Search found 25 matches
- 14 Mar 2012, 20:50
- Forum: AI
- Topic: Toughest AI for turtlers
- Replies: 21
- Views: 8287
Re: Toughest AI for turtlers
Well, I installed the original TA and some packs. The original TA has a lot of custom AI's which are very hard to beat. It is too bad Spring do not have that kind of support for the skirmish AI's
- 08 Mar 2012, 21:00
- Forum: AI
- Topic: AI Interface and new release note
- Replies: 6
- Views: 2480
Re: AI Interface and new release note
I take it then you do not work on shard any more
- 08 Mar 2012, 07:30
- Forum: AI
- Topic: AI Interface and new release note
- Replies: 6
- Views: 2480
Re: AI Interface and new release note
Do you plan on maintaining Shard and improve it? Or do you plan on no longer working on shard after you graduate?
- 05 Mar 2012, 22:18
- Forum: AI
- Topic: what is wrong with RAI?
- Replies: 0
- Views: 1169
what is wrong with RAI?
I was playing BA against a couple of RAI. After a while, I used the globallos to see what was going on. It turns out the RAI built a huge number of units but they all sat around and did nothing. It looked like two big piles of units. They were not even in formation. Under what condition does RAI att...
- 04 Mar 2012, 00:20
- Forum: Balanced Annihilation
- Topic: What is wrong with RAI
- Replies: 3
- Views: 1048
What is wrong with RAI
I was playing BA against a couple of RAI. After a while, I used the globallos to see what was going on. It turns out the RAI built a huge number of units but they all sat around and did nothing. It looked like two big piles of units. They were not even in formation. Under what condition does RAI att...
- 01 Mar 2012, 23:25
- Forum: AI
- Topic: Toughest AI for turtlers
- Replies: 21
- Views: 8287
Re: Toughest AI for turtlers
ok. So have you played Shard before?
- 01 Mar 2012, 17:06
- Forum: AI
- Topic: Toughest AI for turtlers
- Replies: 21
- Views: 8287
Re: Toughest AI for turtlers
How is Shard on BA? How does it compare to KAIK, RAI, or E323?
- 28 Feb 2012, 19:54
- Forum: AI
- Topic: Toughest AI for turtlers
- Replies: 21
- Views: 8287
Re: Toughest AI for turtlers
For BA.
- 27 Feb 2012, 09:41
- Forum: AI
- Topic: Toughest AI for turtlers
- Replies: 21
- Views: 8287
Toughest AI for turtlers
Whic of the Spring games have the toughest AI for turtlers?
- 27 Feb 2012, 09:19
- Forum: Balanced Annihilation
- Topic: Whole base starts to blink
- Replies: 23
- Views: 3396
Re: Whole base starts to blink
Not allowing Juno did not work. I guess it could be playing against 4 AI's and 5000 unit limit.
- 27 Feb 2012, 01:17
- Forum: Balanced Annihilation
- Topic: Whole base starts to blink
- Replies: 23
- Views: 3396
Re: Whole base starts to blink
Finally I found it. It is the core Juno that produces those emp missiles that causes my base to blink. Hopefully, byh no allowing it to be used, my computer wont bog down
- 26 Feb 2012, 21:15
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 3399
Re: modifying a map
Iy just wont load. oh well.
- 25 Feb 2012, 07:28
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 3399
Re: modifying a map
i extracted the smf file from the map sd7 file so i suppose i did
- 25 Feb 2012, 00:51
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 3399
Re: modifying a map
I tried using SME. For some reason it just wont load the map. I have 6 gigs of ram so I dont know what the problem is.
for those of you who use sme, how long does it take to load a map?
for those of you who use sme, how long does it take to load a map?
- 24 Feb 2012, 18:05
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 3399
modifying a map
Steel fields is a 32x32 map. What do I need to be able to trim that down to say 28x28? Can I just open up the sd7 file and change the size?
- 24 Feb 2012, 17:38
- Forum: Balanced Annihilation
- Topic: Fog of War
- Replies: 2
- Views: 1026
Re: Fog of War
thanks
- 24 Feb 2012, 05:39
- Forum: Balanced Annihilation
- Topic: Fog of War
- Replies: 2
- Views: 1026
Fog of War
How do you turn off the fog of war?
- 23 Feb 2012, 19:39
- Forum: Map Creation
- Topic: Smaller Steel Fields.
- Replies: 1
- Views: 1142
Smaller Steel Fields.
I enjoy playing on Steel fields which is a 32by32 map which is also flat with no water. However, the map is large and sometimes I do not have enough memory when late in the game. I was wondering if anyone has a flat , Steel Fields type map that is only 24 by 24? I prefer anything over 20 by 20. I ju...
- 23 Feb 2012, 19:35
- Forum: Game Development
- Topic: BA: whole base starts to blink
- Replies: 3
- Views: 792
BA: whole base starts to blink
I am playing BA. I play with the skirmish AI against Core so I am not connected online. For some reason, my whole base, including all units, starts to blink. This bogs down my computer lowering the fps to around 1 to 3. Does anyone have an idea of why all the units start to blink? And what can I do ...
- 23 Feb 2012, 16:09
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.63
- Replies: 40
- Views: 12780
Re: Balanced Annihilation 7.63
I am a newbie. How do I get to the command line to type the restart command?