
Search found 47 matches
- 27 Oct 2006, 23:58
- Forum: Engine
- Topic: Feature Proposal: Spectator Camera Mode
- Replies: 34
- Views: 5151
- 20 Oct 2006, 16:06
- Forum: Engine
- Topic: I am so impressed with this application....
- Replies: 13
- Views: 2461
- 26 Jul 2006, 19:59
- Forum: Feature Requests
- Topic: Yo yo yo, Formations
- Replies: 9
- Views: 2156
- 23 Jul 2006, 20:34
- Forum: Feature Requests
- Topic: Screen Shake
- Replies: 13
- Views: 2336
Screen Shake
Associated with explosions etc.
- 26 Jun 2006, 16:31
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 26246
- 23 Jun 2006, 22:47
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360195
- 22 Jun 2006, 21:09
- Forum: Engine
- Topic: Negative sun values...
- Replies: 11
- Views: 1665
- 22 Jun 2006, 21:08
- Forum: Engine
- Topic: ..:: New GUI Design - in progress ::..
- Replies: 341
- Views: 65684
Los Mode
The current los mode "L" is great. Just one thing, make it so if you click f4 to see metal and then f4 again still are in los mode.
- 17 Jun 2006, 16:26
- Forum: Engine
- Topic: Tab-zoom/supcom view
- Replies: 23
- Views: 2593
- 17 Jun 2006, 04:35
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 360195
- 15 Jun 2006, 23:48
- Forum: Game Development
- Topic: Dune?
- Replies: 21
- Views: 3878
- 15 Jun 2006, 21:21
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 110238
- 15 Jun 2006, 21:13
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 110238
No objections then to removing abel/caine/inferno? The main purpose of the closing units is to protect them from LRPC fire and aircraft. They can also be set to hold fire (and therefore, close) and last indefinitely if there's a lot of artillery targetting one. And finally, what will an Annihilator...
- 15 Jun 2006, 15:35
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 110238
First Caydr i have to say you do a really good joob. Thanks. The onley thing i'm really missing in AA is a ground attack submarine. I also have a few suggestions for mutators. One that limits the game to T1 and another that limits the game to T2 and a third that prohibits any kind of construction ex...
- 15 Jun 2006, 02:05
- Forum: Map Creation
- Topic: Precalculating path costs
- Replies: 24
- Views: 3706
- 15 Jun 2006, 00:29
- Forum: Map Creation
- Topic: Precalculating path costs
- Replies: 24
- Views: 3706
- 15 May 2006, 17:21
- Forum: Map Creation
- Topic: Someone NEEDS to make this map
- Replies: 98
- Views: 9383
- 24 Apr 2006, 16:40
- Forum: Engine
- Topic: Sync Errors
- Replies: 36
- Views: 5634
- 23 Apr 2006, 11:43
- Forum: Engine
- Topic: Sync Errors
- Replies: 36
- Views: 5634