Search found 20 matches
- 11 Jan 2013, 12:57
- Forum: Help & Bugs
- Topic: 3D Tree and shadow rendering problems
- Replies: 2
- Views: 590
Re: 3D Tree and shadow rendering problems
Okay, thank you.
- 11 Jan 2013, 12:56
- Forum: Help & Bugs
- Topic: Bump mapped water and the "Tandem Craters" map crashes
- Replies: 2
- Views: 634
Re: Bump mapped water and the "Tandem Craters" map crashes
Helps. Still looks very good.
- 11 Jan 2013, 08:33
- Forum: Help & Bugs
- Topic: Bump mapped water and the "Tandem Craters" map crashes
- Replies: 2
- Views: 634
Bump mapped water and the "Tandem Craters" map crashes
Hi,
The setting "bump mapped water" "on" doesn't work together with the map "tandem craters". At least on my system and installation. Why? Is there something I missed to do?
Thanks for your replies,
C.
The setting "bump mapped water" "on" doesn't work together with the map "tandem craters". At least on my system and installation. Why? Is there something I missed to do?
Thanks for your replies,
C.
- 11 Jan 2013, 08:12
- Forum: Help & Bugs
- Topic: 3D Tree and shadow rendering problems
- Replies: 2
- Views: 590
3D Tree and shadow rendering problems
Hi, I've got some problems with the Spring (BA) Settings. If I choose "Shadows" "on" (done via SpringLobby, but that should't matter) and "3D Trees" "on" then the trees are not displayed properly. ( 3D Trees "on" / Shadows "on" / Treeviewdi...
- 28 Sep 2012, 07:34
- Forum: Lua Scripts
- Topic: Area Mex + IceUI howto make a button?
- Replies: 3
- Views: 750
Re: Area Mex + IceUI howto make a button?
Ah ok thanks, that helps me further on.
C.
C.
- 27 Sep 2012, 16:52
- Forum: Lua Scripts
- Topic: Area Mex + IceUI howto make a button?
- Replies: 3
- Views: 750
Re: Area Mex + IceUI howto make a button?
Ok I give myself one answer. Write: bind ctrl+w areamex In the file uikeys.txt. Where comes that "areamex" from? I would have guessed to write the defined value 10100 of the command starting the script together with the keybinding. I've read the script tutorial, and the wiki page and I mus...
- 27 Sep 2012, 14:40
- Forum: Lua Scripts
- Topic: Area Mex + IceUI howto make a button?
- Replies: 3
- Views: 750
Area Mex + IceUI howto make a button?
Hi, how can I change the code of AreaMex that there is a button in IceUI like UpgradeMex? How can I assign a hotkey so that there is a AREA_MEX command send? Can't figure out myself. I'm just beginning to hate LUA which is incomprehensible, because of all the complex and hidden manipulation of the d...
- 27 Sep 2012, 11:56
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
True. Propably this is it. The param's should not be accessible at every moment and therefore may be not defined every time. C++ is something different. There are no units.
I'm continuing to question about these things in the Lua-Script topic area.
Thx again,
C.

I'm continuing to question about these things in the Lua-Script topic area.
Thx again,
C.
- 26 Sep 2012, 16:18
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
Thanks!
"v" is some object which definition i have not found till now.
"v" is some object which definition i have not found till now.
- 26 Sep 2012, 15:33
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
yes it's very educational. the script error mentioned above occures if you set "rangeCheck" there to true. Then, after running the following error occures: Spring.GetUnitNearestEnemy returns a value that is later used in Spring.GetUnitDefID. This is a wrong value according to the error mes...
- 26 Sep 2012, 14:12
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
Just this (please excuse my english): I was looking for names of skirmishing units in general. (Like Rocko etc.) The list is great, all right! thx. By the way: is this the right place to diskuss lua scripting? Propably better to change the thread for this. What do you think? (if got some weird issue...
- 26 Sep 2012, 13:02
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
Well, I was looking for skrimsh ahh padon: skirmish unit names, and this was the most important thing now :))
cheers,
C
cheers,
C
- 26 Sep 2012, 12:23
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Re: Nowhere to find: The actual Balanced Annihilation Unit N
Thanks zaeru,
this helps me further on. after a short view i could not find a missing unit in the list, it seems rather complete. so now i can experiment with secret lua scripts
C
this helps me further on. after a short view i could not find a missing unit in the list, it seems rather complete. so now i can experiment with secret lua scripts

C
- 26 Sep 2012, 12:02
- Forum: Balanced Annihilation
- Topic: Nowhere to find: The actual Balanced Annihilation Unit Names
- Replies: 14
- Views: 2437
Nowhere to find: The actual Balanced Annihilation Unit Names
Hi,
easy question, if you know:
Where can i find the actual BALANCED ANNIHILATION script unit names?
I havn't found the names of some of the units, only a few mentioned in a CA unit name web page. Thanks for replies.
cheers,
C
easy question, if you know:
Where can i find the actual BALANCED ANNIHILATION script unit names?
I havn't found the names of some of the units, only a few mentioned in a CA unit name web page. Thanks for replies.
cheers,
C
- 16 Sep 2012, 18:12
- Forum: Help & Bugs
- Topic: cant install "Small Supreme Battlefield V2"
- Replies: 3
- Views: 834
Re: cant install "Small Supreme Battlefield V2"
Thank you for the replies. Somehow then it might work 
C.

C.
- 14 Sep 2012, 14:59
- Forum: Help & Bugs
- Topic: cant install "Small Supreme Battlefield V2"
- Replies: 3
- Views: 834
cant install "Small Supreme Battlefield V2"
Hello, i've asked myself some times before i wrote if this is my fault, and i found no answer. the map "Small Supreme Battlefield V2" won't install and is not accessible for multiplayer both ways: downloading it via SpringLobby or downloading it seperatly and copying it to the map folder. ...
- 14 Sep 2012, 12:18
- Forum: Map Creation
- Topic: Modeling the moon of jupiter "europa" - a real area!
- Replies: 10
- Views: 2372
Re: Modeling the moon of jupiter "europa" - a real area!
Well... :-) I guess that the aproach to imagine, what it would be like to be there, create a highmap near to the orginal and make textures that are close to the photos is a good one. Shurely it would not be neccesary to model every crack there. The size of the factorys are assumed to be "small&...
- 11 Sep 2012, 12:49
- Forum: Map Creation
- Topic: Modeling the moon of jupiter "europa" - a real area!
- Replies: 10
- Views: 2372
Modeling the moon of jupiter "europa" - a real area!
Hello, is someone able to create a map so that we can fight on the jupiter moon europa? Here are some satelit pictures of that very interesting moon: (There may be alien wreckage see the 2001 and 2010 movies) :mrgreen: http://de.wikipedia.org/w/index.php?title=Datei:Europa_Pwyll.jpg&filetimestam...
- 20 May 2012, 22:06
- Forum: Help & Bugs
- Topic: [Solved] White map - I only see the ground if I press F1 or F2
- Replies: 2
- Views: 539
Re: White map - I only see the ground if I press F1 or F2
YES! This has solved it.
Thank you!
C.

Thank you!
C.
- 20 May 2012, 21:55
- Forum: Help & Bugs
- Topic: [Solved] White map - I only see the ground if I press F1 or F2
- Replies: 2
- Views: 539
[Solved] White map - I only see the ground if I press F1 or F2
Hello! I've read and searched to solve this, but I've found nothing: If I play I can only see perfect white underground. Only if I press F1, F2 or build an extractor there are visible textures of the underground displayed. I have an ATI X1300 card and a windows 7 platform. I've already read that th...