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by tow_dragon
16 Jul 2007, 16:56
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4794

That project has nothing to do with Spring. Anyway, I'm sure that there is no project like ours - the only serious group of people who could do that knows what we are doing.

PS: Let's stop this offtopic, if you have further questions / doubts, please PM.
by tow_dragon
16 Jul 2007, 13:57
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4794

We are not going to reveal what we are currently working on while we have not too much to show. When first tech demo is finished, we will present our program.
by tow_dragon
15 Jul 2007, 15:50
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4794

The History of The TSI (promised to sanderbakkes :-) ) The history of TSI begins about one year ago. At first project has been developed exclusively by Tow.Impono - he wanted to improve his skills in C++ programming. He thought it's too hard for him to develop such a big project form scratch, so he ...
by tow_dragon
25 Apr 2007, 15:44
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

I looked into the code and found algorithm that calculates the most efficient source of power (it's different form this one I mentioned, but I forgot that it had been changed). Function that calculates the most efficient source of power returns the power plant that has the greatest value of followin...
by tow_dragon
23 Apr 2007, 18:59
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

Thanks for testing our AI ;]. Commander uses his D-GUN very rarely because of (probably) energy stall (which occures quite often due to incomplete economy handling) and high probability of destroying something important (especially in late game). Mayby we will work on it. Wind generators are build a...
by tow_dragon
18 Apr 2007, 22:44
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

TSI 0.24 autoupdater is broken because of loss of one important file. However it doesn't affect the .dll file. For those, who like our autoupdater, we made 0.24b release:
Image
by tow_dragon
17 Apr 2007, 19:03
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

TSI 0.24 has been uploaded to UF:

Image
by tow_dragon
14 Mar 2007, 13:48
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

Why there is no TSI 0.24? because both of us (me and Tow.Impono) are working on 0.3 version. Does it mean, that there will be no TSI 0.24? Maybe. Now, TSI form trunk is quite stable, but the main problem are calibrations (TSI looses very often). Current calibration mechanisms aren't cleat enough and...
by tow_dragon
15 Feb 2007, 22:09
Forum: Lua Scripts
Topic: Request: Widget Explore
Replies: 14
Views: 3091

Of course, here is source code:
http://www.fileuniverse.com/?p=show&a=it&id=4276
by tow_dragon
15 Feb 2007, 16:01
Forum: Lua Scripts
Topic: Request: Widget Explore
Replies: 14
Views: 3091

Next version of RandMov AI, for Noruas :wink: (moves units randomly within a range).

If you find anything inconvenient, I will try to fix it.

And of course a link:

http://www.fileuniverse.com/?p=show&a=it&id=4274
by tow_dragon
13 Feb 2007, 21:18
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

I've looked into the logs and source and I realized that besides UnitMoveFailed function, UnitIdle is called. UnitIdle is much bigger, and called every two frames could make that slowdown, too.
by tow_dragon
13 Feb 2007, 19:31
Forum: Lua Scripts
Topic: Request: Widget Explore
Replies: 14
Views: 3091

search and destroy? isn't it too much for Helper AI?
by tow_dragon
13 Feb 2007, 19:22
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

Thanks for nice description ;]. That console spam could cause slowdowns, because every "can't reach destination" is logged... I think we should turn it off...
by tow_dragon
13 Feb 2007, 15:27
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

These slowdowns seems to be very strange... TSI doesn't have any learning algorithms, BTW. How big are your log files? TSI sometimes makes very big log files (like few hundreds of MB) and that may cause slowdowns. We are going to turn logging off in final version. And few additional questions: is TS...
by tow_dragon
12 Feb 2007, 22:17
Forum: Lua Scripts
Topic: Request: Widget Explore
Replies: 14
Views: 3091

You write, you have. Here is one very simple AI (Helper, of course) that moves units randomly.

http://www.fileuniverse.com/?p=show&a=it&id=4264

[edit]
That version is a bit broken, this one is better.
http://www.fileuniverse.com/?p=show&a=it&id=4265
[/edit]
by tow_dragon
11 Feb 2007, 17:45
Forum: AI
Topic: TSI 0.24 beta released! (compatible with Spring 0.74b3)
Replies: 70
Views: 16685

Upgrading mexes isn't on our roadmap (but I'm going to do something with it, unless it is hard to code, we will write it.). Creating static AA seems to be implemented... Maybe it's config file issue. [edit] TSI doesn't build AA because of stupid bug in code... I've fixed it. [/edit] [edit2] Bug with...
by tow_dragon
03 Feb 2007, 15:14
Forum: AI
Topic: What ai is better for AA?
Replies: 7
Views: 1699

TSI from my hard disk :P wins with RAI 0.40 quite easily on AA 2.23. When I finish calibrating and testing it, I (or Tow.Impono) will release it. However, TSI form trunk is also quite new, and quite stable.
by tow_dragon
25 Jan 2007, 20:54
Forum: AI
Topic: AIs and Universal Mod Support
Replies: 18
Views: 2277

Inheritance would be good too, but a small upgrade or bugfix or next release of mod with deleted one unit would push us to release new version of AI (due to static linking of course) instead of few times smaller additional dll. And making dll that loads dll would be a nice lesson for me (I have neve...
by tow_dragon
25 Jan 2007, 18:20
Forum: AI
Topic: AIs and Universal Mod Support
Replies: 18
Views: 2277

Making unit tables eats CPU and memory, also. Anyway, I didn't think about making completely new AI for every mod, but only moving some functions (ie. for choosing buildings to build or units for factories) to dll, that would be loaded with AI (Spring loaded helper AIs every time any unit was select...
by tow_dragon
25 Jan 2007, 17:18
Forum: AI
Topic: AIs and Universal Mod Support
Replies: 18
Views: 2277

AIs and Universal Mod Support

AFAIK all currently developed AIs are trying to support as much mods as possible. Support for mods is reached by simple files with different units lists and numbers. But I realized, that making AI supporting mods with so different playstyles like BA and EE is VERY hard to reach. It will consume sign...

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