"raduis"
Search found 9 matches
- 30 Apr 2006, 19:24
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 119747
- 13 Apr 2006, 22:35
- Forum: Game Development
- Topic: OsculumObscenum
- Replies: 9
- Views: 1271
- 12 Apr 2006, 19:11
- Forum: Art & Modelling
- Topic: Pitbull_spring
- Replies: 64
- Views: 11975
Pour le format s3o est il en tga? bmp? 1024x1024? For the format s3o it is in tga? bmp? 1024x1024? Il est en targa regarde cette page du wiki pour plus d'info http://taspring.clan-sy.com/w/index.php?title=Basic_s3o_unit_making_guide perso j'ai essay├â┬® de faire un mod├â┬®le en S3o mais j'ai encore...
- 28 Feb 2006, 12:40
- Forum: Help & Bugs
- Topic: Graphic bug: white boxes....
- Replies: 5
- Views: 1050
- 25 Feb 2006, 09:41
- Forum: Help & Bugs
- Topic: Graphic bug: white boxes....
- Replies: 5
- Views: 1050
- 27 Dec 2005, 19:06
- Forum: Help & Bugs
- Topic: Strange bug with units creation
- Replies: 5
- Views: 764
- 27 Dec 2005, 08:43
- Forum: Help & Bugs
- Topic: Strange bug with units creation
- Replies: 5
- Views: 764
I have a new bug I want to create a weapon who do big damage for the Krog but its doesnt hurt a lot the Krog rendertype=0; lineofsight=1; turret=1; range=1100;//600; reloadtime=40;//20;//30; energypershot=1000;//1500 weaponvelocity=1000; areaofeffect=8; soundstart=annigun1; soundhit=xplolrg1; firest...
- 24 Dec 2005, 16:17
- Forum: Help & Bugs
- Topic: Strange bug with units creation
- Replies: 5
- Views: 764
- 23 Dec 2005, 10:09
- Forum: Help & Bugs
- Topic: Strange bug with units creation
- Replies: 5
- Views: 764
Strange bug with units creation
Hi
I created a vehicle based on the core raider tank (same piece and the piece had the same name) but when the tank attack it doesnt use it turret but its base
I use scriptor

I created a vehicle based on the core raider tank (same piece and the piece had the same name) but when the tank attack it doesnt use it turret but its base
I use scriptor
Sorry for my bad englishQueryPrimary(piecenum)
{
piecenum=flare;
}


