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by Norli
07 Nov 2014, 13:06
Forum: AI
Topic: Bots dead on arrival. BA 8.03
Replies: 2
Views: 1288

Re: Bots dead on arrival. BA 8.03

Thank you for the response, sorry for not replying quicker. It turns out that I was trying to use an older script that used "gamehash", while the newer scripts generated by springlobby have "modhash" and "maphash". Also, my predecessor did not use the version trait when...
by Norli
30 Oct 2014, 20:24
Forum: AI
Topic: Bots dead on arrival. BA 8.03
Replies: 2
Views: 1288

Bots dead on arrival. BA 8.03

Does a bots failure to initialize in the following error: Error: Unknown skirmish AI specified: cause the bot to fail to initialize? I am trying to spectate a match between two bots but am getting games that end instantly due to both sides starting dead. I can see both commander units available desp...
by Norli
27 Oct 2014, 15:14
Forum: AI
Topic: How to begin working on an AI in C
Replies: 4
Views: 1851

Re: How to begin working on an AI in C

So the good news is that I have been able to use your suggestions to build Spring from source and all of the files necessary to build the game now exist. Thank you again! I can build the old agent, but now the game crashes whenever I implement it. The first couple of times I tried to test this agent...
by Norli
20 Oct 2014, 00:10
Forum: AI
Topic: How to begin working on an AI in C
Replies: 4
Views: 1851

Re: How to begin working on an AI in C

Thanks for the responses. I've been away from Internet for the past few days, but I'll test all of your suggestions asap.

Thanks again for trying to help me figure this out.
by Norli
16 Oct 2014, 22:54
Forum: AI
Topic: How to begin working on an AI in C
Replies: 4
Views: 1851

How to begin working on an AI in C

Hi all, I've deleted my old post and replaced it with this one. I realized my last message was a bit of a run-on sentence. Hopefully additional information may be able to clarify what I'm looking for. First off, a quick explanation of what I'm trying to do. I'm currently trying to upgrade an AI deve...

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