
Search found 148 matches
- 02 Oct 2008, 05:59
- Forum: Game Development
- Topic: Scripting / sfx question
- Replies: 7
- Views: 1753
Re: Scripting / sfx question
Thank you all, you have been most helpful. 

- 01 Oct 2008, 22:47
- Forum: Game Development
- Topic: Scripting / sfx question
- Replies: 7
- Views: 1753
Scripting / sfx question
In the arm_commander script (for the XTA mod) there is a line: emit-sfx 1024 + 1 from nanospray; I'm looking for information on "1024 + 1" and other codes like it. I have been searching without any luck and do not know where this information is defined, or how it is defined. I know that th...
- 09 Jun 2007, 14:39
- Forum: Art & Modelling
- Topic: "Freshened Up" TA Units
- Replies: 270
- Views: 40458
- 05 Jun 2007, 23:51
- Forum: Map Creation
- Topic: dimensions quick q
- Replies: 3
- Views: 1482
- 04 Jun 2007, 01:26
- Forum: Engine
- Topic: Dynamic Lighting / Fidelity
- Replies: 2
- Views: 1081
Dynamic Lighting / Fidelity
Are there any plans at this time or in the near future to implement dynamic lighting (not through LUA but modifying the base drawing code itself)? Also, in Supreme Commander, the glow effects known as fidelity is that different from dynamic lighting? If so how and are there any plans to implement th...
- 01 Jun 2007, 22:50
- Forum: Art & Modelling
- Topic: "Freshened Up" TA Units
- Replies: 270
- Views: 40458
- 01 Jun 2007, 00:40
- Forum: Art & Modelling
- Topic: "Freshened Up" TA Units
- Replies: 270
- Views: 40458
- 01 Jun 2007, 00:15
- Forum: Art & Modelling
- Topic: "Freshened Up" TA Units
- Replies: 270
- Views: 40458
Here is what I have done so far. http://spring.clan-sy.com/w/images/0/0d/Arm_Flash.jpg The Arm Flash with some texturing so to give an idea of what these models will look like after the texturing phase. http://spring.clan-sy.com/w/images/4/4b/ArmFlashPic01.jpg http://spring.clan-sy.com/w/images/2/2c...
- 28 May 2007, 15:50
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 64888
Aye there are lots of tricks to UV mapping that I did not cover in this tutorial. This tutorial's main focus is on getting a working model into Upspring using 3DS Max, not advanced UV mapping. Lathan's advanced tutorial I'm sure will cover all the things I choose not to go into (i.e. such as advance...
- 28 May 2007, 00:25
- Forum: Art & Modelling
- Topic: Working texture in Upspring, but messed up ingame
- Replies: 14
- Views: 2502
I use .dds for both texture 1 and texture 2 wokrs great and keeps the file sizes small. DXT3 or DXT5 for texture 1, and DXT1 for texture 2 unless I have transparency then DXT3 or DXT5 for texture 2 as well. Though I'm not really sure what the difference is between DXT3 and DXT5 is, I know it has som...
- 26 May 2007, 00:48
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 64888
- 24 May 2007, 01:10
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 144249
- 23 May 2007, 18:24
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: 3DS Max UV Mapping Tutorial
- Replies: 33
- Views: 64888
3DS Max UV Mapping Tutorial
Greetings Friends. Welcome to my 3DS Max UV mapping tutorial. In this tutorial I will show you how to: UV map a multi-object model. Create a hierarchy for your unit. Move the object's origin (pivot points). Export the fully working UV mapped model into Upspring. To start this tutorial you will requi...
- 21 May 2007, 16:53
- Forum: Map Creation
- Topic: Here we go again...
- Replies: 27
- Views: 7447
- 21 May 2007, 15:24
- Forum: Art & Modelling
- Topic: Upspring
- Replies: 20
- Views: 4894
- 21 May 2007, 10:18
- Forum: Art & Modelling
- Topic: Upspring
- Replies: 20
- Views: 4894
Well with alot of hard work I finley figured out how to import a working UVMapped multi object model from 3DS Max into Upspring. 8) I don't have the time at the moment to write up a tutorial on how to do it, but I will make one within a day or two. Until then just know that it CAN be done. :twisted:
- 20 May 2007, 04:41
- Forum: Off Topic Discussion
- Topic: OMFG!!!!!!! NEW LINKIN PARK ALBUM!!!!
- Replies: 55
- Views: 6863
- 20 May 2007, 04:36
- Forum: Art & Modelling
- Topic: "Freshened Up" TA Units
- Replies: 270
- Views: 40458
- 19 May 2007, 14:34
- Forum: Art & Modelling
- Topic: Upspring
- Replies: 20
- Views: 4894
Can't you combine/group everything together into one object in max and then UV map it? I don't know of any way to UV map a model in 3DS that is made up of multiple objects. If I join all the objects into one model and UV map it, when I split the object back up all the UV cords are screwed up. If yo...
- 19 May 2007, 12:35
- Forum: Art & Modelling
- Topic: Upspring
- Replies: 20
- Views: 4894