Search found 27 matches
- 23 Apr 2007, 23:20
- Forum: Game Development
- Topic: Resource thread.
- Replies: 21
- Views: 10310
Re: Effects files from gundam 1.1
http://www.unknown-files.net/imagestore/spring/images/75cb81fd4299e9a2942bb1ac33871a67_img0.jpg http://www.unknown-files.net/imagestore/spring/images/75cb81fd4299e9a2942bb1ac33871a67_img1.jpg steven (smoth) Smith, release these files into creative commons, with one condition that you tell others wh...
- 19 May 2006, 21:41
- Forum: Engine
- Topic: Dynamic Lighting and Dynamic Waves?? and a few question
- Replies: 13
- Views: 1669
Both are already done. Run spring with shadows turne don to see the effect (not on that geforce 2) Some mappers include prerendered shadows too. Map defined fog fades things out after a certain distance ahh....i see ^_^! btw saw the *kill your pc* water and wow!..can i swim in it? :p last questions...
- 19 May 2006, 21:16
- Forum: Engine
- Topic: Dynamic Lighting and Dynamic Waves?? and a few question
- Replies: 13
- Views: 1669
Ahhh...Thanks for pointing it out guys :-), but there's one prob....im not a mapper -__-' Btw.. Can The TAS Engine be coded so the terrain can cast shadows too?? (seen in pic 2 of BFME II above) can the engine even handle it? ^.^! and Can the Engine be code to have the *scale* effect when in FPS mod...
- 19 May 2006, 20:20
- Forum: Engine
- Topic: Dynamic Lighting and Dynamic Waves?? and a few question
- Replies: 13
- Views: 1669
Dynamic Lighting and Dynamic Waves?? and a few question
Heys it's me again ( :shock: ) Just wondering..Is Spring Capable of High Dynamic Range Lighting?? Like the one in the BFME II SAGE Engine? heres a pic of the Dynamic Lighting: http://xbox360media.ign.com/xbox360/image/article/681/681176/exclusive-battle-for-middle-earth-images-20060113095343643.jpg ...
- 02 Mar 2006, 11:29
- Forum: Game Development
- Topic: Generals
- Replies: 47
- Views: 7560
Dude, please play a bit with the game and look around the wiki before posting such request. First post: (1) ALREADY IN (2) ALREADY IN (3) ALREADY IN (4) ALREADY IN (don't you see all those mods being played in the lobby?) (5) Ok, water doesn't flow yet, but I thought water looked good enough on hig...
Heres another wishlist of mine new unit tags for extra sexiness for some other mods 8) :D i know some are not nessicary but some modders will find it usefull ;) the bolded ones is the items i want PS: i might add more :P ;fake unit :P [UNITINFO] { unitname=BLARGH; version=1.2; downloadable=1; side=A...
- 25 Feb 2006, 20:37
- Forum: Game Development
- Topic: Generals
- Replies: 47
- Views: 7560
- 25 Feb 2006, 17:15
- Forum: Art & Modelling
- Topic: help :)
- Replies: 18
- Views: 3383
- 25 Feb 2006, 13:01
- Forum: Art & Modelling
- Topic: help :)
- Replies: 18
- Views: 3383
:roll: Look, we're just saying it simply... if you're going to rip off other people's content, do not put it on FileUniverse, nor expect the rest of us to be OK with this. Spring is nice enough of a game engine that it might well be perceived as a real threat to commercial games, once mods using th...
- 25 Feb 2006, 12:37
- Forum: Art & Modelling
- Topic: help :)
- Replies: 18
- Views: 3383
Ea support modding :P why EA hasnt sued me when i ripped some BFME's models and put it in ZH? heck i ripped some stuff in other EA made games but i credit them :P btw Masse can u hand me the model? :-) since i want to drive battlemasters since generals came out :P adn what happend to the house color...
field upgrades thing - you mean an upgrade system? Yeah, I'd like one too The dive bomb abilities... nah. It'd make the planes an easier target and if they flew too low they'd blow themself up with their own bombs yeh upgrade system (EG: a unit can upgrade its weapon....same unit but not upgraded) ...
Re: Wishlist
heres my wish list for the spring engine (1)Waypoint Command -allows a fixed path for units Al ready is, select the factory or unit, hold shift, and stackup commands (2)rally point command -self explainatory select factory, give it a command likt a unit. (3)New camera movement controls (KP 1 = Zoom...
Wishlist
heres my wish list for the spring engine (1)Waypoint Command -allows a fixed path for units (2)rally point command -self explainatory (3)New camera movement controls (KP 1 = Zoom In / KP 2 = Zoom Out / KP4 = rotateleft / KP5 rotate right) (4)Modding Capabilties - like C&C generals (if possible ;...
- 24 Feb 2006, 15:21
- Forum: Art & Modelling
- Topic: help :)
- Replies: 18
- Views: 3383
help :)
i ripped the battlemaster from C&C generals
.....since im very unfamiliar about spring model settings so....can anyone convert this model so i can use it in TA Spring?
http://www.echomods.com/chris/3D%20corn ... master.rar
thanks in advance.


http://www.echomods.com/chris/3D%20corn ... master.rar
thanks in advance.
- 23 Feb 2006, 18:02
- Forum: Game Development
- Topic: Limitations?
- Replies: 12
- Views: 2147
- 23 Feb 2006, 16:01
- Forum: Game Development
- Topic: Limitations?
- Replies: 12
- Views: 2147
Limitations?
Is there any limitations in the game engine? since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks? and when attacking...is it possible to control 30 or 50! tanks?
thanks in advance
thanks in advance

- 23 Feb 2006, 03:23
- Forum: Help & Bugs
- Topic: Getting Spring To run?
- Replies: 4
- Views: 744
- 23 Feb 2006, 03:12
- Forum: Engine
- Topic: Compilers?
- Replies: 21
- Views: 3281
- 23 Feb 2006, 02:14
- Forum: Help & Bugs
- Topic: Getting Spring To run?
- Replies: 4
- Views: 744
Getting Spring To run?
Hi...I downloaded the source code of spring
but i have NO idea how to run it like you guys does....so i was wondering how can i make the game engine run on existing stuff??
thanks in advance

thanks in advance
