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by MasterBel
12 May 2020, 04:07
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 929

Re: cmake cannot find boost version 1.69.0

Awesome, and thanks for updating the wiki!
by MasterBel
11 May 2020, 06:05
Forum: Help & Bugs
Topic: cmake cannot find boost version 1.69.0
Replies: 15
Views: 929

Re: cmake cannot find boost version 1.69.0

I remember the dependency game. It was almost fun. CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: GLEW_LIBRARIES (ADVANCED) linked by target "engine-legacy" in directory /...
by MasterBel
06 May 2020, 07:13
Forum: NOTA
Topic: Running multiplayer NOTA on Mac these days
Replies: 2
Views: 869

Re: Running multiplayer NOTA on Mac these days

Hi TargetPrice,

Sorry for missing your post. I don't often check this subforum. I assume the only machine you're having issues with is the Mac?

Try getting your friend to register an account for you, and then log in using that account/password. Let me know how this goes.

~MasterBel2
by MasterBel
12 Apr 2020, 09:12
Forum: Help & Bugs
Topic: Spring Crash with violation acces when game starting
Replies: 1
Views: 331

Re: Spring Crash with violation acces when game starting

Likely to do with the AI. [f=-000001] Error: This stacktrace indicates a problem with a skirmish AI. CircuitAI is not designed to run with Balanced Annihilation, but primarily another Spring game, Zero-K. If I recall correctly, they had to change some stuff to make Circuit just run on BAR. So likely...
by MasterBel
28 Mar 2020, 14:51
Forum: Linux
Topic: Segfault with 103 engine on Linux
Replies: 2
Views: 2094

Re: Segfault with 103 engine on Linux

This is a common issue with linux and version 103. 103 is an old version and best to upgrade to one of the latest versions.

Pastebin seems to have been removed, so could you tell me what game you're trying to play?
by MasterBel
05 Jan 2020, 10:37
Forum: Help & Bugs
Topic: Can't Register or Log In
Replies: 6
Views: 1678

Re: Can't Register or Log In

A) I can't tell if my login credentials are correct, because the lobby "connects" pretty much whatever I enter Lobby has to connect to the server to attempt to log into that server. When connection is successful you will see [19:26:54] ** Server ** Connected to Official server. Followed by somethin...
by MasterBel
29 Dec 2019, 03:45
Forum: XTA
Topic: anyone still playing XTA?
Replies: 4
Views: 2040

Re: anyone still playing XTA?

I believe so. I haven't been playing myself so I don't know for sure.
Not sure when/where tho.
by MasterBel
18 Dec 2019, 15:35
Forum: Lobby Clients & Server
Topic: Remove REQUESTBATTLESTATUS command from protocol?
Replies: 3
Views: 1450

Re: Remove REQUESTBATTLESTATUS command from protocol?

It's a signal to the client that they have now reached the point where the server has sent them all available information about the battle I fail to see the significance of this information – but I guess there could be a reason a client may want to know this, even if I can't think of one. I'd sugge...
by MasterBel
18 Dec 2019, 06:44
Forum: Mac OS X
Topic: Diary of an insane man
Replies: 32
Views: 10039

Re: Diary of an insane man

Thanks AF. Great time for this, as I'm in the process of making myself take a break from lobby work, hopefully to make progress again. Ivand left me with a couple pointers about debugging last time I spoke with him, hopefully I can put them to good use. My first goal is to see what I can work out; s...
by MasterBel
11 Dec 2019, 19:25
Forum: Lobby Clients & Server
Topic: A couple other protocol anomalies that should be fixed…
Replies: 2
Views: 1208

A couple other protocol anomalies that should be fixed…

BATTLEOPENED sends channel as a sentence. In all channel-related commands, it's handled as a word.
Also JOINBATTLE is sending the channel argument, even though it appears undocumented in the protocol.
by MasterBel
11 Dec 2019, 18:40
Forum: Lobby Clients & Server
Topic: Remove REQUESTBATTLESTATUS command from protocol?
Replies: 3
Views: 1450

Remove REQUESTBATTLESTATUS command from protocol?

