Yep tested with 6AAIs and got the same crash, i have notified submarine with the details.Reth wrote:Mod: XTA, AA, probably any..
Map: Small Divide
6 AAIs
Seems to commonly crash when they are in the process of building their first 2 extractors.
Search found 42 matches
- 12 Oct 2006, 12:19
- Forum: AI
- Topic: AAI 0.76 released
- Replies: 181
- Views: 45821
- 12 Apr 2006, 14:01
- Forum: Help & Bugs
- Topic: Omni, lobby client
- Replies: 4
- Views: 815
- 12 Apr 2006, 08:47
- Forum: Help & Bugs
- Topic: Omni, lobby client
- Replies: 4
- Views: 815
- 11 Apr 2006, 19:04
- Forum: Help & Bugs
- Topic: Omni, lobby client
- Replies: 4
- Views: 815
Omni, lobby client
I tried running Omni and i got this error message:
ImportError: No module named unitsync
and i found in the wiki, the linux roadmap states that unitsync has to be ported, does anyone know the status of this module?
ImportError: No module named unitsync
and i found in the wiki, the linux roadmap states that unitsync has to be ported, does anyone know the status of this module?
- 10 Apr 2006, 12:03
- Forum: Help & Bugs
- Topic: Linux spring client menu choices doesn't work?!
- Replies: 4
- Views: 1071
- 10 Apr 2006, 08:37
- Forum: Help & Bugs
- Topic: Linux spring client menu choices doesn't work?!
- Replies: 4
- Views: 1071
- 09 Apr 2006, 18:55
- Forum: Help & Bugs
- Topic: Linux spring client menu choices doesn't work?!
- Replies: 4
- Views: 1071
Linux spring client menu choices doesn't work?!
When i have been building spring from the latest source code tree for the last two weeks i have not been able to start spring standalone ./spring and and start a map from the menu choices such as (Commanders, Random enemies, etc.) however it works with my aiscripts so all data files are where they s...
- 09 Apr 2006, 18:32
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
- 03 Apr 2006, 10:10
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2275
- 30 Mar 2006, 01:14
- Forum: Help & Bugs
- Topic: Crash when starting taspring linux client
- Replies: 25
- Views: 3903
You most likely are missing libglew-dev and if you are..please check that you have the rest of the packages: sudo apt-get install build-essential subversion scons libsdl-dev libopenal-dev libglew-dev libboost-dev libboost-thread-dev libboost-filesystem-dev libboost-regex-dev libdevil-dev libfreetype...
- 29 Mar 2006, 08:33
- Forum: Help & Bugs
- Topic: Crash when starting taspring linux client
- Replies: 25
- Views: 3903
- 28 Mar 2006, 00:12
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
Yeeees... :-) it was the MAXUNITS=300 which aborted after ~12 minutes..so now i could play a full game, thanx everybody for all your help :-) AF i have tried recompiling with cheap_multiplier=1.6 and i have used the data from XE7b data directory NTAI/StarWars01.sd7/* but i still have the >No sync re...
- 27 Mar 2006, 19:20
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
- 26 Mar 2006, 23:47
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2275
- 26 Mar 2006, 23:42
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
I have made a linux build on the latest NTai XE7.5 and the builder freezing problem persist after 12 minutes, all builders stop and factories cease to build equipment. Any idea how to debug this? AF, have you tried running XE7.5 with the script on the previous page or do you run the NTAI ai using th...
- 26 Mar 2006, 18:05
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
- 26 Mar 2006, 17:51
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
- 26 Mar 2006, 16:32
- Forum: Help & Bugs
- Topic: build error DynWater.cpp
- Replies: 1
- Views: 486
build error DynWater.cpp
Hi I can't build latest source code tree from Berlios svn, it seems that the latest update to DynWater.cpp someone forgot about portability.. ie. the header file names are in lowercase like #include "./dynwater." while the filename is DynWater.h, this will not work when building the linux ...
- 26 Mar 2006, 16:05
- Forum: Help & Bugs
- Topic: game freezes: Overflow in incomming network buffer
- Replies: 15
- Views: 2275
- 26 Mar 2006, 16:03
- Forum: Help & Bugs
- Topic: Playing against AI in linux client?
- Replies: 37
- Views: 4483
I have managed to get NTai - XE7b to work properly with the linux client but i have encountered another error(get the same results with JTAI), the game seems to freeze after ~12minutes i can click on the units and hear the sound but they do no execute build orders but have frozen completely. http://...