Search found 111 matches
- 13 Feb 2006, 23:38
- Forum: Map Releases
- Topic: RorShock Available 4 Download
- Replies: 75
- Views: 10648
I know what you mean the texture doesn't look all that great it was rendered using terragen using a surface maps someone else created either I suck at using terragen for maps or terragen isn't that great terrain rendering application for the textures I would have used the grass texture I used on dea...
- 03 Feb 2006, 02:17
- Forum: Map Releases
- Topic: RorShock Available 4 Download
- Replies: 75
- Views: 10648
ok I've adjusted the mex extracting down.
the temp fix can be downloaded here http://homepages.ihug.co.nz/~ahayes25/T ... rShock.smd
Just pop the file into your spring maps dir for now
the temp fix can be downloaded here http://homepages.ihug.co.nz/~ahayes25/T ... rShock.smd
Just pop the file into your spring maps dir for now
- 02 Feb 2006, 23:33
- Forum: Map Releases
- Topic: RorShock Available 4 Download
- Replies: 75
- Views: 10648
RorShock is Available for download
http://www.fileuniverse.com/?p=showitem&ID=2318
managed to compress it download to 15meg with no loading problems
http://www.fileuniverse.com/?p=showitem&ID=2318
managed to compress it download to 15meg with no loading problems
- 30 Jan 2006, 09:00
- Forum: Map Releases
- Topic: RorShock Available 4 Download
- Replies: 75
- Views: 10648
- 09 Nov 2005, 01:18
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
maps have been updated.
The download links are http://www.fileuniverse.com/?p=showitem&ID=1762 Valley of War 11mb and http://www.fileuniverse.com/?p=showitem&ID=1761 Valley of Death 8.7mb
The download links are http://www.fileuniverse.com/?p=showitem&ID=1762 Valley of War 11mb and http://www.fileuniverse.com/?p=showitem&ID=1761 Valley of Death 8.7mb
- 09 Nov 2005, 00:20
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
I've Fixed the maps Changes - increased mex Radius - changed max metal value - changed white background to Blue - modified Metal map (removed excess metal) - increased .sd7 compression to ultra if gnome could post when he's replaced the old maps then everyone can delete the old verisions and downloa...
- 06 Nov 2005, 01:05
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
here are changes I've made to the Valley of Death map so each player starts the with same metal at the start http://homepages.ihug.co.nz/~ahayes25/TASpring/VDv2mm.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/VDv2.jpg I'll do a similar metal layout with the Valley of war Map as well but I mainl...
- 06 Nov 2005, 00:19
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
- 04 Nov 2005, 01:40
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
Cool in the meantime here are some screenshots for ValleyofWar http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar1.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar2.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar3.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Vall...
- 03 Nov 2005, 23:32
- Forum: Map Releases
- Topic: 2 Maps ValleyofDeath and ValleyofWar
- Replies: 11
- Views: 2607
2 Maps ValleyofDeath and ValleyofWar
I have two maps for someone to upload to fileuniverse Links ftp://222.152.86.239/ValleyofDeath.sd7 and ftp://222.152.86.239/ValleyofWar.sd7 limited to 4 users at a time this is a temporary ftp server so it'll be up for 12 hours from the time of this post description of maps ValleyofWar - A small sha...
- 03 Nov 2005, 07:57
- Forum: General Discussion
- Topic: Hello Golden Gate Bridge
- Replies: 31
- Views: 5250
the bridges I've got do have seperate parts to the original model, so if the new model format could export the mutliple objects into into the s3o format then we'ed have a good collision model. and with the collision spheres could it be possible to shrunk them to hunderds around the faces in a big mo...
- 02 Nov 2005, 01:24
- Forum: Map Creation
- Topic: Experimental Grass map
- Replies: 20
- Views: 3516
I've put the FTP Server back up it'll be online for another 10.5 hours from the time of this posting 2 maps need to be uploaded to file universe ftp://222.152.92.230/ValleyofDeath.sd7 and ftp://222.152.92.230/ValleyofWar.sd7 Username and password is TASpring Images for ValleyofWar are also on the FTP
- 02 Nov 2005, 01:13
- Forum: Map Creation
- Topic: Large BMPs, compile time, minimap generation?
- Replies: 16
- Views: 2573
- 01 Nov 2005, 08:33
- Forum: General Discussion
- Topic: Hello Golden Gate Bridge
- Replies: 31
- Views: 5250
- 01 Nov 2005, 08:03
- Forum: Map Creation
- Topic: Experimental Grass map
- Replies: 20
- Views: 3516
I've got the experimental grass map up on a temporary ftp server If someone could upload the 2 maps there to file universe the texture has been rerendered to for lowend GFX cards ftp://219.89.220.77/ValleyofDeath.sd7 and ftp://219.89.220.77/ValleyofWar.sd7 Username and password is TASpring on the to...
- 01 Nov 2005, 06:15
- Forum: General Discussion
- Topic: Hello Golden Gate Bridge
- Replies: 31
- Views: 5250
using delete and end doesn't help at stopping the model from dissappearing could we have bridges as neutral units which act like the deployable bridge? and I threw another bridge in a quick map trying to connect both ends to land http://homepages.ihug.co.nz/~ahayes25/TASpring/Bridge0.jpg http://home...
- 31 Oct 2005, 23:47
- Forum: General Discussion
- Topic: Unit can't auto-load/auto-unload
- Replies: 4
- Views: 1280