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by Deathblane
02 May 2008, 16:49
Forum: Game Development
Topic: Slippery slopes and intuitive games
Replies: 231
Views: 10573

Re: Slippery slopes and intuitive games

That is a good point. Of course there is that fact that the current spring engine does not simulate a lot of the events that we call luck in real life (for example small terrain effects). I think however the bigger issue is (as you said) that unpredictability would make the game frustrating. At the ...
by Deathblane
02 May 2008, 16:23
Forum: Game Development
Topic: Slippery slopes and intuitive games
Replies: 231
Views: 10573

Re: Slippery slopes and intuitive games

I play a lot of Warhammer (WH), which manages to mostly avoid a slippery slope type of game. It is turn based tactics rather than real time strategy but it's not unusual for a player to win a game after one or more bits of bad luck or mistakes, and I think many of the mechanisms that create that are...
by Deathblane
18 Jun 2007, 23:13
Forum: General Discussion
Topic: How do you stop LUA that cheats?
Replies: 171
Views: 12564

Just to address the original point, I may not have an amazing APM but in most team com-ends games (of AA/BA) where my comm's about to die I've got the reflexes to go crt+a, h and give all my crap to someone else (I'd guess it takes all of 2-3 seconds). So for me personally, barring inattention and s...
by Deathblane
11 Jun 2007, 03:00
Forum: Off Topic Discussion
Topic: Your different kinds of gamers. Which are you?
Replies: 75
Views: 3507

lol, who actually has time to play all these games. It's ironic really, when I was 13 I had all the time in the world to play games but no money to buy them. Now I have money but no time :(

Oh and Snipa, you might consider yourself hardcore but are you elite?
by Deathblane
11 Jun 2007, 01:12
Forum: General Discussion
Topic: Spring Epic Thread - Story told by members
Replies: 68
Views: 3752

Poodle
by Deathblane
05 Jun 2007, 23:36
Forum: General Discussion
Topic: Community promotion: digg.com
Replies: 29
Views: 2510

I like Braindamage's idea. I mean it needs to all be there (SP, maps and AI in particular) or else it won't work. But if it can be made to work it'll be like browsing gamemaker games or whatnot.
by Deathblane
04 Jun 2007, 23:15
Forum: General Discussion
Topic: Teamspeak?
Replies: 50
Views: 3278

I've still got exams, and even if people at uni have finished they're probably 'celebrating' with plenty of alcohol.
by Deathblane
01 Jun 2007, 23:27
Forum: Off Topic Discussion
Topic: today isaacc got very drunk
Replies: 30
Views: 2326

Someone needs to edit this into spring's first live album.
by Deathblane
01 Jun 2007, 00:48
Forum: Off Topic Discussion
Topic: NEWSFLASH: internet ppls perverted
Replies: 70
Views: 4546

Snipawolf wrote: A girl is not an object, they have feelings and emotions, much so more than I do.
He is young. He is still learning...

(cookie for anyone to ge tthe reference)
by Deathblane
01 Jun 2007, 00:41
Forum: General Discussion
Topic: Teamspeak?
Replies: 50
Views: 3278

Teamspeak improves team games. FACT.

So yeah, it would be quite cool if there was a general spring server.
by Deathblane
30 May 2007, 13:06
Forum: Game Development
Topic: TA:X mod in progress (slow progress)
Replies: 61
Views: 7108

bah, screw it, screw it all, im done with this mod. why should i put my ideas into a ta based mod, to face possible legal issues, to increase the amount of ta based mods. i got half way done with this screwed something up, got mad and actually thought about it. im gonna learn how to model,texture a...
by Deathblane
30 May 2007, 12:51
Forum: General Discussion
Topic: The Cross-Platform Single-Player Menu
Replies: 43
Views: 4849

It sounds like you've wrapped up about 5 mtr's at once. Well done 8)

As for suggestions I would imagine poeople would like the ability to customise the interface (graphically) based upon their mod.
by Deathblane
30 May 2007, 01:31
Forum: Off Topic Discussion
Topic: That's mean, so, truce then Smoth?
Replies: 15
Views: 921

Image

Posted without spellchecking :P
by Deathblane
28 May 2007, 01:36
Forum: Art & Modelling
Topic: High-Poly Model Competition (Anything)
Replies: 109
Views: 11966

Ok I'm not 100% sure on this (especially since I can't seem to find a propper top down view) but I think that Guessmynames Leman Russ is too thin.
As I said I'm not certain but it's been bugging me every time I see it.
by Deathblane
22 May 2007, 20:05
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 51498

I would guess the more variety the better.
Not that I speak Russian.
Or German.
So I guess I can't help.
by Deathblane
22 May 2007, 18:02
Forum: Game Releases
Topic: Epic Legions Beta v1.4
Replies: 83
Views: 11420

I think you forgot to mirror something,
not that I mean to keep nit picking or anything :P

edit: Actually now that I'm looking for it most of your models are mirrored so I guess you're waiting to fix that once you've got some textures.
by Deathblane
22 May 2007, 01:47
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 51498

You realise you're missing two key soviet units Flag Carrier - Inspires troops and gets shot at Commisar - Shoots retreating troops It's a good thing you decided to share your unit lists with us so we could pick up on things like this before it's too late. OK more seriously this mod is looking to be...
by Deathblane
21 May 2007, 22:36
Forum: Art & Modelling
Topic: Upspring
Replies: 20
Views: 2400

Those designs are pretty damn good and your interpretation and execution is excellent.
So the question arises, are you planning to do all those units?
by Deathblane
20 May 2007, 15:44
Forum: Game Releases
Topic: Gundam 1.11 release post.
Replies: 143
Views: 17242

I like the sound of this:
Epic commanders crash land leaving a crater!
I'll look forwards to playing this in a few weeks.
by Deathblane
20 May 2007, 13:10
Forum: Off Topic Discussion
Topic: Brainstorming about Maps
Replies: 19
Views: 1370

And the prize for the most comprehensible post of the day goes to...

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