Search found 32 matches
- 12 Mar 2006, 06:51
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
- 05 Mar 2006, 09:36
- Forum: Game Development
- Topic: Little guys own joo MOD! Updated this morning.
- Replies: 45
- Views: 6541
- 01 Mar 2006, 23:50
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
See, for me, 7 minutes into the start is a long time .... yes, big ships without fighter cover in my version die in one or two runs from 3-6 bombers, and can be killed by a number of fighters (although it takes a bit of time, unless you have 12 or so of them) Holy attention deficit disorder, Batman...
- 01 Mar 2006, 23:10
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 21678
- 01 Mar 2006, 07:34
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
- 01 Mar 2006, 04:45
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
Not really mistakes, just differences in how we think the game should be played. Optimus wants huge, epic battles that last for 10+ minutes with huge titan ships and whatnot, but little before that. I'd like a game where raiding and such IS possible, and big ships that DO fall to smaller ones. Besi...
- 26 Feb 2006, 20:53
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
- 23 Feb 2006, 16:33
- Forum: AI
- Topic: AAI 0.51 bugfix release
- Replies: 42
- Views: 9759
- 23 Feb 2006, 05:16
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
- 22 Feb 2006, 16:34
- Forum: Game Development
- Topic: Gundam Annihilation beta 0.98
- Replies: 82
- Views: 12475
- 22 Feb 2006, 01:10
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 167951
The current version of AAI works quite well with WD.GrOuNd_ZeRo wrote:Currently I am waiting for a working AI to test on
http://www.fileuniverse.com/?p=showitem&ID=2445
- 22 Feb 2006, 00:46
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
What is the nochase tag? From the Wiki: NoChaseCategory Category the unit will not pursue. The value specified identifies all units that have that value specified in their own Category settings. Example: NoChaseCategory=VTOL; Regarding the Devastator's movement, there seems to be a tag called "...
- 21 Feb 2006, 16:23
- Forum: AI
- Topic: AAI 0.55 - compatible with new spring version
- Replies: 133
- Views: 21678
Can't talk... too busy playing... Seriously, AAI just keeps getting better. The new mod support is great! I've been playing mostly Final Frontier, with a little Gundam and Xect vs. Mynn thrown in. The only crash I got with this latest release (0.52) was on a buggy map (Core Prime Industrial Area). A...
- 21 Feb 2006, 15:56
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76689
- 15 Feb 2006, 21:50
- Forum: Game Development Tutorials & Resources
- Topic: Mod Development Programs.
- Replies: 62
- Views: 84753
What program I will utilize to pack the Mod as SDZ or SD7? I unpacked some files to test, but when I packed it with 7zip, they not have same size nor worked well I had the same problem with 7-Zip until I messed around with the settings. You might try setting compression to Normal and choose non-sol...
- 15 Feb 2006, 04:05
- Forum: General Discussion
- Topic: TA Style Controls?
- Replies: 22
- Views: 3608
I also prefer the OTA-style order-clickable minimap. Enabling that would make giving large patrol orders much easier. Additionally, I hope the devs eventually implement OTA's comma and period keys, which page back and forth through the order/build menus. This is nice because you can flip through the...
- 14 Feb 2006, 17:41
- Forum: Off Topic Discussion
- Topic: About the Danish Caricatures of Muhammed
- Replies: 53
- Views: 8420
Freedom of speach is the freedom to say what you want to say, but also the freedom to not say what you don't want to say. The argument that if they are willing to insult one religious figure they should be willing to insult all religious figures isn't relevent to a freedom of speach argument, even ...
- 13 Feb 2006, 19:10
- Forum: Off Topic Discussion
- Topic: About the Danish Caricatures of Muhammed
- Replies: 53
- Views: 8420
Question: Suppose I were to right an article critical of the Catholic Church, and it featured a cartoon of Jesus in the garb of a priest, and he was sodomizing a little boy. What would be the reaction to that? Letter writing and protests probably, but there wouldn't be boycotts and molotovs. Maybe ...
- 11 Feb 2006, 23:26
- Forum: AI
- Topic: Krogothe's Metal Class v2
- Replies: 65
- Views: 10447
kelson, I dont remember saying anything about you yet you went into meltdown. You dont ahve a lot of stress on yuo daily? or are you just generally short tempered? AF, when you degrade the level of discussion by using abusive language against other posters, it hurts EVERYBODY (especially you). How ...
- 11 Feb 2006, 06:24
- Forum: Off Topic Discussion
- Topic: About the Danish Caricatures of Muhammed
- Replies: 53
- Views: 8420
Re: About the Danish Caricatures of Muhammed
I find it interesting that Jyllands-Posten had earlier refused to run cartoons mocking Jesus on the grounds that it would offend their (mostly Christian) readers. So forgive me if I don't see their actions as defending free speech, only a kind of racist Western triumphalism. Why was it necessary to ...