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by Meben
25 Mar 2006, 00:42
Forum: Engine
Topic: Suggestions for Spring in General
Replies: 20
Views: 3216

Do you mean only as a GlobalAI? I couldn't get the AA Arm Commander or ACK to nanolathe themsleves with the mouse or keyboard.
by Meben
24 Mar 2006, 23:58
Forum: Engine
Topic: Plasma Repulsors... ahem...
Replies: 10
Views: 1352

Did anyone else notice this change? I've been reading the sources, and haven't found it yet.

The parts of the (old) Sourceforge CVS tree, and now SVN, I've read imply that the relevant code hasn't changed since 0.51.
by Meben
24 Mar 2006, 23:44
Forum: Engine
Topic: EdgeEffectiveness.
Replies: 1
Views: 438

I don't think Spring uses EdgeEffectiveness; grep can't find it in the sources.

The sources look like a linear falloff. According to http://www.tadesigners.com/guides/Maest ... swtutc.htm, I guess it's like a hardcoded edgeeffectiveness of 0.0.

(Game/GameHelper.cpp::Explosion)
by Meben
24 Mar 2006, 23:37
Forum: Engine
Topic: Smoke.
Replies: 3
Views: 590

Indexes? The field names in resources.tdf are hardcoded - there are exactly 12 smoke image/smoke alpha pairs. You can name them whatever, but you're stuck with splitting off the alpha channel. (This would be easy enough to fix.) Spring uses CBitmap to load the smoke textures, so you shouldn't need t...
by Meben
17 Feb 2006, 02:05
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 58330

BEHOLD teh HORROR!!one

Tinkering with CEGUI glued onto Spring: http://taspring.clan-sy.com/w/images/thumb/c/c7/120px-Krudat-Horrible-CEGUI.jpg *ahem* Posted to waste everyone's time. :twisted: And maybe to make jouninkomiko - or anyone - show something better. Failing that... It doesn't do anything; just shows the minimap...

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