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by sunspot
14 Jul 2013, 17:33
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

The thing is that the engine just calls either ./luaui.lua (if it exists) or ./LuaUI/main.lua . The engine doesn't know about `widgets` or `gadgets` it just makes calls into those files above (e.g. it calls G["DrawWorld"]), now coding this way would be very nasty and gets quite fast unmai...
by sunspot
14 Jul 2013, 16:45
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

95.0 will contain a new handler.lua (atm just used for LuaIntro), best is to use lockluaui.txt and force using it. With that new handler.lua ZK's modifications are deprecated and merged back into the engine + more. So no need anymore for custom handlers, instead modifications can be moved to an Uti...
by sunspot
14 Jul 2013, 16:28
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Did you remember lockluaui.txt? I always forget it nope I've put it in the gamedata folder. I just managed to load the gui_chiliguidemo.lua so yay we are a step further. What I did was copy the vanilla Spring lua files (main.lua, widgets.lua) , from the game LuaAI folder to the mod LuaAI folder. I ...
by sunspot
14 Jul 2013, 16:11
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Current 'bleeding edge' Chili will only work correctly on Spring 95 Well I got it working again in a sence that the game starts, chili won't show up yet. But it seems back in the day I used a shortcut and used camain.lua and cawidgets.lua from another mod to get chili working. Which isn't reflected...
by sunspot
14 Jul 2013, 15:38
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

You can't change unit stats on the fly ingame (except a few specific ones), but you can change unit stats during the loading stage. For exemple in Kernel Panic I have something that let people change any unit and weapon stats from a modoption in the lobby. That could be quite handy as well. I'll ke...
by sunspot
14 Jul 2013, 13:40
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Oh, nice stuff, in those days I only played :) I don't know where to find a blank mod file, but if nobody has one then imo there should be one and I'd be happy to help make one. No worries just tried Flozzi's latest one and it still seems to work it loads a map at least so I'm happy for now. Next u...
by sunspot
14 Jul 2013, 13:02
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Youre the man to do it- welcome back. Remember those 2 weeks. Wish all guys would approach theire stuff like this. :D PS: Silentwings - he is reasonable competent ! yeah resonable ... , now if spring would run groovy instead of lua ... I would be moderatly competent :D. I'm pleasantly suprised that...
by sunspot
14 Jul 2013, 12:22
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Certain attributes are mutable - HP is one of them. I made a 'buy a perk' system for Battletech which changes things like heat dissipation (stats based entirely within the game lua are easy to modify) , sensor ranges, ranges of e.g. missile type weapons and so on. hmmm interesting , That could make...
by sunspot
14 Jul 2013, 12:11
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

Re: New game idea, but is it possible ?

Having players modify the graphics of the units they use would be hard, but you could look at the game YAAG for a similar feature. Also I'm not sure if a game that's in progress would be able to communicate with a website, although a lobby that the game is launched from can (and this is done in cur...
by sunspot
14 Jul 2013, 11:45
Forum: Game Development
Topic: New game idea, but is it possible ?
Replies: 47
Views: 7515

New game idea, but is it possible ?

Hey guys, A few years back I had some spare time and created a custom game mode. Since then time ran out and I couldn't work further on it. However I had fun doing so, and luck seems to have it I have some free time again (less demanding job). Now I like to create a new prove of concept and if it wo...
by sunspot
01 Jul 2011, 06:52
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Re: Alpha domination

No worries though, I Allready have a new job that pays better and has better health insurrance, but I had to sacrifice a few days of vacation looking for it :) So thats a few days less I could work on the mod :) v 0.02 is running atm though
by sunspot
30 Jun 2011, 17:52
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Re: Alpha domination

Well Tuesday I recieved my letter of resignation due to economic circumstances. So I had a few probs, but monday I'll sign for a new firm. So the release of 0.02 is a bit postponed , but it's downloadable now. Major changes - Commander can't capture or ressurect anymore - New unit that can die but h...
by sunspot
28 Jun 2011, 10:30
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Re: Alpha domination

Hey guys, to clear a few things up First of all I started this project to make my feet wet in game development with an existing engine. My biggest concern through the project was to make a gametype people want to play. Also I'm waiting with big anticipation on End of Nations an mmorts currently in d...
by sunspot
27 Jun 2011, 22:09
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Re: Alpha domination

you might get situations where players just stand around an objective and capture it back and forth, endlessly, which would be a bit lame gameplay wise. maybe any unit should be able to capture, just by going near? And the models are really one of those things that could make this go from "chi...
by sunspot
27 Jun 2011, 21:00
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Re: Alpha domination

(I know they can be moved but still default should be somewhat nicer) when toggling buttons like repeat, cloaked etc, the command window flickers for a moment. commanders can not be attacked? wont build just walk around and capture things while ignoring the armies? the capturable objectives can be ...
by sunspot
27 Jun 2011, 19:21
Forum: Game Releases
Topic: Alpha domination
Replies: 28
Views: 20632

Alpha domination

K it took a while but version 0.01 of my gameplay type is playable :) http://www.gravegast.be/~sunspot/temp/ The balance is probably still way off but try it , see if it's fun if you have a few people playing eachother. If not we'll go back to the drawingboards and work on the unit balance a bit. If...
by sunspot
27 Jun 2011, 18:03
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11304

Re: Gameplay concept : Objective based skirmish

Well with the bertha problem solved and my 3th tutorial written I believe I'm done with the development and are ready to release a version for testing. The final name of the gametype is Alpha Domination. Chosen because Picasso really insisted I put an A in front of the name and since Alpha means the...
by sunspot
26 Jun 2011, 21:26
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6216

Re: Chili exploration

I've created the final lesson to create buttons for commands hope you find it usefull

http://springrts.com/wiki/UI:Development
by sunspot
26 Jun 2011, 15:54
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11304

Re: Gameplay concept : Objective based skirmish

FLOZi wrote:Did you remove the 'sfx/explosiongenerators' data from the unitdefs?
I don't believe so this is my bertha unit def

http://sl.pastebin.com/wQNNEfv1

hmmm nm found it, I indeed removed something I shouldnt
by sunspot
26 Jun 2011, 15:04
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11304

Re: Gameplay concept : Objective based skirmish

FLOZi wrote:http://springrts.com/wiki/CEG :wink:

Actually seen as content is form BA, just pulling in their gamedata/resources.lua and gamedata/explosions/* should be sufficient.
Thats just it ... I have copied those ? So it must be something else

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