Search

Search found 19 matches

by Anti Hacker
05 Nov 2005, 15:33
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

GrOuNd_ZeRo wrote:Hehe, the unit I dedicated to my now ex-girlfriend...:P
I take it she took it as a hint that she was... huge? :P

Good unit, though. Could do with a re-model *nudge nudge*
by Anti Hacker
04 Nov 2005, 23:23
Forum: Game Development
Topic: Question on build menu pages
Replies: 5
Views: 1434

no, its easy, port the Ufos into conflict crusher, resolve menu conflicts, then export to spring (7z). Thats how I do it.
by Anti Hacker
04 Nov 2005, 19:26
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

Yes, if I get 3DSM for christmas from some random person who feels I deserve it... In other words, not soon.. Well, heres' a nice big core unit, some may recognise. It's SARA the support tank. http://img377.imageshack.us/img377/3817/fortress6ad.jpg It is fairly powerful, but not excessive. Its main ...
by Anti Hacker
03 Nov 2005, 19:38
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

It seems to be a bunch of extra units. I have noticed you are putting in some of the adv. scripted units. Would the deployable bridge unit be in this too? Also, I saw the name Razorback in there, would that be the regular razorback...or the limited edition one? :D:D:D Its the razorback SE (Special ...
by Anti Hacker
02 Nov 2005, 15:57
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

I like this concept! Hope you can make something fun! Release some test mods, so we can try and comment A beta test will probably be coming fairly soon, but I want to make the tech tree different from XTA first... yet, still find a good way of making it so core and arm can obtain level 2 units quic...
by Anti Hacker
02 Nov 2005, 14:26
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

Yet more additions

Yeah, thats right, I had some free time so I did a little more work on the mod. http://img154.imageshack.us/img154/6109/bugga6ed.jpg ^ Bugga light rocket buggy for arm (level 1) http://img123.imageshack.us/img123/7903/groundbreaker2nv.jpg ^ Groundbreaker core artillery (level 1) http://img123.images...
by Anti Hacker
27 Oct 2005, 14:40
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

Thanks, hehe. I have just put in a couple more swarming style tanks for the Arm. One is the pincer, its pretty useless on its own but in packs its lethal, also its amphibious! The other tank is the burning arrow, its a different way to use emg. Instead of firing a constant stream it launches small b...
by Anti Hacker
27 Oct 2005, 13:43
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

Hehe GZ I would love to use your nw K-64 model, I thought the older K-64 was petty swish. I added you to MSN so if you could pass me the files I'd happily put i in. And, to everyone who is asking what my goal in this mod is it's to make the races in TA more unique. I am going to aim to make the arm ...
by Anti Hacker
26 Oct 2005, 21:09
Forum: Game Development
Topic: TA: Upgraded - Now well underway! new units.
Replies: 27
Views: 4042

TA: Upgraded - Now well underway! new units.

Thanks to all that Neko has taught me I have managed to make a fairly good mod for TA spring. It includes all the core contingency units, all cavedogs addon units (the necro etc.) and it has all the update patch units (like the warrior). It has a tech tree very similar to XTA and it includes two lev...
by Anti Hacker
24 Oct 2005, 22:16
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

Thankyou so much!
by Anti Hacker
24 Oct 2005, 17:23
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

Also, what do people use for a gaf-bmp/tga converter?
by Anti Hacker
23 Oct 2005, 14:48
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

I have now removed the melee infantryman, and I'm trying to find a way to sort out the Yamatos main gun. Any Ideas as to why it might not be working? I hear that some OTA scripting just wont work at all with TA:Spring, so, what I'd like to do is to alter the script of the main gun so it will work bu...
by Anti Hacker
22 Oct 2005, 19:37
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

did you make sure the exported textures had a 00 at the end (instead of metal.bmp you need metal00.bmp) no, no I didnt! Thanks for than, and now for an Update: http://img460.imageshack.us/img460/6939/yamato1gr.jpg ^ The Yamato, one of my favourite units of all time. I think its main gun is conflict...
by Anti Hacker
22 Oct 2005, 17:36
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

tut tut, using the emptyAI.dll. The CMeelee weapon class can be seen in action in the old spring I think. hehe I was testing :P OK, now I am having texture problems. Immidiately in my mod file (TAU.sdz) I have got the path: unittextures/tatex/(in here are all my converted textures, converted from g...
by Anti Hacker
22 Oct 2005, 15:38
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

Hehe hey thanks :) I'm on a unit (re)modeling frenzy lately so I can easilly just create new units, just give me the specs and i'll see what I can do... That would be so awesome. What I really need are some good level one Kbots for arm. Well, after a little tampering, I managed to implement the 'Me...
by Anti Hacker
22 Oct 2005, 14:22
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

Well, the .ufo files are gone (which were just HPI zip files renamed), and instead .sd7 files are here. They are 7-zip files renamed. 7-zip site: http://www.7-zip.org/ The directory structure is exactley the same as it was in OTA (Original TA), just compressed a different way. .GAF textures are no ...
by Anti Hacker
21 Oct 2005, 22:33
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

Err.... You surely know how to decompress a UFO file... right? How can you balance anything without modifying the units? I used to but it has been a couple of years at least, I can't remember alot of what I did before. It's really annoying because I reember a few things but not others so I end up g...
by Anti Hacker
21 Oct 2005, 22:10
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

hmmm...

I have played TA since it came out and have tampered with balance extensively. The thing is, with most good units the creator, r someone else, makes a counter to it to keep the balance. I understand some dont want races to get the biggest unit or just mass production rushing, but the more I think ab...
by Anti Hacker
21 Oct 2005, 19:51
Forum: Game Development
Topic: TA:Upgraded, coming to Spring
Replies: 27
Views: 4023

TA:Upgraded, coming to Spring

Basically, I have for ages had my own personal compilation of units for TA fr ages and have bee modding TA and looking into spring for some time. Expect units from well known authors (credit given to them, 100% for sure!) such as MAD-TA, Total-Obliteration, Savant and many, many more! There will be ...

Go to advanced search