Search found 32 matches
- 30 Mar 2007, 12:32
- Forum: General Discussion
- Topic: Postcard by LLTA from GreenFields (fast img host)
- Replies: 15
- Views: 2051
- 28 Feb 2007, 12:54
- Forum: Game Development
- Topic: tomahawk
- Replies: 56
- Views: 5264
- 03 Feb 2007, 13:10
- Forum: Feature Requests
- Topic: Transportable wrecks and features
- Replies: 4
- Views: 1025
Transportable wrecks and features
Would it be possible to make wrecks and features transportable?
That would make possible the kind of resource collection you see in lots of other RTS, where you have worker units collecting resources and bringing them back to your base. It would be a good feature for more variation in mods, I think.
That would make possible the kind of resource collection you see in lots of other RTS, where you have worker units collecting resources and bringing them back to your base. It would be a good feature for more variation in mods, I think.
- 17 Oct 2006, 01:40
- Forum: General Discussion
- Topic: New Spring not really NOT TA Spring
- Replies: 49
- Views: 9190
- 09 Sep 2006, 00:26
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 361156
I remind you, the flares will be only effective once out of every 5 shots, unless you can agree on a different solution. Maybe slow-firing but with high efficiency would be better. Would it be possible for fighters to trigger an evasive-maneuver-script instead of firing off a flare? So that just be...
- 19 Jun 2006, 23:19
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76709
- 12 Jun 2006, 12:08
- Forum: Engine
- Topic: Progress bar?
- Replies: 6
- Views: 812
Re: Progress bar?
Remember the progress bar for units, where health was displayed along with, if it were building something, what health or progress it was at? Is this going to be implemented, is it already and I just don't know about it, or has it been forgotten altogether? I like the experience points and being ab...
- 09 May 2006, 00:25
- Forum: Off Topic Discussion
- Topic: no more quantum mechanics for me!
- Replies: 37
- Views: 4249
- 04 May 2006, 16:59
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 169196
At the moment the shellshocker and wolverine have slightly longer range than HLTs, right? But if they're set to Maneuver, they'll move on their own just inside the HLT range. But as far as I know, if they're set to Hold, they won't move on their own. So as far as I can tell, the lvl 1 artillery vehi...
- 03 May 2006, 21:27
- Forum: General Discussion
- Topic: Amusing commplosion stories
- Replies: 28
- Views: 4366
I had a fun battle on Crossing v4. Comm Ends, 4v4... One of the enemy players gets his plasma cannon up in the middle just seconds before mine's done. But he neglects to put any laser towers near it. So I stroll my Comm over there, D-Gun a mob of AKs, D-Gun the plasma cannon, and then saunter off. ...
- 28 Apr 2006, 05:35
- Forum: General Discussion
- Topic: Review of TA Spring 0.70b3
- Replies: 39
- Views: 7273
- 16 Apr 2006, 23:45
- Forum: General Discussion
- Topic: Id like thank all the devs for making spring
- Replies: 23
- Views: 3822
- 13 Mar 2006, 23:56
- Forum: General Discussion
- Topic: Amusing commplosion stories
- Replies: 28
- Views: 4366
- 03 Mar 2006, 20:13
- Forum: Help & Bugs
- Topic: Mouse clicking bug
- Replies: 0
- Views: 494
Mouse clicking bug
I had a weird bug where I could only click to add labels. No other clicks would register, so I was unable to give any orders or do anything. It was like the key for adding labels was stuck. Maybe Spring somehow didn't detect the keyup event for the label key when I released it? But it didn't help hi...
- 22 Feb 2006, 22:38
- Forum: Game Releases
- Topic: Absolute Annihilation: Spring 1.46
- Replies: 1421
- Views: 169196
- 13 Feb 2006, 12:24
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168845
Decoy Commander blast now visually emulates a real commander blast, but without the damage or shockwave Smokescreens! Metal maker explosions replaced with energy storage explosions, moho metal maker explosions replaced with fusion explosions Ouch! OUCH OUCH OUCH! I seriously need to learn how to sp...
- 02 Feb 2006, 03:58
- Forum: Game Releases
- Topic: Final Frontier 1.18 (Website and first FF-map released)
- Replies: 534
- Views: 76709
- 30 Jan 2006, 11:40
- Forum: General Discussion
- Topic: Things you may not know...
- Replies: 49
- Views: 8949
I've always wondered about map doodles, and finally found the entry about it in the wiki, which says: Map Doodles Hold the ` key to draw on the map, only you and your allies can see these doodles. Use this tool to mark out territory or warn of impending attacks or mark enemy bases or play tic-tac-to...
- 27 Jan 2006, 13:21
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168845
- 27 Jan 2006, 02:22
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 168845