I have looked to no avail.
I need to because looking at
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setWantedMaxSpeed(float f, short s, int i)
Moderators: hoijui, Moderators
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setWantedMaxSpeed(float f, short s, int i)
i have no idea what you have done, or even what problem you faced, but the good way to do it would have been, to report the problem(s). if you already did that, then you should have mentioned that here (and possibly linked to the mantis report).Zyre wrote:It's not working in version 85 to me, commands not work, i has to change all the code and put it in my AI to function properly
the commander tag was removed in spring 85.0, so the engine does no longer know about this anymore. the function is only left in there so old AIs will still compile fine. if you want to make a general AI, you should probably not handle the commander differently then other units, and if you want to make an *A specific AI, you might regex search the unit name or something.Zyre wrote:UnitDef_iscommander insist to give me always a false...how if the unit is the commander ?? game = ba 7.63
In the Spring download there is not source for the OO wrapper, only the Null OO AIhoijui wrote:they are generated by the spring compilation process.
it also generates a sources jar for the Java AI Interface, the OO Java AI Wrapper and each Java Skirmish AI.
i would not know if there is some place where you could download them from directly.