys want me to go back and find who said that first? I let it be so, so i would find out who the retards are in this forum. I think i found out. I never said i play speedmetal myself and only 1% of my time was spent of speed metal and 5 % on no metal. This post is just to put the spot on the retards who thought all the way i was playing speed metal.

Cheers retards keep playing like noobs, i made my mind and i'm pulling out and i'm not going to share anything of what i made or found out lately. Since i can't expect apologies from retards have a nice retarded life. Ha Ha.

I was going to say i hate kids but i remember i wasn't a retarded kid. Nevertheless at the percentage of imbeciles in juvenile population i can say i hate kids since most are. And this is not even insult but might be considered the first seeming so. Just another pure truth :evil:
Whats your point? You make a rant that makes no sense, and then forget to include an arguement? The only arguement I can see is that "You Hate children".
About 1 percent of the Community is composed of <13 year olds (Being the General defenition between "Child" and "Teenager") And what does that have to do with AA?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

raneti wrote:The only brainless people are the ones who think i'm strictly a speed metal player. Do you guys want me to go back and find who said that first? I let it be so, so i would find out who the retards are in this forum. I think i found out. I never said i play speedmetal myself and only 1% of my time was spent of speed metal and 5 % on no metal. This post is just to put the spot on the retards who thought all the way i was playing speed metal.

Cheers retards keep playing like noobs, i made my mind and i'm pulling out and i'm not going to share anything of what i made or found out lately. Since i can't expect apologies from retards have a nice retarded life. Ha Ha.

I was going to say i hate kids but i remember i wasn't a retarded kid. Nevertheless at the percentage of imbeciles in juvenile population i can say i hate kids since most are. And this is not even insult but might be considered the first seeming so. Just another pure truth :evil:
This post actually made me laugh :)
Yeah, have a nice life and keep calling people on the internets retards. It really bites.
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