Search found 12 matches
- 24 Feb 2008, 19:24
- Forum: Help & Bugs
- Topic: Spring crashes a few seconds after beeing ingame
- Replies: 1
- Views: 589
Re: Spring crashes a few seconds after beeing ingame
i tried some more stuff.. i connected him to my host using a vpn and i was on his pc with some remote controll thing. i lost connection when his spring crashed, same as his irc client.. strange thing is, yesterday we could play a whole game over vpn i hoped to dodge the routers routing that way.. we...
- 24 Feb 2008, 18:42
- Forum: Linux
- Topic: Internet games with windows & linux client
- Replies: 9
- Views: 1764
Re: Internet games with windows & linux client
did you try to let the windows pc run the lobbyserver and the linux pc hosts?
--Ano
--Ano
- 22 Feb 2008, 01:23
- Forum: Help & Bugs
- Topic: Crashes and Disconnections
- Replies: 4
- Views: 983
Re: Crashes and Disconnections
turismo886 wrote:yeah i'll do that next time we play, heres one though, from computer 2
http://pastebin.com/m4e6e7cd6
well, the stacktrace shows clearly that it is AAI.dll which causes the crash..
--Ano
- 21 Feb 2008, 23:01
- Forum: Help & Bugs
- Topic: Spring crashes a few seconds after beeing ingame
- Replies: 1
- Views: 589
Spring crashes a few seconds after beeing ingame
Hi there, I post this for a less computer experienced friend. He connects to the server, the map is loading, everything is fine. He chooses a start location and chats a few times. and then he's back in windows. he said there was a msg box saying "Unbekannter Fehler" which means "Unkno...
- 21 Feb 2008, 22:58
- Forum: Linux
- Topic: Strange Connection Problem
- Replies: 0
- Views: 1177
Strange Connection Problem
Hi there, i am running debian amd64, 3.8 Ghz , 2GB Ram and a borked(as in grafiks and pixel errors) geforce 7.9. When i connect to a server (one that uses no NAT technic) it connects, and loads the map and well everything normal. However, if i do the exact same a second time, it won't connect to the...
- 03 Apr 2006, 10:44
- Forum: AI
- Topic: SAI 0.15 - (with Source)
- Replies: 35
- Views: 6025
- 03 Apr 2006, 10:41
- Forum: Engine
- Topic: Dedicated Linux Server with Statistics
- Replies: 3
- Views: 819
- 31 Mar 2006, 23:57
- Forum: Engine
- Topic: Altaric's Lobby Client
- Replies: 294
- Views: 40714
- 31 Mar 2006, 23:48
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173268
well the second time my connection timed out, it wasn't his fault, because my internet pc was shut down by a virus (i disabled the FW because i was going to host after that) .. but after restart, the lobby was not synced again... We tryed several lobby restarts, but nothing happend... The interessti...
- 31 Mar 2006, 22:19
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173268
- 31 Mar 2006, 20:21
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 173268
I just built TA Spring using MingW on Windows 2k, and i could load a map WITHOUT crash!!! I rebuilt the devIL libs, but there are some strange things... At first, compile faild, because -lIL wasn't found, i renamed libdevIL.a to libIL.a and it worked(i just remember, i also created the mingwlibs fol...
- 21 Mar 2006, 16:50
- Forum: Engine
- Topic: Spectator Mode -> Mark active player
- Replies: 3
- Views: 591
Spectator Mode -> Mark active player
Hi I specated several times and there was always on thing that disturbs me. I never coud be sure whose ressources i am watching. The only save way, was pressing l to see what the players sees. I think you should mark the active player in any way.. May be white Units on the minimaps or an arrow at hi...