Search found 16 matches
- 15 Dec 2005, 11:05
- Forum: AI
- Topic: A Report Card on Current Development (long)
- Replies: 60
- Views: 10660
It would beat a beginner that doesnt rush too. Now to make a chess engine that will beat a beginner... how many lines of code would it take? All the simple engines ive seen are in the 2k+ line range... But if we are just talking super basic vs a noob, then the chess engine could be super basic too,...
- 14 Dec 2005, 08:29
- Forum: Game Releases
- Topic: The Lost Legacy v1.04 (13 dec 2005)
- Replies: 200
- Views: 42850
We only tried it twice, but it crashed the game for me and for my friend. the tll mine laying kbot made a mine. then we held shift had moused-over the mine to see the range circle(it works for AA, to see the damage range of mine), game gives windows error and is shutdown. Also the advance TLL kbot t...
- 09 Dec 2005, 01:09
- Forum: Game Releases
- Topic: The Lost Legacy v1.04 (13 dec 2005)
- Replies: 200
- Views: 42850
- 08 Dec 2005, 08:32
- Forum: Game Releases
- Topic: The Lost Legacy v1.04 (13 dec 2005)
- Replies: 200
- Views: 42850
- 08 Dec 2005, 07:41
- Forum: Game Releases
- Topic: The Lost Legacy v1.04 (13 dec 2005)
- Replies: 200
- Views: 42850
- 08 Dec 2005, 05:46
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667
one more thing to look into in the AI, is that if you have multiple NTAI's running I think it generates the metal info for the map mutiple times. Because it seems to take much more time the more NTAIs you add. Infact it seems to generate the metal info file everytime you play the same map. Maybe you...
- 06 Dec 2005, 21:23
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667
- 06 Dec 2005, 01:46
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667
- 06 Dec 2005, 01:26
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667
- 05 Dec 2005, 09:16
- Forum: AI
- Topic: AAI v0.2 Test release
- Replies: 49
- Views: 7440
- 05 Dec 2005, 05:09
- Forum: AI
- Topic: AAI v0.2 Test release
- Replies: 49
- Views: 7440
- 05 Dec 2005, 02:01
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667
That version you just posted does not work atall, on any map. The game starts up, then it just hangs there, then the error in global ai box (contact ai maker) pops up. and im back in windows. I tried atleast 5 maps (mars, brazilian battlefield...) and using AA Spring and XTA spring. I even tried del...
- 02 Dec 2005, 07:14
- Forum: AI
- Topic: NTAI untested thread (0.28 BETA 9, 3rd december)
- Replies: 49
- Views: 13270
- 28 Nov 2005, 03:06
- Forum: AI
- Topic: [request] helper LOS-AI
- Replies: 11
- Views: 2162
- 24 Nov 2005, 01:36
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168981
- 17 Nov 2005, 06:53
- Forum: AI
- Topic: NTAI 0.28.10 final
- Replies: 94
- Views: 16667