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by nemesisone
29 Mar 2005, 03:16
Forum: General Discussion
Topic: Simplification of Resource Management
Replies: 78
Views: 13474

O, and wreckages should give you metal as you reclaim them, not at the end (but i'm sure that's already in place.) Then we can have another scroll over thing for how much metal/second for wreckages. Wouldn't that add alot of figures for the engine to keep track of? I mean, having to keep track of a...
by nemesisone
13 Mar 2005, 22:11
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 11874

The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player. Which is exactly how it should be. IMHO it's what the XP system is for. It allows microing to be worth the extr...
by nemesisone
10 Mar 2005, 05:46
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 11874

Maybe, an extended exp system could be introduced, with the unit receiving less and less exp as it gains more and more of it. When the unit reaches a certain threshold this way, its stats are instantly increased, and the exp reset to 0. It will continue to gain exp at a reduced rate. I really like ...
by nemesisone
08 Mar 2005, 17:32
Forum: General Discussion
Topic: Regarding unit XP and ranks
Replies: 40
Views: 11874

Regarding unit XP and ranks

The current suggested XP is as follows: Unit gains XP as it deals out damages. Unit levels to it's cap somewhat quickly and sits there. How about this, instead of capping it off at a low level, just make it exponentially harder to level a unit. I'll list some numbers even though I don't know what nu...

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