Search found 5 matches
- 18 Oct 2011, 04:49
- Forum: General Discussion
- Topic: spring versus quake
- Replies: 7
- Views: 1056
Re: spring versus quake
thank you, that was much more helpful. no, i can't say serious at this time, its a long term plan, dependent on changing plans, and not immediate. i would want to move characters through multi-level rooms, but there are other customizations, like intelligent stationary "things" hanging off...
- 18 Oct 2011, 04:05
- Forum: General Discussion
- Topic: spring versus quake
- Replies: 7
- Views: 1056
Re: spring versus quake
from what i have seen, spring looks like it is used for battlefields and quake for labyrinths, or doesn't matter?
- 18 Oct 2011, 03:40
- Forum: General Discussion
- Topic: spring versus quake
- Replies: 7
- Views: 1056
spring versus quake
hi, i'm exploring this subject a bit more. a friend of mine is an established graphic artist and we are considering some game ideas for his motif and extensions thereof. many of the concepts would fit with "quake", kind of capture the flag, "shoot'em up", and various kinds of roo...
- 08 Jun 2011, 20:13
- Forum: Game Development
- Topic: spaceships?
- Replies: 14
- Views: 1730
Re: spaceships?
ok, thanks for the feedback(s) i was thinking a 2d model might be a place to start. i need to take a closer look at spring. If spring isn't the right engine for this , why?, and what is? could you elaborate ? it seems the tutorial links are very abbreviated, i was looking for a simple project code t...
- 08 Jun 2011, 07:32
- Forum: Game Development
- Topic: spaceships?
- Replies: 14
- Views: 1730
spaceships?
the basic idea i have is your basic outer space based game, spaceships obviously. i just want to get started , and try it, without going into details, i want the space ships flying past planetary bodies that affect their trajectories. The physics may change, but of course its all related to a gravit...