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by TARevenger
13 Feb 2006, 23:38
Forum: Map Releases
Topic: RorShock Available 4 Download
Replies: 75
Views: 10648

I know what you mean the texture doesn't look all that great it was rendered using terragen using a surface maps someone else created either I suck at using terragen for maps or terragen isn't that great terrain rendering application for the textures I would have used the grass texture I used on dea...
by TARevenger
03 Feb 2006, 02:17
Forum: Map Releases
Topic: RorShock Available 4 Download
Replies: 75
Views: 10648

ok I've adjusted the mex extracting down.

the temp fix can be downloaded here http://homepages.ihug.co.nz/~ahayes25/T ... rShock.smd

Just pop the file into your spring maps dir for now
by TARevenger
02 Feb 2006, 23:33
Forum: Map Releases
Topic: RorShock Available 4 Download
Replies: 75
Views: 10648

RorShock is Available for download

http://www.fileuniverse.com/?p=showitem&ID=2318

managed to compress it download to 15meg with no loading problems
by TARevenger
30 Jan 2006, 09:00
Forum: Map Releases
Topic: RorShock Available 4 Download
Replies: 75
Views: 10648

It's been a Long time but I've finally got round to complie the full version of the 32x32 map.
I'll post a beta version up soon for people who want to test but I'll warn you it could be a big 42meg download as i've had problems running this map when it's compressed.
by TARevenger
09 Nov 2005, 01:18
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

maps have been updated.
The download links are http://www.fileuniverse.com/?p=showitem&ID=1762 Valley of War 11mb and http://www.fileuniverse.com/?p=showitem&ID=1761 Valley of Death 8.7mb
by TARevenger
09 Nov 2005, 00:20
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

I've Fixed the maps Changes - increased mex Radius - changed max metal value - changed white background to Blue - modified Metal map (removed excess metal) - increased .sd7 compression to ultra if gnome could post when he's replaced the old maps then everyone can delete the old verisions and downloa...
by TARevenger
06 Nov 2005, 01:05
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

here are changes I've made to the Valley of Death map so each player starts the with same metal at the start http://homepages.ihug.co.nz/~ahayes25/TASpring/VDv2mm.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/VDv2.jpg I'll do a similar metal layout with the Valley of war Map as well but I mainl...
by TARevenger
06 Nov 2005, 00:19
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

ok any suggestions on the metal maps for these 2 maps just remove some of the metal or a new metal map all together

and i'll recompess them down next version with the changes
by TARevenger
04 Nov 2005, 01:40
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

Cool in the meantime here are some screenshots for ValleyofWar http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar1.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar2.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Valleywar3.jpg http://homepages.ihug.co.nz/~ahayes25/TASpring/Vall...
by TARevenger
03 Nov 2005, 23:32
Forum: Map Releases
Topic: 2 Maps ValleyofDeath and ValleyofWar
Replies: 11
Views: 2607

2 Maps ValleyofDeath and ValleyofWar

I have two maps for someone to upload to fileuniverse Links ftp://222.152.86.239/ValleyofDeath.sd7 and ftp://222.152.86.239/ValleyofWar.sd7 limited to 4 users at a time this is a temporary ftp server so it'll be up for 12 hours from the time of this post description of maps ValleyofWar - A small sha...
by TARevenger
03 Nov 2005, 08:05
Forum: Engine
Topic: Models
Replies: 190
Views: 36425

TARevenger wrote:I can get the map with the bridges in .s3o format to load
I'll rephase that I can't load the map, looks like model can't be read or found
by TARevenger
03 Nov 2005, 07:57
Forum: General Discussion
Topic: Hello Golden Gate Bridge
Replies: 31
Views: 5250

the bridges I've got do have seperate parts to the original model, so if the new model format could export the mutliple objects into into the s3o format then we'ed have a good collision model. and with the collision spheres could it be possible to shrunk them to hunderds around the faces in a big mo...
by TARevenger
02 Nov 2005, 03:49
Forum: Engine
Topic: Models
Replies: 190
Views: 36425

oops I missed it anyway

is the new model format supported for features? cos I can get the map with the bridges in .s3o format to load

bridge.s3o=no file error message
by TARevenger
02 Nov 2005, 01:24
Forum: Map Creation
Topic: Experimental Grass map
Replies: 20
Views: 3516

I've put the FTP Server back up it'll be online for another 10.5 hours from the time of this posting 2 maps need to be uploaded to file universe ftp://222.152.92.230/ValleyofDeath.sd7 and ftp://222.152.92.230/ValleyofWar.sd7 Username and password is TASpring Images for ValleyofWar are also on the FTP
by TARevenger
02 Nov 2005, 01:13
Forum: Map Creation
Topic: Large BMPs, compile time, minimap generation?
Replies: 16
Views: 2573

use buggi's sharpmap to calculate the grey of the water line
it's still useful for that at the momment until the new version comes out
by TARevenger
02 Nov 2005, 01:03
Forum: Engine
Topic: Models
Replies: 190
Views: 36425

I'm just about to put those bridges i've got into the new format.
they should keep the original model's colour so they'll look better

any chance of anyone making a 3d viewer for the new format or an import plugin for 3d Studio Max
by TARevenger
01 Nov 2005, 08:33
Forum: General Discussion
Topic: Hello Golden Gate Bridge
Replies: 31
Views: 5250

I know why the bridges are disappearing on me now
cos the spring engine stops rendering the object as soon as the cental point moves out of view.

we probably need a setting that sets a drawing distance for big objects so it continues rendering if the cental point is out of view
by TARevenger
01 Nov 2005, 08:03
Forum: Map Creation
Topic: Experimental Grass map
Replies: 20
Views: 3516

I've got the experimental grass map up on a temporary ftp server If someone could upload the 2 maps there to file universe the texture has been rerendered to for lowend GFX cards ftp://219.89.220.77/ValleyofDeath.sd7 and ftp://219.89.220.77/ValleyofWar.sd7 Username and password is TASpring on the to...
by TARevenger
01 Nov 2005, 06:15
Forum: General Discussion
Topic: Hello Golden Gate Bridge
Replies: 31
Views: 5250

using delete and end doesn't help at stopping the model from dissappearing could we have bridges as neutral units which act like the deployable bridge? and I threw another bridge in a quick map trying to connect both ends to land http://homepages.ihug.co.nz/~ahayes25/TASpring/Bridge0.jpg http://home...
by TARevenger
31 Oct 2005, 23:47
Forum: General Discussion
Topic: Unit can't auto-load/auto-unload
Replies: 4
Views: 1280

maybe the units on the ground are to close together as the transport needs room to maneuver to pick up the units, depends on the transports footprint? happens with the sea hook

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