Seems simple enough that lobbies understand they need to send their battle status when they join a battle. Afaics in the Uberserver implementation it would take 5 seconds to remove the command. Is there some reason that other lobbies depends on this? It doesn't cause any problems for the command to ...
by MasterBel
11 Dec 2019, 18:34
Forum: Lobby Clients & Server
Topic: Discord Rich Presence and Spring Lobby Server
Replies: 4
Views: 1365

Re: Discord Rich Presence and Spring Lobby Server

Thanks for the clarification, Forb. :)
by MasterBel
09 Dec 2019, 10:40
Forum: Lobby Clients & Server
Topic: Discord Rich Presence and Spring Lobby Server
Replies: 4
Views: 1365

Re: Discord Rich Presence and Spring Lobby Server

Silentwings wrote:
09 Dec 2019, 07:33
Something simpler like "launch lobby and insert user into battleroom, leave user/lobby to do the rest" might be possible & might be less work,
I'm not sure what "the rest" and what this is "simpler" than? Guess I'm not thinking big enough.
by MasterBel
06 Dec 2019, 09:04
Forum: General Discussion
Topic: Lobby screenshot
Replies: 2
Views: 1163

Lobby screenshot

People have heard I'm working on a lobby and have been asking questions about it. Here's a screenshot of current progress. (As you can see, there's still a lot to work on.) Source code is on github . Currently this is Mac-only and mostly a project I'm working on to experiment with a couple new codin...
by MasterBel
30 Nov 2019, 00:46
Forum: Lobby Clients & Server
Topic: Spring-dedicated constraints
Replies: 2
Views: 1113

Re: Spring-dedicated constraints

ThinkSome wrote:
29 Nov 2019, 00:31
I think I had asked something similar a month ago...

Ah yes, viewtopic.php?p=592371#p592371
Haha, I should have known that existed – I even replied!

Thanks very much. :)
by MasterBel
28 Nov 2019, 06:57
Forum: Lobby Clients & Server
Topic: Spring-dedicated constraints
Replies: 2
Views: 1113

Spring-dedicated constraints

I heard someone say that Spring-dedicated can run maps that aren't downloaded on the host, and that got me wondering whether it needs the game downloaded also, and why. There seems to be no Spring-dedicated page on the wiki, so if someone who knows more than nothing could put up a bit of information...
by MasterBel
25 Nov 2019, 17:42
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 12
Views: 2620

Re: Make a MOBA! ~ The impossible Spring?

… Each Level up on a slot improves the power of the skill within that slot. Why would this not work? The game's dynamic would shift fast and the players would be scrambling for the best skills they can try to get to first before the other team until the game just becomes a moot point like League of...
by MasterBel
25 Nov 2019, 03:03
Forum: Help & Bugs
Topic: Unitsync & downloads
Replies: 2
Views: 1074

Re: Unitsync & downloads

Thanks Silentwings, my code is now fixed and it finds my downloaded files! Solution was to call UnInit before Init when reloading. That hadn't worked for me the first time because I had another error elsewhere, but understanding what to expect made it easier to track that down. Off by one errors… :r...
by MasterBel
24 Nov 2019, 04:10
Forum: Help & Bugs
Topic: Unitsync & downloads
Replies: 2
Views: 1074

Unitsync & downloads

Hey guys, I've integrated downloading into my lobby and I'm trying to get Unitsync to recognise the new file. I've triple-checked the file has been moved to the correct location in the data dir. Just asking for map count again doesn't work (somewhat predictably), but calling Init() and then getting ...
by MasterBel
23 Nov 2019, 02:45
Forum: Off Topic Discussion
Topic: Make a MOBA! ~ The impossible Spring?
Replies: 12
Views: 2620

Re: Make a MOBA! ~ The impossible Spring?

really like the crazy ideas, pity they have problems, but if you come up with anymore I'd love to hear them!

@Forb, what was the other MOBA? How did that go?

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