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by MasterBel
30 Jul 2020, 20:13
Forum: Infrastructure Development
Topic: Hosting replays
Replies: 0
Views: 59

Hosting replays

While continuing to chew on some things that totally don't affect the work required to do this I've been experimenting with a number of things. And I come to battle hosting. Hosting in the capacity that SpringLobby does seems simple and well documented enough on its own, but there's the idea of host...
by MasterBel
21 Jul 2020, 14:52
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 135
Views: 36612

Re: Random WIP 2018 / 19 / 20

Image

Code: Select all

[img]https://springrts.com/phpbb/download/file.php?id=11091[/img]
by MasterBel
19 Jul 2020, 15:02
Forum: Balanced Annihilation
Topic: BA 11
Replies: 9
Views: 655

Re: BA 11

Git can also be managed on the command line, or even an app with GUI. There are great tutorials all over the place including GitHub.com. Shouldn't be too hard to learn. :)
by MasterBel
21 Jun 2020, 14:23
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2826

Re: The end of the maintenance branch -- "BA" questions

IMHO forcing 104.0 for large games had a small benefit over not doing it: because of doing it A LOT of stuff improved on uberserver i.e.. Improvements re: moderation? In which case… functionally what you did is banned an entire community because of the troublemakers in it. Worth it? You think so. H...
by MasterBel
21 Jun 2020, 13:51
Forum: Balanced Annihilation
Topic: The end of the maintenance branch -- "BA" questions
Replies: 59
Views: 2826

Re: The end of the maintenance branch -- "BA" questions

also, 103.0 isn't banned on the official server, its just banned for large games. I could write an essay about this, but I'll put it simply. Ignore the misinformation and the people trying to guilt-trip you over things you didn't do. Just look at it pragmatically for one second, go back to your ori...
by MasterBel
19 Jun 2020, 11:59
Forum: Lobby Clients & Server
Topic: Can we please simplify the protocol
Replies: 7
Views: 509

Re: Can we please simplify the protocol

Potentially all of SL, Chobby, SPADS, SLDB, Maddox's autohosts, theIRC bridge, the matrix bridge, and Notalobby suffer fully breaking changes here, so you're looking at a potentially huge amount of favours/PRs. Good point. Thanks for the heads up. it would move lots of "if" statements from server<-...
by MasterBel
19 Jun 2020, 08:18
Forum: Lobby Clients & Server
Topic: Can we please simplify the protocol
Replies: 7
Views: 509

Re: Can we please simplify the protocol

the main issue i guess is, that lobby server and lobby client development doesn't happen in sync. if you really want to improve stuff i guess you have to start client and server development. I still can't get SpringLobby compiling on my machine. Setting up WxWidgets stuff is permanently a pain. (It...
by MasterBel
19 Jun 2020, 08:13
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

Spring circa 2020 "Lobby sucks; solution new lobby!" This is a symptom of a greater problem: this community really doesn't know how to work collaboratively. The discussion here between FLOZi and AF is a good example of that. I mean, even just that no one actually tried to hep solve mycale's problem...
by MasterBel
19 Jun 2020, 02:41
Forum: Art & Modelling
Topic: Random WIP 2018 / 19 / 20
Replies: 135
Views: 36612

Re: Random WIP 2018 / 19 / 20

Beherith wrote:
17 Jun 2020, 09:52
Is it because I need https?
I recall someone saying the image has to be hosted on the Spring website itself to stop dead links in the future.
by MasterBel
18 Jun 2020, 17:21
Forum: Engine
Topic: The end of the maintenance branch
Replies: 60
Views: 3491

Re: The end of the maintenance branch

I get 9 fps zooming in on a tree in BAR Very sure Ivand would love to hear details about this so he can do something to fix it. Also I (and other Mac people) would be very happy if the transition took us through an OpenGL core profile <= 4.1 (And stayed there? :wink: ) Again many thanks for all the...
by MasterBel
18 Jun 2020, 17:14
Forum: Lobby Clients & Server
Topic: Can we please simplify the protocol
Replies: 7
Views: 509

