
Seems all the cool mods have 'em and i cant figure out how there done its like im missing a part thats built in i cant find anything in any mod folder except these:
wake.tga - Placed in bitmaps/gpl
wake='GPL/wake.png', added to resources - had to add this as i built on the tutorial game.
now my animation file has:
local wake1, wake2 = piece('fanl', 'fanr')
SFXTYPE_WAKE1 = 2
local function Wake()
Signal(SIG_Move)
SetSignalMask(SIG_Move)
while true do
Spring.Echo("Do you see it yet :/") -- didnt think so
EmitSfx( wake1, 2 )
EmitSfx( wake2, 2 )
Sleep( 200)
end
end
Which is called when the boat moves i do get the Echo so i got no idea why its not showing is this a built in effect or is there somewhere i need to declare the wake effect? like a CEG maybe? i also looked at other mods for any wake CEGs couldnt find anything even tried someone elses unit/model and animation to see if it was mine that was the problem
