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by DoubleNeg
22 Apr 2008, 03:42
Forum: Lua Scripts
Topic: 2 new beta widgets, NoDuplicateOrders + SmartNanos
Replies: 27
Views: 4785

Re: 2 new beta widgets, NoDuplicateOrders + SmartNanos

More great widgets by fat, love it.
by DoubleNeg
24 Nov 2006, 23:52
Forum: Game Development
Topic: Commander Shooter
Replies: 15
Views: 3634

The Commanders need more mass so they don't get tossed like rag dolls and die from the impact :(
by DoubleNeg
24 Nov 2006, 23:46
Forum: Game Development
Topic: Fleas vs Krogoths - the ULTIMATE mod!
Replies: 6
Views: 1557

The first thing that I thought of before even going to play this mod is where is Khartoum? My gut was telling me that it was Egypt and it is. But, this mod took me to another level. I was very impressed by the acting of Charleton Hestion and Lawrence Olvier. He plays the roll of Mahdi. It seems that...
by DoubleNeg
13 Nov 2006, 20:28
Forum: Game Development
Topic: Duel - my new mod
Replies: 14
Views: 1616

You need AA for Duel to work. Which is something Blue forgot to mention.
by DoubleNeg
17 Jun 2006, 06:32
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 360489

Spy Kbots.[/quote]

I was specing a game today and it looked like infiltators animations are not working. But that might have just been for me specing.
by DoubleNeg
17 Jun 2006, 00:29
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110335

if anyone can hack out a quick release Caydr, I know it's you.
by DoubleNeg
12 Jun 2006, 02:10
Forum: Game Releases
Topic: Absolute Annihilation 1.5
Replies: 1039
Views: 110335

Just had an idea for a unit ... a waterbomb throwing hovercraft would rock. Really in hovercrafts in general have you considered giving them a true 1.5 teir status, with a larger range of units? Or hell even a tier 2 Hover platform to come out of the Tech 1 hover con bots? I mean a Con Ship can eit...
by DoubleNeg
12 Jun 2006, 01:40
Forum: Game Development
Topic: Coming soon to a stadium next to you : Krogball!
Replies: 32
Views: 5643

I'm ready to play a nice silly fun mod. Bring it on!
by DoubleNeg
06 Jun 2006, 02:35
Forum: Lobby Clients & Server
Topic: ChanServ
Replies: 19
Views: 10096

So I have chanserv in my little channel here, but he appears to not remember people I have set to op, over those people's mutiple sessions, is this a known bug or maybe just some sort of Chanserv limitation?
by DoubleNeg
05 Jun 2006, 16:40
Forum: Map Creation
Topic: Who likes MetalMaps & Who Doesn't ?
Replies: 26
Views: 3211

Metal maps are ok, but just if they don't have a good awful choke point setup (speed metal) Metal Heck, Core Industrial are much better at being fun since the chance of you having a 3 hour Korg battle is little to none. I'd still much perfer to see newer 'normal' maps (make more delta siege like map...
by DoubleNeg
05 Jun 2006, 16:31
Forum: Map Creation
Topic: Let's talk about DeltaSeige!
Replies: 12
Views: 1725

True story, in a Rev map I lost control of the water, but somehow we still won. I was very proud of my team at that time.
by DoubleNeg
23 May 2006, 15:44
Forum: Ingame Community
Topic: Masterservers asplode?
Replies: 5
Views: 1544

There is a major problem with the DNS of the test/backup server. You need to manually connect to 62.141.52.53 instead of compstomp.de.
by DoubleNeg
02 May 2006, 01:30
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169138

Longer threads = more server load
by DoubleNeg
02 May 2006, 01:27
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169138

Damn it Cyder, new version new thread, it's not that hard to post a new thread and close this one.
by DoubleNeg
21 Feb 2006, 07:02
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169138

Ok we made Nukes better and all, but now because they go so high before going to the target when an anti nuke comes and takes out the nuke, you are mostly putting a big dent into your own base. Make antinuke slower? or perhaps make nukes go even higher so there is less chance of you shooting your ow...
by DoubleNeg
19 Feb 2006, 00:28
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169138

Dear lord can we please have a new thread
by DoubleNeg
18 Feb 2006, 06:39
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168746

I love HLLTs :( RIP awsome little tower, hello more LLTs :(
by DoubleNeg
16 Feb 2006, 23:52
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168746

NOiZE wrote:Don't start a new thread until we get a new version.. other wise comments made in this thread could not make it to the new version
This was the 1.42 thread!
by DoubleNeg
15 Feb 2006, 23:50
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168746

FizWizz wrote:
DoubleNeg wrote:I request a new thread. This one is getting much too long.
We haven't even gotten to post 1337 yet, why stop?
Well while this isn't a very long thread, long threads in general put a strain on forum servers. And it just looks better!
by DoubleNeg
15 Feb 2006, 20:01
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168746

I request a new thread. This one is getting much too long.

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