Thanks for great work, Bluestone!
What job did you get? :)
Search found 25 matches
- 20 May 2015, 21:24
- Forum: Balanced Annihilation
- Topic: Imma 'nouncing my...
- Replies: 20
- Views: 5454
- 20 Apr 2015, 01:07
- Forum: Lua Scripts
- Topic: modified adv playerlist widget
- Replies: 15
- Views: 3180
Re: modified adv playerlist widget
That players list should be included in the mod i think. :)
Very nice to use. Thanks!
Very nice to use. Thanks!
- 22 Oct 2014, 21:20
- Forum: Lobby Clients & Server
- Topic: SLDB: Personal TrueSkill history graphs
- Replies: 35
- Views: 12279
Re: SLDB: Personal TrueSkill history graphs
Very nice! Thanks a lot!
- 24 Aug 2014, 02:20
- Forum: Ingame Community
- Topic: Admin abuse!!!
- Replies: 13
- Views: 5135
Re: Admin abuse!!!
There is no more time for jokes, Silentwings. It's time to become active.
- 24 Aug 2014, 02:06
- Forum: Ingame Community
- Topic: Admin abuse!!!
- Replies: 13
- Views: 5135
Re: Admin abuse!!!
I can only agree to RageQ. But the problem is even worse -- there is not a single good and fair admin on BlockHoleHosts. Everyday i see adminbuses. I think too that TractorBamnsh should add some more evidences so we can put an end to that unfairness and dictatorship. The right punishment for the Bla...
- 03 Oct 2013, 19:54
- Forum: Balanced Annihilation
- Topic: Advanced Fusions need to be tweaked
- Replies: 15
- Views: 3392
Re: Advanced Fusions need to be tweaked
I think that back players (techers) will still build advanced fusions, becouse they dont care anyway. Many of them think like: "I will just try to rush ubereco to have fun & if i fail, i will just try again next game, i will just lose 10-15 mins in the case of fail". They dont understa...
- 29 May 2013, 08:57
- Forum: Lua Scripts
- Topic: team stats widget fixed
- Replies: 4
- Views: 2518
Re: team stats widget fixed
Actually both. But it is mostly to observe players, not teams. Try it out. Best thing is the new line "Aggression level" which shows how much you are a eco whore (dmg/eco).Jools wrote:Does it show team or player stats?

- 28 May 2013, 18:08
- Forum: Lua Scripts
- Topic: team stats widget fixed
- Replies: 4
- Views: 2518
Re: team stats widget fixed
Heh, finally!
I wish a lot of people would use it to see if their strategies work, like starting with units 10 mins after the game starts.

