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by Yayo01
23 Apr 2007, 23:20
Forum: Game Development
Topic: Resource thread.
Replies: 21
Views: 10310

Re: Effects files from gundam 1.1

http://www.unknown-files.net/imagestore/spring/images/75cb81fd4299e9a2942bb1ac33871a67_img0.jpg http://www.unknown-files.net/imagestore/spring/images/75cb81fd4299e9a2942bb1ac33871a67_img1.jpg steven (smoth) Smith, release these files into creative commons, with one condition that you tell others wh...
by Yayo01
19 May 2006, 21:41
Forum: Engine
Topic: Dynamic Lighting and Dynamic Waves?? and a few question
Replies: 13
Views: 1669

Both are already done. Run spring with shadows turne don to see the effect (not on that geforce 2) Some mappers include prerendered shadows too. Map defined fog fades things out after a certain distance ahh....i see ^_^! btw saw the *kill your pc* water and wow!..can i swim in it? :p last questions...
by Yayo01
19 May 2006, 21:16
Forum: Engine
Topic: Dynamic Lighting and Dynamic Waves?? and a few question
Replies: 13
Views: 1669

Ahhh...Thanks for pointing it out guys :-), but there's one prob....im not a mapper -__-' Btw.. Can The TAS Engine be coded so the terrain can cast shadows too?? (seen in pic 2 of BFME II above) can the engine even handle it? ^.^! and Can the Engine be code to have the *scale* effect when in FPS mod...
by Yayo01
19 May 2006, 20:20
Forum: Engine
Topic: Dynamic Lighting and Dynamic Waves?? and a few question
Replies: 13
Views: 1669

Dynamic Lighting and Dynamic Waves?? and a few question

Heys it's me again ( :shock: ) Just wondering..Is Spring Capable of High Dynamic Range Lighting?? Like the one in the BFME II SAGE Engine? heres a pic of the Dynamic Lighting: http://xbox360media.ign.com/xbox360/image/article/681/681176/exclusive-battle-for-middle-earth-images-20060113095343643.jpg ...
by Yayo01
02 Mar 2006, 11:29
Forum: Game Development
Topic: Generals
Replies: 47
Views: 7560

tiberiums are *almost* possible TA:Spring (IMO)

I see TA:Spring should be HEAVILY modded to work...as for aircraft landing i think we should keep the VTOL one and make a new landing code for normal not VTOL planes! :?

and would be cool those features are included in Spring :D
by Yayo01
26 Feb 2006, 19:11
Forum: Engine
Topic: Wishlist
Replies: 15
Views: 1848

Dude, please play a bit with the game and look around the wiki before posting such request. First post: (1) ALREADY IN (2) ALREADY IN (3) ALREADY IN (4) ALREADY IN (don't you see all those mods being played in the lobby?) (5) Ok, water doesn't flow yet, but I thought water looked good enough on hig...
by Yayo01
26 Feb 2006, 11:46
Forum: Engine
Topic: Wishlist
Replies: 15
Views: 1848

Heres another wishlist of mine new unit tags for extra sexiness for some other mods 8) :D i know some are not nessicary but some modders will find it usefull ;) the bolded ones is the items i want PS: i might add more :P ;fake unit :P [UNITINFO] { unitname=BLARGH; version=1.2; downloadable=1; side=A...
by Yayo01
25 Feb 2006, 20:37
Forum: Game Development
Topic: Generals
Replies: 47
Views: 7560

wtf? dont go off topic LOL

i know im not a mod but ....what ever :P
by Yayo01
25 Feb 2006, 17:15
Forum: Art & Modelling
Topic: help :)
Replies: 18
Views: 3383

Masse wrote:uhm... i had to remove the team colours cause they verent on the uv map
so i couldnt add texture/nor team colour on them
but i did improve their textures 8)
oooh i forgot to include teh team color texture :oops: btw can u pm the tank :)
by Yayo01
25 Feb 2006, 13:01
Forum: Art & Modelling
Topic: help :)
Replies: 18
Views: 3383

