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by brw314
18 Oct 2011, 04:49
Forum: General Discussion
Topic: spring versus quake
Replies: 7
Views: 1056

Re: spring versus quake

thank you, that was much more helpful. no, i can't say serious at this time, its a long term plan, dependent on changing plans, and not immediate. i would want to move characters through multi-level rooms, but there are other customizations, like intelligent stationary "things" hanging off...
by brw314
18 Oct 2011, 04:05
Forum: General Discussion
Topic: spring versus quake
Replies: 7
Views: 1056

Re: spring versus quake

from what i have seen, spring looks like it is used for battlefields and quake for labyrinths, or doesn't matter?
by brw314
18 Oct 2011, 03:40
Forum: General Discussion
Topic: spring versus quake
Replies: 7
Views: 1056

spring versus quake

hi, i'm exploring this subject a bit more. a friend of mine is an established graphic artist and we are considering some game ideas for his motif and extensions thereof. many of the concepts would fit with "quake", kind of capture the flag, "shoot'em up", and various kinds of roo...
by brw314
08 Jun 2011, 20:13
Forum: Game Development
Topic: spaceships?
Replies: 14
Views: 1730

Re: spaceships?

ok, thanks for the feedback(s) i was thinking a 2d model might be a place to start. i need to take a closer look at spring. If spring isn't the right engine for this , why?, and what is? could you elaborate ? it seems the tutorial links are very abbreviated, i was looking for a simple project code t...
by brw314
08 Jun 2011, 07:32
Forum: Game Development
Topic: spaceships?
Replies: 14
Views: 1730

spaceships?

the basic idea i have is your basic outer space based game, spaceships obviously. i just want to get started , and try it, without going into details, i want the space ships flying past planetary bodies that affect their trajectories. The physics may change, but of course its all related to a gravit...

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