Search found 4 matches
- 29 Mar 2005, 03:16
- Forum: General Discussion
- Topic: Simplification of Resource Management
- Replies: 78
- Views: 13474
O, and wreckages should give you metal as you reclaim them, not at the end (but i'm sure that's already in place.) Then we can have another scroll over thing for how much metal/second for wreckages. Wouldn't that add alot of figures for the engine to keep track of? I mean, having to keep track of a...
- 13 Mar 2005, 22:11
- Forum: General Discussion
- Topic: Regarding unit XP and ranks
- Replies: 40
- Views: 11874
The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player. Which is exactly how it should be. IMHO it's what the XP system is for. It allows microing to be worth the extr...
- 10 Mar 2005, 05:46
- Forum: General Discussion
- Topic: Regarding unit XP and ranks
- Replies: 40
- Views: 11874
Maybe, an extended exp system could be introduced, with the unit receiving less and less exp as it gains more and more of it. When the unit reaches a certain threshold this way, its stats are instantly increased, and the exp reset to 0. It will continue to gain exp at a reduced rate. I really like ...
- 08 Mar 2005, 17:32
- Forum: General Discussion
- Topic: Regarding unit XP and ranks
- Replies: 40
- Views: 11874
Regarding unit XP and ranks
The current suggested XP is as follows: Unit gains XP as it deals out damages. Unit levels to it's cap somewhat quickly and sits there. How about this, instead of capping it off at a low level, just make it exponentially harder to level a unit. I'll list some numbers even though I don't know what nu...