Search found 4 matches
- 17 Oct 2010, 03:54
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 52795
Re: Eternal Annihilation (v1.04)
dt blocking rockets bots i dont like .... maybe some % of it --> on arty vs t2 ... if u use it right u can kill hlt with no loses (cause saying move here then attack is so difficult) .... if u do it wrong u need more units ;) abot arty rape ... mix arty with close range units and maybe a tower or tw...
- 01 Oct 2010, 15:51
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 52795
Re: Eternal Annihilation (v1.04)
NAVAL i still belive that they dont really need plasma batery but floating laser towers to defend against hovers... dont tweek navals with underwater dgun or try to make naval battles too much like land ones... its good that they are different ... its also good that ships have plasma shields and lon...
- 25 Sep 2010, 09:19
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 52795
Re: Eternal Annihilation (v1.04)
very nice ... i like the ships additions... makes them more useful on the long run dont think they needed plasma batteries though - would replace that with something more anty hover spam kind of tower still not a lot of games or players for this one... recomend merging with the BA since this mod has...
- 20 Sep 2010, 14:01
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 52795
Re: Eternal Annihilation (v1.03)
suggestions: reduced nano build range and added ability to build radar, basic def (llt and basic aa) and t1 metal (to help rebuild and hold tactical spots that get rapped) ... cost tweaked to balance added second nano type that has 'normal' range and only rez bot capabilities (repair, reclaim, resu...