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by nikosai
21 Jan 2008, 10:31
Forum: Linux
Topic: For anybody on 64-bit getting errors about PNG textures
Replies: 4
Views: 1216

Re: For anybody on 64-bit getting errors about PNG textures

Hmm...Ubuntu Gutsy carries 1.6.7. Yeah, I think Ubuntu patch around it. I'm on arch, is all, and they haven't -- their 64-bit packages are low priority so nobody's probably noticed. Probably a lot of distros will have patched around the bug, I just figured if I ran into it, somebody else might and ...
by nikosai
18 Jan 2008, 18:02
Forum: Linux
Topic: For anybody on 64-bit getting errors about PNG textures
Replies: 4
Views: 1216

For anybody on 64-bit getting errors about PNG textures

Update your version of devIL to 1.6.8-rc2 and rebuild spring. :) The stable version, 1.6.7 that some distros carry, has a bug specifically on x86_64 that causes PNG images not to load, and thus spring will error out while loading any mod that depends on PNG images, saying that the textures couldn't ...
by nikosai
18 Jan 2008, 05:49
Forum: Linux
Topic: [resolved] OpenGL crash?
Replies: 1
Views: 679

Re: OpenGL crash?

Interestingly, Spring behaves exactly the same way when I run it under Windows XP in 32-bit mode on the same machine. So I'm thinking it might be something quirky with the machine itself. Maybe videocard? Anybody got a good way to test a videocard for problems?
by nikosai
18 Jan 2008, 03:44
Forum: Linux
Topic: [resolved] OpenGL crash?
Replies: 1
Views: 679

[resolved] OpenGL crash?

Turned out to be buggy AGP drivers. Using the nvidia built in ones now instead of agpgart and it's quite stable and runs nicely. Still is funny on windows, but that's life I suppose. ------ Hey, I'm trying to run spring0.76b1 on archlinux in 64-bit mode. Video card is an Nvidia Geforce 7300GT, all o...
by nikosai
15 Apr 2006, 13:58
Forum: Engine
Topic: QSpring (multiplatform lobby client in Qt4)
Replies: 47
Views: 5148

It look really cool (especially on linux) but there is still a lot of things to do. Good work. When do you think you will have a finnished the join/hosting part? It should not be easy to desing the battle windows. (Oh, I see you are working with the Qt designer, and you know that unitsync.so/dll ca...
by nikosai
15 Apr 2006, 00:39
Forum: Engine
Topic: QSpring (multiplatform lobby client in Qt4)
Replies: 47
Views: 5148

QSpring (multiplatform lobby client in Qt4)

Weeell, I've just started work on a multiplatform lobby client written with Qt4 (I'm calling it QSpring for the moment, but meh), and it currently has most of the chat protocol implemented (things not done include kicks, all the admin/privledged side of things, server messages etc, but they are comi...

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