:roll: Look, we're just saying it simply... if you're going to rip off other people's content, do not put it on FileUniverse, nor expect the rest of us to be OK with this. Spring is nice enough of a game engine that it might well be perceived as a real threat to commercial games, once mods using th...
by Yayo01
25 Feb 2006, 12:37
Forum: Art & Modelling
Topic: help :)
Replies: 18
Views: 3383

Ea support modding :P why EA hasnt sued me when i ripped some BFME's models and put it in ZH? heck i ripped some stuff in other EA made games but i credit them :P btw Masse can u hand me the model? :-) since i want to drive battlemasters since generals came out :P adn what happend to the house color...
by Yayo01
24 Feb 2006, 21:03
Forum: Engine
Topic: Wishlist
Replies: 15
Views: 1848

field upgrades thing - you mean an upgrade system? Yeah, I'd like one too The dive bomb abilities... nah. It'd make the planes an easier target and if they flew too low they'd blow themself up with their own bombs yeh upgrade system (EG: a unit can upgrade its weapon....same unit but not upgraded) ...
by Yayo01
24 Feb 2006, 18:58
Forum: Engine
Topic: Wishlist
Replies: 15
Views: 1848

Re: Wishlist

heres my wish list for the spring engine (1)Waypoint Command -allows a fixed path for units Al ready is, select the factory or unit, hold shift, and stackup commands (2)rally point command -self explainatory select factory, give it a command likt a unit. (3)New camera movement controls (KP 1 = Zoom...
by Yayo01
24 Feb 2006, 17:26
Forum: Engine
Topic: Wishlist
Replies: 15
Views: 1848

Wishlist

heres my wish list for the spring engine (1)Waypoint Command -allows a fixed path for units (2)rally point command -self explainatory (3)New camera movement controls (KP 1 = Zoom In / KP 2 = Zoom Out / KP4 = rotateleft / KP5 rotate right) (4)Modding Capabilties - like C&C generals (if possible ;...
by Yayo01
24 Feb 2006, 15:21
Forum: Art & Modelling
Topic: help :)
Replies: 18
Views: 3383

help :)

i ripped the battlemaster from C&C generals :oops:.....since im very unfamiliar about spring model settings so....can anyone convert this model so i can use it in TA Spring?
:-)

http://www.echomods.com/chris/3D%20corn ... master.rar

thanks in advance.
by Yayo01
23 Feb 2006, 18:02
Forum: Game Development
Topic: Limitations?
Replies: 12
Views: 2147

hmmm i c......btw how do u mod this game Anyway? :S
by Yayo01
23 Feb 2006, 16:01
Forum: Game Development
Topic: Limitations?
Replies: 12
Views: 2147

Limitations?

Is there any limitations in the game engine? since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks? and when attacking...is it possible to control 30 or 50! tanks?


thanks in advance :-)
by Yayo01
23 Feb 2006, 03:23
Forum: Help & Bugs
Topic: Getting Spring To run?
Replies: 4
Views: 744

Thanks for the reply :-)

one more question.....can i still edit the *main* engine? 8)

[edit]okay, having read SinbadEV's post, I realize I overlooked something: What do you mean by "existing stuff"??
existing stuff i mean the engine in its source stage with no 3d stuff
by Yayo01
23 Feb 2006, 03:12
Forum: Engine
Topic: Compilers?
Replies: 21
Views: 3281

can i use it to compile my Modified version of the spring? :-)
by Yayo01
23 Feb 2006, 02:14
Forum: Help & Bugs
Topic: Getting Spring To run?
Replies: 4
Views: 744

Getting Spring To run?

Hi...I downloaded the source code of spring 8) but i have NO idea how to run it like you guys does....so i was wondering how can i make the game engine run on existing stuff??

thanks in advance :-)

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