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by f0rked
19 Jun 2006, 01:28
Forum: AI
Topic: KAI v0.11
Replies: 171
Views: 35165

I noticed it crashed when I tried 2 ai's v 2 ai's. Probably due to the 'more than 2' ai bug above. The AI seems to handle speedmetal fine, but constantly crashes before game end (on AA). Didn't know there was problems with metal maps though, so I'll try deltasiege. Anyone tried going on the same tea...
by f0rked
11 Jun 2006, 07:57
Forum: AI
Topic: All metal maps
Replies: 9
Views: 1494

All metal maps

For some reason, every AI I try, bar AAI seems to not realise when its playing on an all metal map. Most AI's seem to just forget about metal alltogether, with the exception of a few makers. Its kinda annoying when pitting AIs against each other on speedmetal, which is ideal for testing how well AIs...
by f0rked
24 May 2006, 15:40
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 351550

Any idea when you'll be releasing the next version? Even a small patch/bugfix release would keep me happy, so long as the units no longer spend all their time gathering in the top left corner lol and spend a bit more time hunting me down
by f0rked
15 May 2006, 17:29
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 351550

Noticed a few bugs while playing earlier today- Mines placed inside a factory Plus, on wideopencombat, with 2v2 bots, only the bot in the top left had built any metal mines. Also, it seems like on a lot of maps, all the teams like sending units to gather up in the very top left corner of the map, an...
by f0rked
15 May 2006, 16:10
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 351550

Not to sound like an idiot or anything but could someone post a description of the new groupais? Some I just can't figure out. ETA is really cool though :D

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