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by ILMTitan
09 Feb 2011, 17:11
Forum: Feature Requests
Topic: getting unit speed/direction beside GetUnitVelocity
Replies: 5
Views: 1814

Re: getting unit speed/direction beside GetUnitVelocity

It seems like the only thing that would do is take the dot product of the velocity vector and the heading vector (as I believe the heading vector is a unit vector). Is that not something you could do yourself?
by ILMTitan
09 Nov 2009, 07:23
Forum: Feature Requests
Topic: Quick comparison with Forged Alliance UI
Replies: 70
Views: 6495

Re: Quick comparison with Forged Alliance UI

Just a couple of things.

3. You should be able to cancel an order in the queue by using the shift key and giving the order again.

9. I believe the "Fight" command does what you want.
by ILMTitan
30 Jan 2009, 06:22
Forum: Engine
Topic: Compiling spring (mingw and visual studio 7/8)
Replies: 581
Views: 91385

Re: Compiling spring (mingw and visual studio 7/8)

I'm having troubles with the mingwilbs_v13.exe. When I try to run it, it just says

Code: Select all

Program too big to fit in memory
I have plenty of memory free.
by ILMTitan
09 Oct 2008, 19:26
Forum: Engine
Topic: Engine streamline suggestion
Replies: 12
Views: 1887

Re: Engine streamline suggestion

Fight was added later, but Patrol was rewritten (if I remember correctly) to do the looping part, and then transform the currently executing one into a fight command. Most of the code in fight was originally in patrol.
by ILMTitan
10 Sep 2008, 06:18
Forum: Lua Scripts
Topic: Split the LUA forum?
Replies: 20
Views: 2296

Re: Split the LUA forum?

Why not create a wiki section that does this, and have a sticky thread that points to it?
by ILMTitan
31 Aug 2008, 03:31
Forum: Feature Requests
Topic: Mass guarding for con units
Replies: 18
Views: 2034

Re: Mass guarding for con units

Remind me to look into this once .77 kicked out to the masses.
by ILMTitan
08 Aug 2008, 01:23
Forum: Engine
Topic: how to set an application context constructor with an array
Replies: 7
Views: 1038

Re: how to set an application context constructor with an array

koshi wrote:using /,\ directly is no way to go in any case, java api provides sth like GetPathSeperator, so he should use it, no?
My thoughts exactly.
by ILMTitan
03 Aug 2008, 19:36
Forum: Feature Requests
Topic: Units turning without stoping request.
Replies: 22
Views: 2688

Re: Units turning without stoping request.

It took me a few minutes to understand your full meaning. I assume what you want is for units to be able to face some way other than the direction that they are currently moving? To do so, we would have to create separate unitTurnRate and steeringTurnRate variables. Isn't there a cob solution, like ...
by ILMTitan
08 Jul 2008, 01:30
Forum: Lua Scripts
Topic: Feature Requests
Replies: 7
Views: 960

Re: Feature Requests

I thought I already wrote #1 engine side.

Edit: Woops, no read the request wrong.
by ILMTitan
29 Jun 2008, 13:14
Forum: Lua Scripts
Topic: WIP - Ferry Command
Replies: 33
Views: 4185

Re: Request: Ferry Button

My thought on that would be to have it ferry from the current location (or where ever it is when it gets to the ferry in the queue) to the location given by the command, not that I know a whole lot about how the lua interface works.
by ILMTitan
27 Jun 2008, 01:07
Forum: Engine
Topic: Naughty naming and float3
Replies: 11
Views: 1667

Re: Naughty naming and float3

I'm not entirely sure I understand your problem. There is no difference between structs and classes except for the the accessibility of members without declared visibility. Structs and classes can even inherit from each other. I can't understand why you would "need" float3 to be one or the other. Th...
by ILMTitan
25 Jun 2008, 01:11
Forum: Engine
Topic: gml and thread-local storage
Replies: 14
Views: 1550

Re: gml and thread-local storage

Using those packages I too get those errors.
by ILMTitan
24 Jun 2008, 01:51
Forum: Engine
Topic: gml and thread-local storage
Replies: 14
Views: 1550

gml and thread-local storage

I'm on windows compiling using mingw and scons. I'm getting the error: In file included from rts/lib/gml/gml.h:16, from rts/Rendering/GL/myGL.h:11, from rts\System\LoadSaveHandler.cpp:7: rts/lib/gml/gmlcls.h: At global scope: rts/lib/gml/gmlcls.h:70: error: thread-local storage not supported for thi...
by ILMTitan
21 Jun 2008, 01:33
Forum: Lua Scripts
Topic: WIP - Ferry Command
Replies: 33
Views: 4185

Re: Request: Ferry Button

Waits won't work because there is nothing that will auto-cancel them, like there is for ground units being unloaded.

What I believe you need to do is to turn on repeat by issuing CMD.REPEAT, (1), () at the start of the array.
by ILMTitan
20 Jun 2008, 12:18
Forum: Feature Requests
Topic: Generic unit pausing ala Supcom
Replies: 27
Views: 2434

Re: Generic unit pausing ala Supcom

I have committed the previously stated changes.
by ILMTitan
15 Jun 2008, 01:15
Forum: Feature Requests
Topic: Generic unit pausing ala Supcom
Replies: 27
Views: 2434

Re: Generic unit pausing ala Supcom

The issue is not whether decay should exist. There are already mod options to change that. The issue is, where it does exist, should it occur while the builder is waiting.

The other question is is there any reason putting a wait order button on the default gui would be a bad idea.
by ILMTitan
13 Jun 2008, 09:34
Forum: Feature Requests
Topic: Generic unit pausing ala Supcom
Replies: 27
Views: 2434

Re: Generic unit pausing ala Supcom

@Zsinj it can be used both ways, queued or instant. @aegis: Decay occurs when when nothing is sending build power. Decay can be prevented by sending zero build power. This is what happens while a con unit is running its opening animation (which fixed a bug where the frame would decay during that tim...
by ILMTitan
13 Jun 2008, 07:51
Forum: Feature Requests
Topic: Generic unit pausing ala Supcom
Replies: 27
Views: 2434

Re: Generic unit pausing ala Supcom

With the exceptions that decay does occur (and in factories, the decay can cause you to lose a unit from the queue), that is has not default UI button (simple to add with LUA?), and that it may be queued, wait (w) works exactly as you describe. I guess the question should really be "should objects u...
by ILMTitan
09 Jun 2008, 06:05
Forum: Engine
Topic: Limited fire-arc behaviour problem
Replies: 22
Views: 2411

Re: Limited fire-arc behaviour problem

Could you tell me a specific unit in PURE to test with?
by ILMTitan
09 Jun 2008, 02:22
Forum: Engine
Topic: Limited fire-arc behaviour problem
Replies: 22
Views: 2411

Re: Limited fire-arc behaviour problem

If it wasn't committed, it wouldn't have a revision number

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