Search found 16 matches
- 04 Nov 2006, 13:14
- Forum: Art & Modelling
- Topic: Exporting to MAX from Upspring
- Replies: 8
- Views: 2551
- 03 Nov 2006, 20:28
- Forum: Art & Modelling
- Topic: Exporting to MAX from Upspring
- Replies: 8
- Views: 2551
- 03 Nov 2006, 01:21
- Forum: Art & Modelling
- Topic: Exporting to MAX from Upspring
- Replies: 8
- Views: 2551
Exporting to MAX from Upspring
Im having issues trying to get upspring to export to a file format 3DS MAX can read. I use "Save model as..." from the menu, but when it seems every format I try to export to is corrupted. 3ds won't read any of them.
What am i doing wrong?
What am i doing wrong?
- 18 Oct 2006, 12:29
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 146504
- 18 Oct 2006, 00:29
- Forum: General Discussion
- Topic: ray tracing and bump mapping
- Replies: 55
- Views: 10073
- 17 Oct 2006, 10:07
- Forum: General Discussion
- Topic: ray tracing and bump mapping
- Replies: 55
- Views: 10073
NO! Units need bumpmapping before craters. There are faaar to many units and they are faaar to small for that to be really practical. You might only notice it if you zoomed in on a unit and watched it for a few seconds. Zoomed out, you'd never notice. However, you would likely notice crater bumpmap...
- 16 Oct 2006, 15:39
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 146504
- 14 Oct 2006, 14:57
- Forum: Help & Bugs
- Topic: Wait Command Broken?
- Replies: 5
- Views: 1055
- 14 Oct 2006, 14:56
- Forum: General Discussion
- Topic: ray tracing and bump mapping
- Replies: 55
- Views: 10073
- 14 Oct 2006, 02:28
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 146504
- 13 Oct 2006, 15:25
- Forum: General Discussion
- Topic: ray tracing and bump mapping
- Replies: 55
- Views: 10073
i wonder if bump mapping for the terrain might be an option? I come from a Source Engine background with regards to modding and stuff, and afaik bump mapping doesnt drain too much. The only hitch is how to include a bump map in the map making process. It might be an idea to tie a bumpmap tile to ter...
- 13 Oct 2006, 15:08
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 146504
- 13 Oct 2006, 11:41
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 146504
- 12 Oct 2006, 21:42
- Forum: Help & Bugs
- Topic: Wait Command Broken?
- Replies: 5
- Views: 1055
Wait Command Broken?
I haven't been able to find this reported yet, so sorry if I'm reposting. The wait command seems to not be working properly. You used to be able to place a wait command in a queue of actions. For instance, move somewhere, wait, move somewhere else. That was really useful for transporting units, sinc...
- 30 May 2006, 00:23
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 9756
lol, i could rebalance the colours if need be. also, im aiming for 32x32... this all depends if i can find a computer with enough ram to hold the enormous bitmap. i'll scale it down if necesary. im making this map for me and my friends, so im going ahead with it regardless, i just thought you guys m...
- 30 May 2006, 00:19
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 9756
i though i'd post my own efforts http://darkkitten.net/miscImages/taylors_crossing_preview.jpg its designed to be a 32x32 map. its only an approximation, but its close enough, i think. the water colour wont be in the final texture (spring does its own blue water texture as far as i can tell), its ju...