Search found 3 matches
- 31 Mar 2011, 19:55
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 461582
Re: Shard
there is no independent build file for Shard on linux, so you have to compile it through/with spring. I see that the Shard github project is now hooked into the main Spring github tree. https://github.com/spring/spring/commit/031c57db389734ac2fb6a38d65803e351f948fae I'm assuming this means that mor...
- 29 Mar 2011, 19:46
- Forum: Help & Bugs
- Topic: High cpu times during combat with AI opponents
- Replies: 3
- Views: 805
Re: High cpu times during combat with AI opponents
Evolution RTS has it's own built in AI. Use that. Kaik, rai, etc only work with alphabet soup mods. Thanks for the hint. After upgrading my box from 1Gb to 2Gb RAM, I can now happily be slaughtered by the Evolution bots - as the AI kicks into combat mode, the memory usage spikes dramatically higher...
- 28 Feb 2011, 02:51
- Forum: Help & Bugs
- Topic: High cpu times during combat with AI opponents
- Replies: 3
- Views: 805
High cpu times during combat with AI opponents
I'm running Ubuntu AMD64 10.4 with the latest Spring release 0.82.7.1. I've recently started to get into Spring - I have Balanced Annihilation latest and Evolution test 38, amongst others. I've been hitting very high cpu in the AI players once combat begins, with KAIK and AAI. RAI doesn't seem to bu...