The script uses the fastest level of 7z compression so its very fast depending on the size of the mod. Well... there's actually an option to build a 7z file with no compression, but I didn't find it significantly faster on my computer. You could also modify the batch file to launch your mod with spr...
I guess I'm a bit too hasty when it comes to documentation and spring's docs seem to be a bit erm.... scattered. I think this merits mention somewhere on this page... http://springrts.com/wiki/Mod_and_Unit_ ... evelopment
Well I was trying to debug lua changes in a mod and I noticed how awful the testing cycle was of making a 7z of all the files, moving it up to the mod directory, changing the extension, running spring, and then launching a game with that mod. This script just simplifies the first part of that proces...
Thank you. That did solve that particular problem. I'm glad spring is still making logical progress to its script interface. Is there a single list of all the functions and stuff exposed to lua by spring or is it best to dig through here? http://springrts.com/wiki/Lua_Scripting . edit: simple answer...
So is anyone maintaining this for the latest version of spring? I tried to replace the old modinfo.tdf with an equivalent modinfo.lua return { game="Zoy Shooter", shortGame = "ZS", name = "Zoy Shooter", shortName = "ZS", version = "1.8.0", mutator = ...