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by jetbird
19 Apr 2019, 18:36
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 7469

Re: RIP BA

The guy pouring all his spare time into the engine- has decided that upholding backwards compatability is hard work. Like really hard work, and expensive. Windows supports ancient programs. SpringDev is not microsoft, we can not stay behind forever. Microsoft did not ban windows 95 or 3.11. It just...
by jetbird
19 Apr 2019, 16:31
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 7469

Re: RIP BA

I dont undestand the reason of the ban.
Why not to just let players to play whatever they want to?
Is it a harm to play ba 9.46 or spring 103?
Why ban??? :?
by jetbird
01 Apr 2019, 20:52
Forum: Ingame Community
Topic: BA946 Endgame Tournament
Replies: 58
Views: 3502

Re: BA946 Endgame Tournament

Is this a joke? :-)
by jetbird
02 May 2018, 22:03
Forum: SPADS AutoHost
Topic: SPADS shutdown
Replies: 2
Views: 1165

SPADS shutdown

Hi. Recently I had established a SPADS autohost (2 spads hosts on the one server). The launch command is: perl spads/spads.pl hosts/1v1/etc/spads.conf & perl spads/spads.pl hosts/2v2/etc/spads.conf & They work OK several days and then showtdown. I don't see any reason in logs. Just this: // spring-d...
by jetbird
04 Oct 2016, 17:46
Forum: Balanced Annihilation
Topic: Feature Request: Antitroll patch
Replies: 2
Views: 615

Re: Feature Request: Antitroll patch

Floris wrote:no.
why not?
by jetbird
01 Oct 2016, 18:38
Forum: Balanced Annihilation
Topic: Feature Request: Antitroll patch
Replies: 2
Views: 615

Feature Request: Antitroll patch

Can it be done like so? Combomb condition: only if number of enemy units in the blast range >= ally units. Nuke/tac nuke target condition: only if number of enemy units in the blast range >= ally units. Commando bomb placement: only if none of ally buildings in blast range. DGun condition: no ally b...
by jetbird
19 Jul 2015, 23:50
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

It works differently in your demo than I thought. That's not a bad thing, but it begs the question, why not allow the player to set the perimeter manually as well? That would be a lot more useful than ONLY relying on your outer mexes not getting asploded/built. Maybe this will be implemented in fut...
by jetbird
19 Jul 2015, 22:27
Forum: Lua Scripts
Topic: Local Mexes v1.2.2 demo
Replies: 2
Views: 430

Local Mexes v1.2.2 demo

This is bug fix release, see demo:
https://youtu.be/AYycDfjPQ2k
by jetbird
19 Jul 2015, 22:27
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

v1.2.2 (bug fix release) demo:
https://youtu.be/AYycDfjPQ2k
by jetbird
17 Jul 2015, 14:47
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

Forboding Angel wrote:You never made an excludedUnits array, Bad JetBird! :cry:
Sorry for that , but I was trying to fix the bug with perimeter: https://github.com/spike-spb/local-mexes/issues/9, it's not so easy as I thought.
by jetbird
17 Jul 2015, 11:55
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

Strange, but in new BA 8.18/Spring 100 I don't see my widget in the list of widgets. Does anybody know if there were some breaking changes?
by jetbird
09 May 2015, 11:33
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

Forboding Angel wrote: Use an array instead. Far more robust and less prone to future failure.
https://github.com/jet-bird/local-mexes/issues/8
Thank you for this little code review. Is there a widget (for example) with all commander names for all games placed in array for exclusion?
by jetbird
08 May 2015, 12:20
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

Re: "Local mexes" widget 1.0

In new version constructors operate in a whole "team" perimeter of your allies. For the clarity it's vizualized with transparent polygon:
Image

https://github.com/jet-bird/local-mexes ... ag/v1.2.1b
by jetbird
01 May 2015, 12:25
Forum: Lua Scripts
Topic: "Local mexes" widget 1.0
Replies: 12
Views: 1165

"Local mexes" widget 1.0

Hi! I finally created 1.0 version of my very first widget, "Local mexes". It's purpose is to (re-)build mexes inside the perimeter of your base (using idle air/water/ground constructors). The perimeter is calculated automatically as the base grows. See the video: http://www.youtube.com/watch?v=WtyR-...
by jetbird
21 Oct 2014, 13:29
Forum: Balanced Annihilation
Topic: Problems with CTRL, CAPS LOCK and ALT keys (in Linux).
Replies: 2
Views: 570

Problems with CTRL, CAPS LOCK and ALT keys (in Linux).

Hello! In this new BA versions (or spring version 98.0, I don't know exactly) there are some problems with keys. Maybe you can advice me something so I could fix them? * I have Linux, and Ctrl and Caps lock swapped in system (KDE 4.12, and spring 96 recognized that swapping), but 98 and BA 8.05 forc...

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