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Search found 9 matches

by Faucheur
30 Apr 2006, 19:24
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 103707

i have found a mistake on start3.jpg :shock:

"raduis" :P :lol:
by Faucheur
13 Apr 2006, 22:35
Forum: Game Development
Topic: OsculumObscenum
Replies: 9
Views: 1141

Sehr gut :-)
by Faucheur
12 Apr 2006, 19:11
Forum: Art & Modelling
Topic: Pitbull_spring
Replies: 64
Views: 10639

Pour le format s3o est il en tga? bmp? 1024x1024? For the format s3o it is in tga? bmp? 1024x1024? Il est en targa regarde cette page du wiki pour plus d'info http://taspring.clan-sy.com/w/index.php?title=Basic_s3o_unit_making_guide perso j'ai essay├â┬® de faire un mod├â┬®le en S3o mais j'ai encore...
by Faucheur
28 Feb 2006, 12:40
Forum: Help & Bugs
Topic: Graphic bug: white boxes....
Replies: 5
Views: 970

In version 0.70b2 the game is normal!! :-)
by Faucheur
25 Feb 2006, 09:41
Forum: Help & Bugs
Topic: Graphic bug: white boxes....
Replies: 5
Views: 970

Graphic bug: white boxes....

When i play and maximize the game window all become white :cry:
My graphic card is a geforce 4 mx.
normal
Image

bug....
Image
by Faucheur
27 Dec 2005, 19:06
Forum: Help & Bugs
Topic: Strange bug with units creation
Replies: 5
Views: 681

Merci :-)
by Faucheur
27 Dec 2005, 08:43
Forum: Help & Bugs
Topic: Strange bug with units creation
Replies: 5
Views: 681

I have a new bug I want to create a weapon who do big damage for the Krog but its doesnt hurt a lot the Krog rendertype=0; lineofsight=1; turret=1; range=1100;//600; reloadtime=40;//20;//30; energypershot=1000;//1500 weaponvelocity=1000; areaofeffect=8; soundstart=annigun1; soundhit=xplolrg1; firest...
by Faucheur
24 Dec 2005, 16:17
Forum: Help & Bugs
Topic: Strange bug with units creation
Replies: 5
Views: 681

Thank :-)
by Faucheur
23 Dec 2005, 10:09
Forum: Help & Bugs
Topic: Strange bug with units creation
Replies: 5
Views: 681

Strange bug with units creation

Hi
I created a vehicle based on the core raider tank (same piece and the piece had the same name) but when the tank attack it doesnt use it turret but its base :evil: :cry:
I use scriptor :|
QueryPrimary(piecenum)
{
piecenum=flare;
}
Sorry for my bad english :oops:

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