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by Hoinkie
23 May 2007, 14:43
Forum: Off Topic Discussion
Topic: Things you like about America ?
Replies: 67
Views: 5644

INTERNET
by Hoinkie
23 May 2007, 07:23
Forum: Lua Scripts
Topic: Tutorial
Replies: 14
Views: 3249

Tutorial

Hi i just thought that what we really need is a tutorial voor the new players. I know its possible using lua but is it also possible to get new players to start it up like a mod or something when they host? cause i dont feel like telling em everytime how to do stuff, or refering em to a website or w...
by Hoinkie
25 Mar 2007, 17:01
Forum: General Discussion
Topic: Postcards from DeltaSiegeDry, LLTA style
Replies: 5
Views: 1147

Postcards need a caption.


WISH YOU WERE HERE

or

THINKING BOUT YOU
by Hoinkie
21 Feb 2007, 17:51
Forum: Ingame Community
Topic: AA/BA Ladder revival and discussion
Replies: 41
Views: 6087

cant some1 make a ladder bot or something!
by Hoinkie
01 Feb 2007, 22:01
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 186312

as long as it doesnt have both stealth and cloak, now where do we see that combination again? Why dont we do something about that! Snipers dont need cloak, they have the range to make up for not having it.
by Hoinkie
01 Feb 2007, 09:55
Forum: Feature Requests
Topic: Forming alliances in-game + seeing a list of alliances
Replies: 56
Views: 10422

the more ally´s you have the more effiecient your economy runs, cause you dont have to defend against all. maybe with the use of ingame handicap 1 ally is handicap 1 2 is 2 etc
by Hoinkie
01 Feb 2007, 08:53
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 186312

18 snipers instakill a krog for the same buildtime, you can do with 9 because of their range. all nice and well but why cant the commando cloak anymore what you have now is an unit that doesnt fire at anything unles you tell it to and it still cost 618 metal. to capture something you need 2. 1 to pa...
by Hoinkie
14 Jan 2007, 00:29
Forum: Ingame Community
Topic: You Might Be A Noob If...
Replies: 76
Views: 8216

well then add me up too
by Hoinkie
14 Jan 2007, 00:26
Forum: Help & Bugs
Topic: FPS = 6
Replies: 16
Views: 2066

free stuff FTW :P
by Hoinkie
12 Jan 2007, 00:16
Forum: Art & Modelling
Topic: Improvements in drawing...
Replies: 36
Views: 5246

I like the grass
by Hoinkie
06 Jan 2007, 01:27
Forum: AI
Topic: NTai Toolkit 0.3
Replies: 142
Views: 33608

yeah and its like 40 pages full of it not everybody can be arsed to go through it. i have but i forget at least half of it. so a nice doc would be something. and if it is attacker what does it change? does it change its behaviour or does it move more agressif? its real clear ps thats sarcasm, that m...
by Hoinkie
06 Jan 2007, 00:24
Forum: AI
Topic: NTai Toolkit 0.3
Replies: 142
Views: 33608

just some more questions. Do you have a doc that explains it all a bit more concerning build rules spacing that sort of thing? what making some unit attacker does changes it behavior etc. cause trying to find it all out by fiddling is a bit slow. if you have stuff about it im willing to make a doc/g...
by Hoinkie
03 Jan 2007, 21:06
Forum: Game Development
Topic: Snipers
Replies: 26
Views: 3642

If snipers should be anti porc then make them less effective against units.
by Hoinkie
03 Jan 2007, 19:27
Forum: AI
Topic: NTai Toolkit 0.3
Replies: 142
Views: 33608

Is there a sort function coming? so you can seperate core and arm for making of buildlists or even separate builders and economy? just wondering if you were busy with something like this
by Hoinkie
28 Dec 2006, 23:42
Forum: General Discussion
Topic: portforwarding help me plz.......
Replies: 2
Views: 926

just forward port 8452 udp and it should be fine
by Hoinkie
12 Dec 2006, 11:49
Forum: Game Development
Topic: Energy less
Replies: 21
Views: 3337

make a mod where you cant build any metal makers but the comm automatically turns excess energy into metal.

ppl will be real carefull with their comm then
by Hoinkie
11 Dec 2006, 20:43
Forum: Feature Requests
Topic: negative handicaps
Replies: 23
Views: 2305

Call it economy bonus that should be obvious
by Hoinkie
04 Dec 2006, 00:45
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 186312

range anni´s have 50% more range. and i agree with the cloak that its conceptually so. but then why does arm have cloak detectors if core has no cloak? arm is supposed to be ppl in powered armor so why do core units have only a little more health? or maybe im just bitching. still why do most ppl ...
by Hoinkie
03 Dec 2006, 23:44
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 186312

k srry day dont get your undies in a twist.

its just that anni/doomsday balance is screwed.
arm has cloakable attack units.
and paralyser land units.
by Hoinkie
03 Dec 2006, 21:46
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 186312

Yeah lets nerf everything core. Its not like they have any advantages anyway.

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