Can we please simplify the protocol

There are so many individual success/failure commands in the lobby server protocol now that it's kind of silly trying to implement it. I strongly suggest we go a different way: using the generic "Failed" command and adding a generic "Success" command. Something like… Success [COMMAND] (command argum...
by MasterBel
18 Jun 2020, 16:59
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

I'd consider the discussion moot and kind of irrelevant now I wouldn't, not when the major lobby used by most games is still *cough* SpringLobby. Fortunately we're moving away from that. But with even Chobby expected to support multiple games this will still be a concern then. Also, further discuss...
by MasterBel
18 Jun 2020, 15:07
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

its Pascal codebase Wasn't it Delphi? Either way, there are good reasons people have been wanting to rebuild lobbies from scratch. TASClient was possibly the only one that didn't deserve to be abandoned, but afaik it was Windows-only anyway? If I'd not been stuck on Mac I would've given it a go. Or...
by MasterBel
18 Jun 2020, 15:02
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 477

Re: BA engine 105 on official host

If Apple chooses to kill off OpenGL, then perhaps the best is to offer "Spring for Mac" as a GNU/Linux liveUSB. Unfortunately, because Apple is Apple, this is quickly becoming less of an option. I've a 2017 MBP and it has no hope of ever being fully supported – boot into Ubuntu and I have 0 sound. ...
by MasterBel
17 Jun 2020, 03:24
Forum: Balanced Annihilation
Topic: BA engine 105 on official host
Replies: 5
Views: 477

Re: BA engine 105 on official host

I saw someone mention that engine 105 might work on Mac again, if thats the case it could be good to upgrade ba to 105 and return to official lobby from springfightclub host. Spring 105 plans are in flux currently. Last I heard target OpenGL version is Core 4.3, which would not be Mac compatible (w...
by MasterBel
17 Jun 2020, 03:02
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

Hi there I've downloaded different games like Balanced Annihilation, Phoenix Annihilation, Tech Annihilation and so on. I've got NOTA to work by downloading it through another site. Balanced Annihilation: Best bet is KAIK, Shard Lua, or DAI (if it's a newer version of Balanced Annihilation) Phoenix...
by MasterBel
17 Jun 2020, 02:53
Forum: General Discussion
Topic: Which TA-derived games work singleplayer
Replies: 17
Views: 996

Re: Which TA-derived games work singleplayer

I expect BAR has decent single-player experience https://www.beyondallreason.info BAR as an above-average single-player experience, but most of their attention is towards multiplayer at this point. Most of the love that Singleplayer needs is decent lobby support, anyway. I don't know why the ValidA...
by MasterBel
17 Jun 2020, 02:21
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 324

Re: What does /ingame do?

Could always change that to "X multiplayer hours played since X/X/X" if it's a concern that it excludes singleplayer. Also reminds me that rank really should be based on something other than ingame time… maybe a compromise would be a player's global TrueSkill across all games (defaulting to based on...
by MasterBel
17 Jun 2020, 02:19
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 324

Re: What does /ingame do?

Ingame time is currently a bit arbitrary, it ignores singleplayer, includes spectating, knows nothing about which games were played. For now all you should rely on existing here is the user ranks sent within the status bitfields. Sure it's arbitrary but I like curious statistics that I can stick in...
by MasterBel
16 Jun 2020, 12:19
Forum: SpringLobby Client
Topic: What does /ingame do?
Replies: 5
Views: 324

Re: What does /ingame do?

Ah, seems that SpringLobby was filtering out the error for me. I just stumbled across the error on my own. Seems a pity that this isn't an officially supported feature. Any reason it has to be unpredictable and undocumented? If you're sending stuff back, might as well say so. GETUSERINFO is not incl...

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