Search found 104 matches
- 14 Jul 2013, 17:33
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
The thing is that the engine just calls either ./luaui.lua (if it exists) or ./LuaUI/main.lua . The engine doesn't know about `widgets` or `gadgets` it just makes calls into those files above (e.g. it calls G["DrawWorld"]), now coding this way would be very nasty and gets quite fast unmai...
- 14 Jul 2013, 16:45
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
95.0 will contain a new handler.lua (atm just used for LuaIntro), best is to use lockluaui.txt and force using it. With that new handler.lua ZK's modifications are deprecated and merged back into the engine + more. So no need anymore for custom handlers, instead modifications can be moved to an Uti...
- 14 Jul 2013, 16:28
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Did you remember lockluaui.txt? I always forget it nope I've put it in the gamedata folder. I just managed to load the gui_chiliguidemo.lua so yay we are a step further. What I did was copy the vanilla Spring lua files (main.lua, widgets.lua) , from the game LuaAI folder to the mod LuaAI folder. I ...
- 14 Jul 2013, 16:11
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Current 'bleeding edge' Chili will only work correctly on Spring 95 Well I got it working again in a sence that the game starts, chili won't show up yet. But it seems back in the day I used a shortcut and used camain.lua and cawidgets.lua from another mod to get chili working. Which isn't reflected...
- 14 Jul 2013, 15:38
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
You can't change unit stats on the fly ingame (except a few specific ones), but you can change unit stats during the loading stage. For exemple in Kernel Panic I have something that let people change any unit and weapon stats from a modoption in the lobby. That could be quite handy as well. I'll ke...
- 14 Jul 2013, 13:40
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Oh, nice stuff, in those days I only played :) I don't know where to find a blank mod file, but if nobody has one then imo there should be one and I'd be happy to help make one. No worries just tried Flozzi's latest one and it still seems to work it loads a map at least so I'm happy for now. Next u...
- 14 Jul 2013, 13:02
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Youre the man to do it- welcome back. Remember those 2 weeks. Wish all guys would approach theire stuff like this. :D PS: Silentwings - he is reasonable competent ! yeah resonable ... , now if spring would run groovy instead of lua ... I would be moderatly competent :D. I'm pleasantly suprised that...
- 14 Jul 2013, 12:22
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Certain attributes are mutable - HP is one of them. I made a 'buy a perk' system for Battletech which changes things like heat dissipation (stats based entirely within the game lua are easy to modify) , sensor ranges, ranges of e.g. missile type weapons and so on. hmmm interesting , That could make...
- 14 Jul 2013, 12:11
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
Re: New game idea, but is it possible ?
Having players modify the graphics of the units they use would be hard, but you could look at the game YAAG for a similar feature. Also I'm not sure if a game that's in progress would be able to communicate with a website, although a lobby that the game is launched from can (and this is done in cur...
- 14 Jul 2013, 11:45
- Forum: Game Development
- Topic: New game idea, but is it possible ?
- Replies: 47
- Views: 7515
New game idea, but is it possible ?
Hey guys, A few years back I had some spare time and created a custom game mode. Since then time ran out and I couldn't work further on it. However I had fun doing so, and luck seems to have it I have some free time again (less demanding job). Now I like to create a new prove of concept and if it wo...
- 01 Jul 2011, 06:52
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Re: Alpha domination
No worries though, I Allready have a new job that pays better and has better health insurrance, but I had to sacrifice a few days of vacation looking for it :) So thats a few days less I could work on the mod :) v 0.02 is running atm though
- 30 Jun 2011, 17:52
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Re: Alpha domination
Well Tuesday I recieved my letter of resignation due to economic circumstances. So I had a few probs, but monday I'll sign for a new firm. So the release of 0.02 is a bit postponed , but it's downloadable now. Major changes - Commander can't capture or ressurect anymore - New unit that can die but h...
- 28 Jun 2011, 10:30
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Re: Alpha domination
Hey guys, to clear a few things up First of all I started this project to make my feet wet in game development with an existing engine. My biggest concern through the project was to make a gametype people want to play. Also I'm waiting with big anticipation on End of Nations an mmorts currently in d...
- 27 Jun 2011, 22:09
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Re: Alpha domination
you might get situations where players just stand around an objective and capture it back and forth, endlessly, which would be a bit lame gameplay wise. maybe any unit should be able to capture, just by going near? And the models are really one of those things that could make this go from "chi...
- 27 Jun 2011, 21:00
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Re: Alpha domination
(I know they can be moved but still default should be somewhat nicer) when toggling buttons like repeat, cloaked etc, the command window flickers for a moment. commanders can not be attacked? wont build just walk around and capture things while ignoring the armies? the capturable objectives can be ...
- 27 Jun 2011, 19:21
- Forum: Game Releases
- Topic: Alpha domination
- Replies: 28
- Views: 20632
Alpha domination
K it took a while but version 0.01 of my gameplay type is playable :) http://www.gravegast.be/~sunspot/temp/ The balance is probably still way off but try it , see if it's fun if you have a few people playing eachother. If not we'll go back to the drawingboards and work on the unit balance a bit. If...
- 27 Jun 2011, 18:03
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Well with the bertha problem solved and my 3th tutorial written I believe I'm done with the development and are ready to release a version for testing. The final name of the gametype is Alpha Domination. Chosen because Picasso really insisted I put an A in front of the name and since Alpha means the...
- 26 Jun 2011, 21:26
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6216
Re: Chili exploration
I've created the final lesson to create buttons for commands hope you find it usefull
http://springrts.com/wiki/UI:Development
http://springrts.com/wiki/UI:Development
- 26 Jun 2011, 15:54
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
I don't believe so this is my bertha unit defFLOZi wrote:Did you remove the 'sfx/explosiongenerators' data from the unitdefs?
http://sl.pastebin.com/wQNNEfv1
hmmm nm found it, I indeed removed something I shouldnt
- 26 Jun 2011, 15:04
- Forum: Game Development
- Topic: Gameplay concept : Objective based skirmish
- Replies: 104
- Views: 11304
Re: Gameplay concept : Objective based skirmish
Thats just it ... I have copied those ? So it must be something elseFLOZi wrote:http://springrts.com/wiki/CEG
Actually seen as content is form BA, just pulling in their gamedata/resources.lua and gamedata/explosions/* should be sufficient.