Could you please fix the script files so that +1.2 metal spins as it did in OTA? +2.0 had a insane speed back then, in TAS:AA it's just painfully slow.
Might fix the insane amount of metal mappers put in their maps these days....
Search found 9 matches
- 28 Jun 2006, 00:28
- Forum: Game Development
- Topic: Caydr about Metal Extractors.
- Replies: 8
- Views: 1464
- 26 Jun 2006, 18:54
- Forum: General Discussion
- Topic: In recent light of the FU incident
- Replies: 18
- Views: 2081
Thread for torrents.
I just started it, I know the tracker isn't the best. Also try http://www.ta-spring.com/maps/
I'm in the prosses of adding more maps as I type.
I just started it, I know the tracker isn't the best. Also try http://www.ta-spring.com/maps/
I'm in the prosses of adding more maps as I type.
- 26 Jun 2006, 18:47
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 26730
How come when I try to compress a folder of maps with 7zip on ultra, it's bigger than the folder? Good question, in short it's because the Spring .sd7 format already compress the maps so much that regular compressing does not manage to do a better jobb. So trying to recompress them just makes a cle...
- 26 Jun 2006, 18:41
- Forum: Map Creation
- Topic: Where to get maps while FU is down.
- Replies: 2
- Views: 647
Where to get maps while FU is down.
http://www.ta-spring.com/maps/ Host seams to be a few weeks old mirror, 299 maps. http://torrent.homeip.net:62320/ First posted here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=5669 Tracker contains: Spring - Large File Size Maps (3) [list][*]Altored_Divide.sd7 24.41 MB [*]DeltaSiegeV10.sd7 4...
- 26 Jun 2006, 18:01
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 26730
- 26 Jun 2006, 17:43
- Forum: General Discussion
- Topic: What happened to FU
- Replies: 99
- Views: 26730
- 25 Jun 2006, 17:17
- Forum: General Discussion
- Topic: MTR Candidate: DUAL SCREEN
- Replies: 34
- Views: 5285
Is this what you mean with option 3? http://www.verdensrommet.com/247/ta-dual.jpg Anyhow two viewports would have been nice, but remember it breaks panning (mouse at the left side for me). So if you're used to panning the camera with the mouse, to bad :-) When someone fixes the panning, make sure to...
- 24 Jun 2006, 19:55
- Forum: Game Development
- Topic: The AA deflector shield discussion
- Replies: 122
- Views: 14825
I don't know... I could do something purely visual of course, but such a critical part of the game probably shouldn't have too much side variation. Personally I would like to see one side with a small repulsor and the other side with a large static shield. I really would like core and arm to feel m...
- 24 Jun 2006, 18:19
- Forum: Game Development
- Topic: The AA deflector shield discussion
- Replies: 122
- Views: 14825
How about giving diffrent versions to ARM / CORE?
Caydr,
I'd like to see a diffrence in the core and the arm shield generator. I'll leave the rest up to you.
Thanks,
Asgeir
I'd like to see a diffrence in the core and the arm shield generator. I'll leave the rest up to you.
Thanks,
Asgeir