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by jorenm
24 Jan 2010, 01:40
Forum: Help & Bugs
Topic: Spring.exe doesn't run in win7 64bit?
Replies: 13
Views: 2143

Spring.exe doesn't run in win7 64bit?

Trying to launch it I just get "The application was unable to start correctly (0xc0000005). Click OK to close the application".

Is there any fix for this?
by jorenm
28 Jun 2009, 01:07
Forum: Lua Scripts
Topic: GhostRadar v1.11 *fixed*
Replies: 92
Views: 11574

Re: GhostRadar v1.11 *fixed*

A unit that leaves range and comes back being replaced with a ghost seems dubious to me. Everything else is fine.
by jorenm
27 Jun 2009, 11:31
Forum: Help & Bugs
Topic: Does spring work on windows 7 64 bit?
Replies: 1
Views: 353

Does spring work on windows 7 64 bit?

Trying to figure out if anything I need will have issues before I install windows 7.
by jorenm
26 Jun 2009, 09:51
Forum: AI
Topic: KAIK 0.13 Unofficial (Spring 0.80.5*)
Replies: 322
Views: 47756

Re: KAIK 0.13 Unofficial (Spring 0.79.*)

This is by far the most effective AI I have tried overall. I ran a series of duels between different AIs, both 1v1 and 2v2, and KAIK completely brutalizes every other AI. The main weaknesses I'd like to see fixed are: Doesn't know how to build defenses, at all. It's a bit too easy to kill it just ru...
by jorenm
26 Jun 2009, 04:51
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 10462

Re: Central Build AI as lua script?

I'm glad someone is working on this. This is a great feature.
by jorenm
24 Jun 2009, 03:08
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 74830

Re: IceUI

The detailed models are for example in CA or XTA. The effect is the Outline widget and another one. Didn't use them in ages though, so you gotta search for yourself. :) I found the outline widget, and that looks pretty good. It's definitely not the same as the one in the screenie though. I think yo...
by jorenm
22 Jun 2009, 03:20
Forum: Help & Bugs
Topic: Slowly degrading FPS in multiplayer.
Replies: 1
Views: 387

Slowly degrading FPS in multiplayer.

When I play single player, I can do 2v2s (3 bots) with no slowdown, even late game. In multiplayer doing 2v3 (3 bots) the game gets progressively slower, until it's < 1 fps. Any ideas what's going on? Edit: To add some information, the FPS does not improve even after significant #s of units and buil...
by jorenm
21 Jun 2009, 09:30
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 16781

Re: Area Mex

Did you do it over a metal spot(s)?
Uh, yes.

This was on my friends computer. I put it on my computer, and it doesn't even show the repair icon or let me drag a circle. I used /keydebug and it's bound to the right action.
by jorenm
21 Jun 2009, 07:21
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 16781

Re: Area Mex

I hit my hotkey, and it gives the repair icon, then I click drag and it draws a grey circle, but when I release nothing happens.
by jorenm
20 Jun 2009, 03:27
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 74830

Re: IceUI

How do I get units to have that cool look in the OPs screenshot?

Also, is it possible to replace the various command buttons \ borders with better looking images? If it is, how?
by jorenm
01 Dec 2005, 08:39
Forum: General Discussion
Topic: Wreckage
Replies: 52
Views: 8891

Wreckage should be easy to blow up. It's a massive pain it's almost impossible to blow up heavy tank wreckage and it starts to be a real pathing problem. Also ship wreckage should sink and not block pathing, they lack maneuverability as is without a single ship sinking stalling an entire advance.
by jorenm
01 Dec 2005, 08:32
Forum: Art & Modelling
Topic: Spring GUI. Buttons?
Replies: 6
Views: 1327

You'd think the gui would be rather higher priority. It's kind of key to the overall look and feel. Anyway, any pictures of the in-development gui?
by jorenm
01 Dec 2005, 04:10
Forum: Art & Modelling
Topic: Spring GUI. Buttons?
Replies: 6
Views: 1327

Spring GUI. Buttons?

Is the team ever planning to add graphical buttons and such to the nav? The whole text thing is pretty ghetto.

If they wanted me to I'd be happy to make a ton of buttons and a background for the nav.

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