Search found 56 matches
- 14 Mar 2006, 14:41
- Forum: Engine
- Topic: Feature idea: using dualscreen for minimap
- Replies: 11
- Views: 1676
Best way to do this is to create a second window, and use basic image rendering (instead of a GL 3d rendering window). the actual 3D image can be created and rendered in the ta window and then copied from a buffer into the 2nd 'map window'. This would allow people with a 3D accelerated graphics card...
- 12 Mar 2006, 11:24
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
I'll probably be doing alot to this effect, since at the moment, I can't afford the presentation of the content. wireframe unit models, turn off skybox, wireframe water. Possibly alot more that has yet to come to mind. Disabling mipmaping, etc... My goal is to get up to about 30 FPS with both the so...
- 11 Mar 2006, 19:18
- Forum: Off Topic Discussion
- Topic: Canadian Idol
- Replies: 10
- Views: 1301
- 11 Mar 2006, 19:13
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
1) It is turn on off able, just not added to the rtsSettings, so there ain't no checkbox. 2) If the devs want my help, they can read my post here and in mantis, and add this to svn or complain to me about it in a post. 3) the ugly was refering to posting a diff to the forum, and not to the actual fi...
- 11 Mar 2006, 18:16
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
- 11 Mar 2006, 18:12
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
- 11 Mar 2006, 01:42
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
- 11 Mar 2006, 01:41
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
It's ugly, but here goes: diff -r -u trunk trunk.orig-conf/ Binary files trunk/build/rts/Rendering/GL/myGL.o and trunk.orig-conf/build/rts/Rendering/GL/myGL.o differ Binary files trunk/build/rts/Rendering/Map/BFGroundDrawer.o and trunk.orig-conf/build/rts/Rendering/Map/BFGroundDrawer.o differ Binary...
- 11 Mar 2006, 01:33
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
Here's a screen of my fix for shitty old cards http://img236.imageshack.us/my.php?image=untitled7kn.jpg It removes all map textures (the map texture file is never even loaded, nor is memory created for the textures) The diffs will come in another post, to try and keep things clean... Problems: 1) LO...
- 11 Mar 2006, 00:18
- Forum: Engine
- Topic: Question on were to put setting variables
- Replies: 0
- Views: 549
Question on were to put setting variables
Looks like we're not doing "configHandler.GetInt("SomeValue", DEF_VALUE)" in every other part of the code anymore. I'm wondering were I should put new option variables. Should i use say gu->m_bNewOption or place it in another object, like the one being affected? For example, let'...
- 11 Mar 2006, 00:09
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
Found the code snipet for drawing the debug collition spheres. I might use this, along with disabling any regular drawing of the units, and adding some color coding depending on the team. Still need to get map textures to draw in grid mode :/ Off to read a few tutorials and get back up to speed with...
- 10 Mar 2006, 22:09
- Forum: Engine
- Topic: Windows Compilation From Source
- Replies: 20
- Views: 3285
Um, I'm using SDL 1.2.8. What wrong with that? If i was a monkey, no if i was a smoking monkey, no if I was a crack smoking mokey, I could still figure out that having two 'additional includes' directories, namely ../../vclibs/SDL-1.2.8 and ../../vclibs/SDL-1.2.9, would work much better then just o...
- 10 Mar 2006, 22:02
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
- 10 Mar 2006, 19:40
- Forum: Engine
- Topic: Getting old shitty video cards to work
- Replies: 30
- Views: 4628
I couldn't find the code, didn't look to hard though. I think i'mah just find out how to do polygon outlines... Kindah like what shows up when you start building a build, or unit, the green outlineing. Do that for units and ground, and then simply add an appropriate glColor4f(); tag to set the color...
- 10 Mar 2006, 19:31
- Forum: Engine
- Topic: Water rendering
- Replies: 150
- Views: 28078
Why not simply move the ships model, for people with this on, and then have the model quickly come back towards it's real collition sphere. The model has litle to do with the collition sphere, and a 'float offsetWithKrazyWaterX' and Y variable could be used to offset the models drawn position withou...
- 10 Mar 2006, 19:26
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
I was using the MS multi desktop powertoy, but it didn't change desktops with the press of alt-F<desktop-num> or alt-<desktopNum>, and I'm used to 10 desktops ;p as for the console app, sinbad has MSYS or something like that, but it doesn't run .bat files or python/perl scripts properly. Anyways, si...
- 10 Mar 2006, 06:49
- Forum: Engine
- Topic: Windows Compilation From Source
- Replies: 20
- Views: 3285
Tell me who to kill to get libboost_regex-vc80-mt-1_33.lib and libboost_regex-vc80-mt-gd-1_33.lib. I will kill them, gladly. BTW your V8.vxproj file was made by a monkey, yah, a smoking monkey. he can't type worth shit though, ../../../vclibs\SDL-1.2.8? 1.2.*8* ?!?!?!?! Maybe i'll kill the monkey, a...
- 10 Mar 2006, 01:36
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
- 10 Mar 2006, 01:28
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287
- 10 Mar 2006, 00:43
- Forum: Off Topic Discussion
- Topic: Robed and Sinbadev's chat engine
- Replies: 27
- Views: 3287