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by aspa
30 Mar 2007, 12:32
Forum: General Discussion
Topic: Postcard by LLTA from GreenFields (fast img host)
Replies: 15
Views: 2051

Thread fails because of lack of orbital laser cannon fire, not because of lack of photographic skillz
by aspa
28 Feb 2007, 12:54
Forum: Game Development
Topic: tomahawk
Replies: 56
Views: 5264

manored wrote:The engine must be 120% fexible so I vote yes... And I still wanna see cannons that launch small capsules that liberate peewees after landing! :P
Propaganda capsules urging peewees to turn against the arm oppressor, turning them into a gaia faction?
by aspa
03 Feb 2007, 13:10
Forum: Feature Requests
Topic: Transportable wrecks and features
Replies: 4
Views: 1025

Transportable wrecks and features

Would it be possible to make wrecks and features transportable?

That would make possible the kind of resource collection you see in lots of other RTS, where you have worker units collecting resources and bringing them back to your base. It would be a good feature for more variation in mods, I think.
by aspa
17 Oct 2006, 01:40
Forum: General Discussion
Topic: New Spring not really NOT TA Spring
Replies: 49
Views: 9190

Spring is an open-source project, not any commercial product and as such does not need to cater to any 'market'.
by aspa
09 Sep 2006, 00:26
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 361156

I remind you, the flares will be only effective once out of every 5 shots, unless you can agree on a different solution. Maybe slow-firing but with high efficiency would be better. Would it be possible for fighters to trigger an evasive-maneuver-script instead of firing off a flare? So that just be...
by aspa
19 Jun 2006, 23:19
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 76709

Min3mat, how about hosting games with those units disabled?
by aspa
12 Jun 2006, 12:08
Forum: Engine
Topic: Progress bar?
Replies: 6
Views: 812

Re: Progress bar?

Remember the progress bar for units, where health was displayed along with, if it were building something, what health or progress it was at? Is this going to be implemented, is it already and I just don't know about it, or has it been forgotten altogether? I like the experience points and being ab...
by aspa
09 May 2006, 00:25
Forum: Off Topic Discussion
Topic: no more quantum mechanics for me!
Replies: 37
Views: 4249

Image
by aspa
04 May 2006, 16:59
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169196

At the moment the shellshocker and wolverine have slightly longer range than HLTs, right? But if they're set to Maneuver, they'll move on their own just inside the HLT range. But as far as I know, if they're set to Hold, they won't move on their own. So as far as I can tell, the lvl 1 artillery vehi...
by aspa
03 May 2006, 21:27
Forum: General Discussion
Topic: Amusing commplosion stories
Replies: 28
Views: 4366

I had a fun battle on Crossing v4. Comm Ends, 4v4... One of the enemy players gets his plasma cannon up in the middle just seconds before mine's done. But he neglects to put any laser towers near it. So I stroll my Comm over there, D-Gun a mob of AKs, D-Gun the plasma cannon, and then saunter off. ...
by aspa
28 Apr 2006, 05:35
Forum: General Discussion
Topic: Review of TA Spring 0.70b3
Replies: 39
Views: 7273

"Units sometimes get stuck" / "units dont obey" try using the waypoint system (shift) and with a little pratice this will no longer be a problem. units get confused in all RTS, even (escpecially...) in Starcraft. With Spring you can at least give them complex orders that to 99% ...
by aspa
16 Apr 2006, 23:45
Forum: General Discussion
Topic: Id like thank all the devs for making spring
Replies: 23
Views: 3822

And let's not forget the mod makers :-)

The amount of balanced, diversified and fun content for this game just blows my mind. THANKS!
by aspa
13 Mar 2006, 23:56
Forum: General Discussion
Topic: Amusing commplosion stories
Replies: 28
Views: 4366

Early game, a flash scout ran in the general direction of my commander, I ordered the flash d-gunned...

... and my comm managed to hit himself.
by aspa
03 Mar 2006, 20:13
Forum: Help & Bugs
Topic: Mouse clicking bug
Replies: 0
Views: 494

Mouse clicking bug

I had a weird bug where I could only click to add labels. No other clicks would register, so I was unable to give any orders or do anything. It was like the key for adding labels was stuck. Maybe Spring somehow didn't detect the keyup event for the label key when I released it? But it didn't help hi...
by aspa
22 Feb 2006, 22:38
Forum: Game Releases
Topic: Absolute Annihilation: Spring 1.46
Replies: 1421
Views: 169196

Is it possible to make lasers do low damage but push away units like explosions do? If the beamer did that it'd be pretty interesting. You'd have to be careful with placement to make sure the units are kept out of your base instead of getting boosted straight into it...
by aspa
13 Feb 2006, 12:24
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168845

Decoy Commander blast now visually emulates a real commander blast, but without the damage or shockwave Smokescreens! Metal maker explosions replaced with energy storage explosions, moho metal maker explosions replaced with fusion explosions Ouch! OUCH OUCH OUCH! I seriously need to learn how to sp...
by aspa
02 Feb 2006, 03:58
Forum: Game Releases
Topic: Final Frontier 1.18 (Website and first FF-map released)
Replies: 534
Views: 76709

First thing I thought of when I saw this was a drone carrier. Would it be possible to script it like the Triage?
by aspa
30 Jan 2006, 11:40
Forum: General Discussion
Topic: Things you may not know...
Replies: 49
Views: 8949

I've always wondered about map doodles, and finally found the entry about it in the wiki, which says: Map Doodles Hold the ` key to draw on the map, only you and your allies can see these doodles. Use this tool to mark out territory or warn of impending attacks or mark enemy bases or play tic-tac-to...
by aspa
27 Jan 2006, 13:21
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168845

Ok, so you need to hit a radar or jamming tower for it to work. Is it countered by anti-nuke missiles?
by aspa
27 Jan 2006, 02:22
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 168845

This might go in general chat, these points are relevant for Spring as a whole, not just the AA mod.

Just a question: what's the purpose of the anti-radar/jammer building in AA? It builds some kind of missile right? But I have no idea how it's supposed to work.

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