Search found 15 matches
- 28 Oct 2011, 11:42
- Forum: Game Development
- Topic: BeamLaser and cylindertargetting?
- Replies: 5
- Views: 868
Re: BeamLaser and cylindertargetting?
Thank you, I haven't had time to try it yet. Been busy with changes at work, I'll post back afterwards!
- 26 Oct 2011, 22:09
- Forum: Game Development
- Topic: BeamLaser and cylindertargetting?
- Replies: 5
- Views: 868
Re: BeamLaser and cylindertargetting?
even with the cylinder targeting turned on, it still seems to want to use a sphere :/ I have a flying unit and the higher it goes the smaller its attack circle gets. I am beginning to think it would be easier just to use a lasercannon instead. I just liked the idea of the beamlaser look better 

- 26 Oct 2011, 02:53
- Forum: Game Development
- Topic: BeamLaser and cylindertargetting?
- Replies: 5
- Views: 868
BeamLaser and cylindertargetting?
is there any way to get the beam lasers to use 2d targetting?
- 04 Oct 2011, 22:43
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
Re: MoveRate?
well that sucks all the cream out of my coffee 
Thank you for checking that, Flozi. Do you happen to know why all the aircraft weren't included?

Thank you for checking that, Flozi. Do you happen to know why all the aircraft weren't included?
- 03 Oct 2011, 21:31
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
Re: MoveRate?
ok, I did get it to output to the chat, but nothing from within the moverates is being output, like the functions aren't being called at all. I did it as I did above, with the variable being output to chat when the primary is fired. In Create I set the variable to 10, in each moverate I set it to th...
- 03 Oct 2011, 18:45
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
Re: MoveRate?
Thank you, Flozi. Ok, so I set up a static variable to have the value of the corresponding moverate, MoveRate0() { sv = 0; } MoveRate1() { sv = 1; }... and I tried to put a get Print(sv) in the fireprimary function but I'm not seeing any output. what is the syntax I need or am I doing this all wrong?
- 03 Oct 2011, 13:36
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
Re: MoveRate?
Yeah, thank you, Knorke. I was really hoping for a cob solution, it is just what every unit in BA uses and is what I'm more familiar with. Is there any means to echo something to the game messages from within the cob? Just so I can place a text message in the MoveRate2 or other MoveRates to see if i...
- 03 Oct 2011, 12:39
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
Re: MoveRate?
Thank you for the reply, Karl, what I am trying to do is get some wings to sweep back using some animations in the MoveRate2 call in the COB scripts, and I've not seen any indication that it is getting called at all. I was looking for other MoveRate calls in some of the other aircraft scripts in BA ...
- 02 Oct 2011, 22:09
- Forum: Game Development
- Topic: MoveRate?
- Replies: 11
- Views: 2859
MoveRate?
does moverate work properly for planes? I was trying to animate some wings to sweep back as a plane approaches maximum velocity but I am having no luck with it.
- 08 Sep 2011, 01:19
- Forum: Game Development
- Topic: plane flies in reverse?
- Replies: 4
- Views: 652
Re: plane flies in reverse?
thank you both for your replies. I had seen that page before my post and tried turning the unit in upspring, turning both with and independently of the baseplate and it was still backward. I'm just curious now as to why it was backward even when it was turned without turning the baseplate too. oh we...
- 07 Sep 2011, 03:24
- Forum: Game Development
- Topic: plane flies in reverse?
- Replies: 4
- Views: 652
Re: plane flies in reverse?
I tried changing the orientation in upspring and nothing changed. After deleting the baseplate in upspring it started flying in the right direction. Do the models even need baseplates anymore, and why would the plate cause it to go backward?
- 07 Sep 2011, 03:02
- Forum: Game Development
- Topic: plane flies in reverse?
- Replies: 4
- Views: 652
plane flies in reverse?
what would make a plane fly in reverse? my unit is always going backward and I don't know why
, someone please help me! 


- 21 Aug 2011, 17:22
- Forum: Game Development
- Topic: need help with unit bouncing when shot.
- Replies: 3
- Views: 804
Re: need help with unit bouncing when shot.
ok, so now I feel really dumb. after looking at it yesterday for hours wondering what I was missing, today I noticed that when I went to build one it said metal cost: 1. Went back to the lua file and yes, I spelled build in buildcostmetal wrong, so it was being disreguarded. so disreguard me, and th...
- 21 Aug 2011, 16:48
- Forum: Game Development
- Topic: need help with unit bouncing when shot.
- Replies: 3
- Views: 804
Re: need help with unit bouncing when shot.
Hi, thanks for the reply! Umm, no it wasn't destroyed. The rocket hits it and it bounces, and accelerates the jet off in the direction the rocket was heading. I thought it was something with the mass, but isn't the mass = buildmetal by default? The blade that I also flew in, and didn't bounce, actua...
- 21 Aug 2011, 02:16
- Forum: Game Development
- Topic: need help with unit bouncing when shot.
- Replies: 3
- Views: 804
need help with unit bouncing when shot.
I was converting an old f14 unit from its fbi over to a lua just for consistency in the BA directory. I noticed some strange behavior when it was shot by a bantha's rocket, it was like the energy of the shot was transferred into it and the jet bounced away. I thought maybe the other planes did it an...