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by Tiberium
22 Aug 2012, 22:40
Forum: Game Development
Topic: Help with walls, ai unit ignore and changing unit categorys
Replies: 19
Views: 2172

Re: Help with walls, ai unit ignore and changing unit catego

Thanks for all the nice support! My name makes sense now right haha :D i just been playing Evo and i used RAI and i swear the AI knew what it was doing haha i was prettymuch celebrating my victory whilst sending what i thought was a huge army only to get decimated when i got there :P its a really go...
by Tiberium
22 Aug 2012, 18:47
Forum: Game Development
Topic: Help with walls, ai unit ignore and changing unit categorys
Replies: 19
Views: 2172

Re: Help with walls, ai unit ignore and changing unit catego

Hey sorry for the delay! Youtube took forever to upload to and in the mean time ive got the walls working :D hopefully this video will show the pros and cons of what i have for the airstrip at the moment. http://www.youtube.com/watch?v=iByNyETAFTA And heres a couple pictures of the walls. Test one s...
by Tiberium
21 Aug 2012, 03:12
Forum: Game Development
Topic: Help with walls, ai unit ignore and changing unit categorys
Replies: 19
Views: 2172

Re: Help with walls, ai unit ignore and changing unit catego

hey i made a little video to show you how the plane works but im going to upload it on youtube tomorrow since it will take forever to upload. I see a problem with unit swapping the helicopter i do infact use the unit id to kill the unit from factory and re create another at map edge so it flies to t...
by Tiberium
21 Aug 2012, 00:53
Forum: Game Development
Topic: Help with walls, ai unit ignore and changing unit categorys
Replies: 19
Views: 2172

Re: Help with walls, ai unit ignore and changing unit catego

wow 3 out of 3 lol thanks guess ill be busy for a while now and option 1 does sound better :P
by Tiberium
20 Aug 2012, 22:51
Forum: Game Development
Topic: Help with walls, ai unit ignore and changing unit categorys
Replies: 19
Views: 2172

Help with walls, ai unit ignore and changing unit categorys

Hey another post another set of questions! :-) Im stuck trying to figure out a good way to make walls but i have a few ideas if anyone could point me in the right direction. Heres what im thinking: I make the walls a unit not a feature and set it as a bad target category for everything so it wont ef...
by Tiberium
25 Jul 2012, 02:57
Forum: Game Development
Topic: rotate to face a map position
Replies: 14
Views: 2472

Re: rotate to face a map position

Thank you! that code you showed worked perfectly. yeah i failed at explaining but i didnt mind if it was a rotation or facing since i wanted the building to face the nearest map edge it was always either going to be north south east west. The building is an airfield i just wanted it to face the righ...
by Tiberium
25 Jul 2012, 02:20
Forum: Game Development
Topic: rotate to face a map position
Replies: 14
Views: 2472

rotate to face a map position

Hey does anyone know how i can rotate a building to face or point at a map x , z position? i have the position just need help turning it into a rotation so when the building is made it will rotate and face that point. thanks :) Edit: for ease of explaining lets say i want it facing the team start po...
by Tiberium
08 Jul 2012, 20:55
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

ah it would be that then thanks for letting me know :-) glad its fixed in the mean time im just using a CEG to make the wake
by Tiberium
08 Jul 2012, 04:41
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

Ok thanks alot for helping me clear this up gonna try and update driver and mess with settings failure to achieve i will have to choose another water type its not so bad but i will miss those ripples when rockets hit the water :(
by Tiberium
08 Jul 2012, 04:29
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

:oops: i think i got it apparently they dont work in dynamic for me but zero-k does very strange? but the other water options are showing it and also it was set to dynamic as standard? what setting do you have?
by Tiberium
08 Jul 2012, 04:15
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

ok thanks for trying that so thats good to know it does indeed work i just tried downloading that map and still the boat does not emit that damn wake.

at least i can rule my game out as the problem i got no idea what to try?

could you take a pic so i could see what it does look like :P
by Tiberium
08 Jul 2012, 02:41
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

Haha yes i was ive tried all different boat models too so it wasnt just my own one not working very strange tho im re installing incase i somehow mangled the original spring defaults

Edit: unfourtunatly still the same :(
by Tiberium
08 Jul 2012, 02:32
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

i have no idea what im doing wrong but i downloaded your base tutorial game and under the script hovereffects.lua i changed all 3 EmitSfx tags to EmitSfx (body, SFX.WAKE) when i played the game i build the Acid King from the factory i can use it fine just no water wake. at this point im thinking the...
by Tiberium
08 Jul 2012, 00:53
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Re: Water wakes

thanks for the tips ive tried a few things and its still not working :? i typed gibberish into the resources.lua and the game wont run if it cant find a graphic for wake so i know thats fine. ive appled the EmitSfx( turret, SFX.WAKE ) to the turret to see it more clearly and well its not there i was...
by Tiberium
07 Jul 2012, 22:06
Forum: Game Development
Topic: Water wakes
Replies: 18
Views: 2681

Water wakes

How do you add water wakes to boats :oops: Seems all the cool mods have 'em and i cant figure out how there done its like im missing a part thats built in i cant find anything in any mod folder except these: wake.tga - Placed in bitmaps/gpl wake='GPL/wake.png', added to resources - had to add this a...
by Tiberium
30 Jun 2012, 00:36
Forum: Game Development
Topic: Questions about mostly unitdefines help appreciated!
Replies: 10
Views: 2206

Re: Questions about mostly unitdefines help appreciated!

Thanks for the help & info ok this seems very possible now :-) Pressure Line the problem i was having was if the other teams factory was captured you could build units in their texture and not your own teams design. I'd hoped that the "side" tag would work so both tanks could be added ...
by Tiberium
29 Jun 2012, 22:37
Forum: Game Development
Topic: Questions about mostly unitdefines help appreciated!
Replies: 10
Views: 2206

Re: Questions about mostly unitdefines help appreciated!

Cheers for the advice gajob ill try and explain better 1)lets say im making a game and i have a tank its available for both factions but i want it to look different depending on what faction built it all other stats/weapons are the same is it possible to code in a way once the unit is built to check...
by Tiberium
29 Jun 2012, 21:15
Forum: Game Development
Topic: Questions about mostly unitdefines help appreciated!
Replies: 10
Views: 2206

Questions about mostly unitdefines help appreciated!

Hi first want to say what an amazing game engine this spring is i only recently found out about this on the warzone 2100 project and played quite a few games and was impressed with the quality and complexity of the games made. So if anyones got some free time could you help me with some questions ab...

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