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by nicke
12 Oct 2006, 12:19
Forum: AI
Topic: AAI 0.76 released
Replies: 181
Views: 45821

Reth wrote:Mod: XTA, AA, probably any..
Map: Small Divide
6 AAIs

Seems to commonly crash when they are in the process of building their first 2 extractors.
Yep tested with 6AAIs and got the same crash, i have notified submarine with the details.
by nicke
12 Apr 2006, 14:01
Forum: Help & Bugs
Topic: Omni, lobby client
Replies: 4
Views: 815

Ok, I will send him a PM 8)
by nicke
12 Apr 2006, 08:47
Forum: Help & Bugs
Topic: Omni, lobby client
Replies: 4
Views: 815

That worked :-) i was able to start the omni lobby client, log onto the taspring main server, connect to main irc group, however i could see alot of active members but not their names or anything in the chat window?
by nicke
11 Apr 2006, 19:04
Forum: Help & Bugs
Topic: Omni, lobby client
Replies: 4
Views: 815

Omni, lobby client

I tried running Omni and i got this error message:
ImportError: No module named unitsync

and i found in the wiki, the linux roadmap states that unitsync has to be ported, does anyone know the status of this module?
by nicke
10 Apr 2006, 12:03
Forum: Help & Bugs
Topic: Linux spring client menu choices doesn't work?!
Replies: 4
Views: 1071

Ok..tnx =) 1 out of three, path conversions always seems to be a problem in a mixed win/lin environment.
by nicke
10 Apr 2006, 08:37
Forum: Help & Bugs
Topic: Linux spring client menu choices doesn't work?!
Replies: 4
Views: 1071

Yes, that was it :-) I had a XTAPEv5.sd7 so i only symlinked it to xtape.sd7, but seriously..couldn't the error messages be better?

Could someone please take a quick look at the windows path definitons i found and see if they affect the linux client in some way?
by nicke
09 Apr 2006, 18:55
Forum: Help & Bugs
Topic: Linux spring client menu choices doesn't work?!
Replies: 4
Views: 1071

Linux spring client menu choices doesn't work?!

When i have been building spring from the latest source code tree for the last two weeks i have not been able to start spring standalone ./spring and and start a map from the menu choices such as (Commanders, Random enemies, etc.) however it works with my aiscripts so all data files are where they s...
by nicke
09 Apr 2006, 18:32
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

I have figured out where the "nosync" messages comes from i used the default names in tobis example aiscript which had side=ARM; where it should be Empire or Alliance. So the script parser seems to be *uhm* sensitive to the input and the "nosync" message is not really giving away...
by nicke
03 Apr 2006, 10:10
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2275

That is true, it was my aiscript that messed things up,it had the entry MaxUnits=100, my bad :P
by nicke
30 Mar 2006, 01:14
Forum: Help & Bugs
Topic: Crash when starting taspring linux client
Replies: 25
Views: 3903

You most likely are missing libglew-dev and if you are..please check that you have the rest of the packages: sudo apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype...
by nicke
29 Mar 2006, 08:33
Forum: Help & Bugs
Topic: Crash when starting taspring linux client
Replies: 25
Views: 3903

Hi Haukew :-)

Have you tried this?
http://taspring.clan-sy.com/wiki/SetupGuide
by nicke
28 Mar 2006, 00:12
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

Yeeees... :-) it was the MAXUNITS=300 which aborted after ~12 minutes..so now i could play a full game, thanx everybody for all your help :-) AF i have tried recompiling with cheap_multiplier=1.6 and i have used the data from XE7b data directory NTAI/StarWars01.sd7/* but i still have the >No sync re...
by nicke
27 Mar 2006, 19:20
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

I have a nagging suspicion that it is the script that messed things up, MaxUnits=100; *ugh* i will play test more tonight.. Good to hear that you have it up and running..Btw could you test NTAI with the SWTA mod i get a message "No Sync Response from <user>"
by nicke
26 Mar 2006, 23:47
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2275

I tried NTai XE7.5 with the same result.. :?
by nicke
26 Mar 2006, 23:42
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

I have made a linux build on the latest NTai XE7.5 and the builder freezing problem persist after 12 minutes, all builders stop and factories cease to build equipment. Any idea how to debug this? AF, have you tried running XE7.5 with the script on the previous page or do you run the NTAI ai using th...
by nicke
26 Mar 2006, 18:05
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

Ok, i'll have a go at 7.5 later this evening :-) and Tobi you've got mail ;-) I hope anyway..hotmail isn't the most reliable webmail, if you want a gmail account i can send you an invite.
by nicke
26 Mar 2006, 17:51
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

Hi Tobi, i'll send the code and the data needed separately to your hotmail account if you preffer some other email account please pm me..i have ported XE7b.. i'll look at the 7.5 when it's uploaded.
by nicke
26 Mar 2006, 16:32
Forum: Help & Bugs
Topic: build error DynWater.cpp
Replies: 1
Views: 486

build error DynWater.cpp

Hi I can't build latest source code tree from Berlios svn, it seems that the latest update to DynWater.cpp someone forgot about portability.. ie. the header file names are in lowercase like #include "./dynwater." while the filename is DynWater.h, this will not work when building the linux ...
by nicke
26 Mar 2006, 16:05
Forum: Help & Bugs
Topic: game freezes: Overflow in incomming network buffer
Replies: 15
Views: 2275

I can confirm something similiar, when running NTai - XE7b (get the same results with JTAI) with the linux client, the game seems to freeze after ~12minutes i can click on the units and hear the sound but they do no execute build orders and have frozen completely.
by nicke
26 Mar 2006, 16:03
Forum: Help & Bugs
Topic: Playing against AI in linux client?
Replies: 37
Views: 4483

I have managed to get NTai - XE7b to work properly with the linux client but i have encountered another error(get the same results with JTAI), the game seems to freeze after ~12minutes i can click on the units and hear the sound but they do no execute build orders but have frozen completely. http://...

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