I wish a lot of people would use it to see if their strategies work, like starting with units 10 mins after the game starts.
- 02 Apr 2013, 00:22
- Forum: Ingame Community
- Topic: Vote for [LOeT]Emission admin remove
- Replies: 11
- Views: 4279
Re: Vote for [LOeT]Emission admin remove
Remove. No need to list all reason here i think.
- 01 Apr 2013, 16:40
- Forum: Ingame Community
- Topic: Admin abuse on [TERA]Host2 - 1. April 2013
- Replies: 34
- Views: 10007
Re: Admin abuse on [TERA]Host2 - 1. April 2013
For this topic there must be a special subforum "TERA admin abuse against admins".dansan wrote:<3 TERA opera - can we have a "TERA admin abuse" subforum?
- 01 Apr 2013, 15:44
- Forum: Ingame Community
- Topic: Admin abuse on [TERA]Host2 - 1. April 2013
- Replies: 34
- Views: 10007
Re: Admin abuse on [TERA]Host2 - 1. April 2013
Who is tired to read whole chat, read this: We were 7v7 (even), he wasnt ready, becouse he wanted 8v8. So i specced him, so we could start if someone else would join. He kept unspeccing. Later Bluestone specced him (probably at 7v8, but everyone was already sick from his behaivior) & we started....
- 11 Mar 2013, 04:47
- Forum: Balanced Annihilation
- Topic: about map mutator
- Replies: 9
- Views: 1749
Re: about map mutator
If it is against the naming rules (the name "DeltaSiegeDry S" is a bit confusing), then just rename the map from "DeltaSiegeDry S" to "DSD S".
Problem solved.
Problem solved.
- 02 Mar 2013, 02:10
- Forum: Help & Bugs
- Topic: MT Spring & missing textures.
- Replies: 10
- Views: 3904
Re: MT Spring & missing textures.
Hey, Zerver! Like i said in battleroom chat "MultiThreadShareLists = 0" didnt help, but "LoadingMT = 0" did help! I hope, that "safe mode" will bring me more fps! :) Thanks a lot for help! :D How did you find out, what the problem was? What does it have to do with Quadr...
- 02 Mar 2013, 01:03
- Forum: Help & Bugs
- Topic: MT Spring & missing textures.
- Replies: 10
- Views: 3904
Re: MT Spring & missing textures.
So, we talked about it in chat, but for someone else, who may be reading it:
1. Same problem in spring 0.93 testing release.
2. Turning off AdvSky didnt help (already turned off shadows & 3d trees before).
Thanks again for help, Silentwings!
1. Same problem in spring 0.93 testing release.
2. Turning off AdvSky didnt help (already turned off shadows & 3d trees before).
Thanks again for help, Silentwings!
- 01 Mar 2013, 01:36
- Forum: Help & Bugs
- Topic: MT Spring & missing textures.
- Replies: 10
- Views: 3904
Re: MT Spring & missing textures.
Hey, Silentwings! Thanks for trying to help!
I followed your link & if i understand it correct, i need to change something in some files. For example in 3DOTextureHandler.cpp.
But i dont have such files on my computer.
I added the infolog.txt.
Edit: spring 0.91.
I followed your link & if i understand it correct, i need to change something in some files. For example in 3DOTextureHandler.cpp.
But i dont have such files on my computer.

I added the infolog.txt.

Edit: spring 0.91.
- 28 Feb 2013, 11:52
- Forum: Help & Bugs
- Topic: MT Spring & missing textures.
- Replies: 10
- Views: 3904
MT Spring & missing textures.
Hello, guys. May be someone has an advice for me about MT-spring? I have a problem using MT-Spring. All units/buildings are white. No colours at all. Changing AdvUnitShading from 0 to 1 turns all units/buildings from white to invisible (if finished building). I had the same problem with ground (grou...
- 07 Dec 2012, 23:38
- Forum: Balanced Annihilation
- Topic: and the LOeT saga continues
- Replies: 67
- Views: 43757
Re: and the LOeT saga continues
Wow, Brenner 'the father' comes to give lessons. What is wrong with you? Cant you talk normal? I already said this like 5 time already. But, I will say it 6th time for you Doesnt matter how many times you said it, becouse no proof. Probably you are just lying or imagining something, what didnt real...
- 07 Dec 2012, 22:49
- Forum: Balanced Annihilation
- Topic: and the LOeT saga continues
- Replies: 67
- Views: 43757
Re: and the LOeT saga continues
Fuel reclaims my base every time I play with him. I have no replays as evidence, they were a long time ago. Just take my word for it. I can act like a child if that helps my credibility. After you started acting like a child, i will believe you & ban him. Also fix the size & the colour of u...
- 07 Dec 2012, 22:21
- Forum: Balanced Annihilation
- Topic: and the LOeT saga continues
- Replies: 67
- Views: 43757
Re: and the LOeT saga continues
Hello, everyone! :) Hey, Dapyx. Emission selfed his com for metal & built a nano & few adv.solars in ur base to help you. He meant it well. Next time if someone does it, but you dont want it, do not act so crazy, like a child. Tell nicely during the game or later via PM "Hi, it's nice u...
- 07 Apr 2012, 16:52
- Forum: Balanced Annihilation
- Topic: [TERA] Autohosts info
- Replies: 39
- Views: 10515
Re: [TERA] Autohosts info
Sure. Because strikt rules are not even possible. "allowed" might be a unfortunate word choice from me.