Search found 19 matches
- 14 Jan 2012, 16:01
- Forum: AI
- Topic: JavaOO AIWrapper
- Replies: 8
- Views: 2258
Re: JavaOO AIWrapper
it was my mistakes...not only one but many consecutive...
- 08 Dec 2011, 14:23
- Forum: AI
- Topic: Radagast AI + Flocking/FlowField + Custom Formations
- Replies: 4
- Views: 1817
Radagast AI + Flocking/FlowField + Custom Formations
This is my final project to bachelors degree, i want to develop two things: Radagast AI: This AI's purpose is to: Work in all terrain types. Develop strategies for ambushes and traps in a clever way, combining groups of different terrains and skills. Learning in-game and a learning game to game. Flo...
- 24 Nov 2011, 15:04
- Forum: AI
- Topic: Ideas for a masters research paper on SpringRTS AIs?
- Replies: 29
- Views: 7816
Re: Ideas for a masters research paper on SpringRTS AIs?
I strongly suggest to you: make something more smart, not a finite state machine, something like a learning AI that change it's decisions itself in-game not after, like "this was no good then i will change to this" the main problem is to define what is "the problem" to be solved ...
- 21 Nov 2011, 14:39
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 50398
- 15 Sep 2011, 01:06
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
ok thanks, i will begin trying to comment all the code to only after see what more can be done
- 14 Sep 2011, 20:41
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
AF: Hi, just wanted to comment that I am developing my Java AI as my final project for graduation, it seems that you are also XD Returning to the topic, I was trying to retrieve all the current methods used in the Spring, as the being used in path-finding, if is the A * Heuristic, or which version i...
- 14 Sep 2011, 19:55
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
only if reading the code? Seriously? I need to read all codes, interpret them, compare them with the techniques that already exist and catalog all ... has sure that it is only through this way?




- 14 Sep 2011, 19:42
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
you guys don't have these informations gathered rigth? then, i will try some more.... how can i gather all these informations?
- 14 Sep 2011, 18:39
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
Forget what i said early, i will ask again then:
What is the current terrain rendering technique? I want to search for one better to implement and i will develop this.
Obs: If this don't make someone understand me, please delete this topic and i will never again post something so stupid or anything.
What is the current terrain rendering technique? I want to search for one better to implement and i will develop this.
Obs: If this don't make someone understand me, please delete this topic and i will never again post something so stupid or anything.
- 14 Sep 2011, 18:14
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
Forget what i said early, i will ask again then:
What is the current terrain rendering technique? I want to search for one better to implement and i will develop this.
Obs: If this don't make someone understand me, please delete this topic and i will never again post something so stupid or anything.
What is the current terrain rendering technique? I want to search for one better to implement and i will develop this.
Obs: If this don't make someone understand me, please delete this topic and i will never again post something so stupid or anything.
- 14 Sep 2011, 17:53
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
Re: The Spring Structure and Techniques
I think I'm being misunderstood ...
i will give a example: What is the current rendering technique / the name?
i will give a example: What is the current rendering technique / the name?
- 14 Sep 2011, 16:16
- Forum: Engine
- Topic: The Spring Structure and Techniques
- Replies: 20
- Views: 3840
The Spring Structure and Techniques
I'm wondering what is the structure of the Spring engine today. What are the techniques used, from rendering to an path-finding, or physicals of the game. Over all in an organized way what has already been used, which has been discarded and what has been improved? What are the names of these techniq...
- 23 May 2011, 14:18
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
yes, thanks =D
- 22 May 2011, 02:38
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
here the problem have persistence, i am using Spring 0.82.7.1, not the master version, maybe could be this...? =/ i will try ohter things.. thanks anyway
- 21 May 2011, 00:03
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
the simple command of getting the OOAICallback of the class Factory and:int i = 0;
i = OOAICallback.getUnitDefs().get(0).getMoveData().getMoveType();
this will crash the game
(Obs: getMoveType return int.. in the Javadoc.. )
i = OOAICallback.getUnitDefs().get(0).getMoveData().getMoveType();
this will crash the game
(Obs: getMoveType return int.. in the Javadoc.. )
- 20 May 2011, 14:37
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
I came to the conclusion that I can only access information from MoveData after the units were instantiating / created in the game, but what I wanted was to catalog all the information from all units at the beginning of the game, a table unit as well as many AI `s already do, however MoveData has de...
- 20 May 2011, 14:27
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
sorry guys, i was no intention of desrespecting anyone, i was in no possession of the infolog at the time, i have work and studie duties too like yours and i thought I had made ÔÇïÔÇïa mistake in the code, anyway, now i can show the infolog.txt
http://pastebin.com/EB39K9Qw
http://pastebin.com/EB39K9Qw
- 20 May 2011, 04:49
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Re: Some problems in dev AI Java
nops, what i try to do is:
OOAICallback.getUnitDefs().get(x).getMoveData().getMoveType();
is to do a table of units, a build table...
OOAICallback.getUnitDefs().get(x).getMoveData().getMoveType();
is to do a table of units, a build table...
- 19 May 2011, 15:26
- Forum: AI
- Topic: Some problems in dev AI Java
- Replies: 11
- Views: 1891
Some problems in dev AI Java
Hello, I'm new here, I am Brazilian, a student of computer science, I'm developing an AI in java for my course conclusion work, but i'm facing some problems regarding the options of the Java interface, for example, when trying to access the functions of the class through a MoveData UnitDef simply cl...