Search found 5 matches
- 25 Mar 2006, 00:42
- Forum: Engine
- Topic: Suggestions for Spring in General
- Replies: 20
- Views: 3216
- 24 Mar 2006, 23:58
- Forum: Engine
- Topic: Plasma Repulsors... ahem...
- Replies: 10
- Views: 1352
- 24 Mar 2006, 23:44
- Forum: Engine
- Topic: EdgeEffectiveness.
- Replies: 1
- Views: 438
I don't think Spring uses EdgeEffectiveness; grep can't find it in the sources.
The sources look like a linear falloff. According to http://www.tadesigners.com/guides/Maest ... swtutc.htm, I guess it's like a hardcoded edgeeffectiveness of 0.0.
(Game/GameHelper.cpp::Explosion)
The sources look like a linear falloff. According to http://www.tadesigners.com/guides/Maest ... swtutc.htm, I guess it's like a hardcoded edgeeffectiveness of 0.0.
(Game/GameHelper.cpp::Explosion)
Indexes? The field names in resources.tdf are hardcoded - there are exactly 12 smoke image/smoke alpha pairs. You can name them whatever, but you're stuck with splitting off the alpha channel. (This would be easy enough to fix.) Spring uses CBitmap to load the smoke textures, so you shouldn't need t...
- 17 Feb 2006, 02:05
- Forum: Engine
- Topic: The New GUI
- Replies: 300
- Views: 58330
BEHOLD teh HORROR!!one
Tinkering with CEGUI glued onto Spring: http://taspring.clan-sy.com/w/images/thumb/c/c7/120px-Krudat-Horrible-CEGUI.jpg *ahem* Posted to waste everyone's time. :twisted: And maybe to make jouninkomiko - or anyone - show something better. Failing that... It doesn't do anything; just shows the minimap...