Request: Widget Explore

Request: Widget Explore

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

Post Reply
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Request: Widget Explore

Post by Noruas »

I know it cant be that hard, but when say: selecting 5 peepers, and setting them to Widget, or is that AI, omg Its an AI? Im confused, if its a widget to make a unit randomly move around the map according to its own location, will somone make it?
[KnoX]ElementalGizmo
XTA Developer
Posts: 266
Joined: 24 Aug 2006, 01:33

Post by [KnoX]ElementalGizmo »

+1 but doesnt patrol with roam not work well enogh for ya ?
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

Like the Explore order many other rts's have.
User avatar
tow_dragon
Posts: 45
Joined: 05 May 2006, 13:53

Post by tow_dragon »

You write, you have. Here is one very simple AI (Helper, of course) that moves units randomly.

http://www.fileuniverse.com/?p=show&a=it&id=4264

[edit]
That version is a bit broken, this one is better.
http://www.fileuniverse.com/?p=show&a=it&id=4265
[/edit]
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Explore aka search and destroy, every better RTS had it.

Dark Reign's adjustable unit behaviour was pretty decent if anyone remembers that game...
User avatar
tow_dragon
Posts: 45
Joined: 05 May 2006, 13:53

Post by tow_dragon »

search and destroy? isn't it too much for Helper AI?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

set to roam, and issue a wide patrol queue of circles.
User avatar
Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

i wrote a groupai todo this to teach myself how to make groupais,
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

AF wrote:set to roam, and issue a wide patrol queue of circles.
This can be done via luaui though right?
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

yup
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

thx

Post by Noruas »

Now i only have one more request, and that is moving randomly in a selected area! So you can explore certain areas, some maps are a bit big.
User avatar
tow_dragon
Posts: 45
Joined: 05 May 2006, 13:53

Post by tow_dragon »

Next version of RandMov AI, for Noruas :wink: (moves units randomly within a range).

If you find anything inconvenient, I will try to fix it.

And of course a link:

http://www.fileuniverse.com/?p=show&a=it&id=4274
Last edited by tow_dragon on 15 Feb 2007, 22:10, edited 1 time in total.
trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Post by trepan »

The is no source code included in the package.
This isn't very convenient for non-windows users.
User avatar
tow_dragon
Posts: 45
Joined: 05 May 2006, 13:53

Post by tow_dragon »

Of course, here is source code:
http://www.fileuniverse.com/?p=show&a=it&id=4276
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Thx a bunch, i think i couldnt be any needier or greedier then that at the moment!
Post Reply

Return to “Lua Scripts”