Search found 10 matches
- 21 May 2010, 20:30
- Forum: Help & Bugs
- Topic: Crash at the end of loading
- Replies: 5
- Views: 894
Re: Crash at the end of loading
Interesting, Windows 2000, NullAI... Why do you need NullAI? It is for debugging purposes only. Try another real AI. Anyway, it should not crash of course. Funny, actually I'm using Windows XP, never used Windows 2000. But that's probably not the problem :D. looks like the origin is a widget, but t...
- 21 May 2010, 13:30
- Forum: Help & Bugs
- Topic: Crash at the end of loading
- Replies: 5
- Views: 894
Crash at the end of loading
Hello,
Since yesterday Spring started crashing right at the end of loading (tried different maps and mods). Quite strange because I didn't make any change to the settings whatsoever, it did it all of a sudden.
http://pastebin.com/sxgqt7tE
Thanks for the help.
Since yesterday Spring started crashing right at the end of loading (tried different maps and mods). Quite strange because I didn't make any change to the settings whatsoever, it did it all of a sudden.
http://pastebin.com/sxgqt7tE
Thanks for the help.
- 16 Oct 2009, 14:11
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 12524
Re: juggernaut cant go over dragonteeths
Well it would make sense if T3 units could go over T2 walls and big T2 units over T1 wallsTradeMark wrote:i think juggernaut should go over t2 walls too... what do you think? would add some interesting aspect in the game when theres one unit that can do it...
- 16 Oct 2009, 12:56
- Forum: Balanced Annihilation
- Topic: juggernaut cant go over dragonteeths
- Replies: 80
- Views: 12524
Re: juggernaut cant go over dragonteeths
How about adding AA to it ?
- 19 Mar 2009, 19:26
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.84
- Replies: 111
- Views: 27751
Re: Balanced Annihilation V6.84
iirc, the wreckage healths are the same, adn the wreck is what is used ingame. The unit health is only used during construction - the wreck is spawned the moment the DT is complete. So really, the only time that difference is relevant is while the unit is being built. Yes, exactly. While being buil...
- 18 Mar 2009, 13:33
- Forum: Balanced Annihilation
- Topic: [old] Balanced Annihilation V6.84
- Replies: 111
- Views: 27751
Re: Balanced Annihilation V6.84
And Core DT health should match its Arm equivalent.
Thanks
Thanks
- 12 Jan 2009, 22:30
- Forum: News
- Topic: Spring 0.78.1.1 is out
- Replies: 90
- Views: 26010
Re: Spring 0.78.1.1 is out
Hi,
First, thanks for the regular updates.
I am however unable to connect to any lobby server.
Do you have to update them as well or is it just a problem with TASClient ?
Thanks in advance.
First, thanks for the regular updates.
I am however unable to connect to any lobby server.
Do you have to update them as well or is it just a problem with TASClient ?
Thanks in advance.
- 03 Aug 2008, 11:58
- Forum: Help & Bugs
- Topic: Deep Sh*t
- Replies: 4
- Views: 890
Re: Deep Sh*t
Non need to reinstall. Just download this lobby version and put it in your Spring folder. I had the same problem and fixed it that way.
- 26 Feb 2008, 15:00
- Forum: Help & Bugs
- Topic: 0.76b1 crash...
- Replies: 6
- Views: 997
Re: 0.76b1 crash...
OK it seems I fixed my problem : I downclocked my CPU a bit and stability came back.
- 24 Feb 2008, 14:31
- Forum: Help & Bugs
- Topic: 0.76b1 crash...
- Replies: 6
- Views: 997
0.76b1 crash...
Hello,
Since yesterday Spring started crashing a few seconds after the game had started. I didn't do anything unusual (except changing my power supply on Friday
)
http://pastebin.com/f58f3bff7
I'm using XP, an Athlon X2 5000+ and 3 gigs of RAM.
Thanks in advance for any input you can provide.
Since yesterday Spring started crashing a few seconds after the game had started. I didn't do anything unusual (except changing my power supply on Friday

http://pastebin.com/f58f3bff7
I'm using XP, an Athlon X2 5000+ and 3 gigs of RAM.
Thanks in advance for any input you can provide.