Search found 12 matches
- 11 Aug 2010, 02:19
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Ok then I'll try to find any other useful info that i can.
- 10 Aug 2010, 05:44
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
also is the map flag profile in the sd7 file of the maps?
- 10 Aug 2010, 05:31
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
so the flags are the problem? anything that can be done?
- 10 Aug 2010, 01:45
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Alright so i tried both Aavikko V2 and Alpine way v3. Alpine 3 had the same results as before, but i actually saw flags drawn on the mini map in Aavikko right before it hung up. This info log is the log from the aavikko map.
- 09 Aug 2010, 23:33
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Ok here's a further updated infolog.txt. this log contains a hang detection in the stacktrace. I pretty sure it my intel driver but i could be wrong. any ideas?
- 09 Aug 2010, 20:19
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Hello, I just got a newer spring release, 0.82.1.0. hoping this would help with the errors i was having with 1944, i installed it.It has helped, now spring loads 1944, but when i get to the game, there's nothing on the map, just the start position. However, this did leave a new infolog.txt because i...
- 09 Aug 2010, 02:18
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Is it possible i downloaded the file wrong? i mean, i just open the downloader and select test s44 right?
- 09 Aug 2010, 01:16
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Strange... When i reinstalled and got the test version (2821) on the spring downloader, i didnt get the CRAIG AI. Ive been using Null AI the whole time.
- 08 Aug 2010, 22:59
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
but is it still possible for the flag spawner to lock up?
- 08 Aug 2010, 19:54
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
i have tried these maps:
verdant 1944
terra firma
village crossing
kiev v4
Liege v2
caucasus skirmish v4
bocage skirmish
flood bank v0
hill 128
and some non 1944 maps ex. (tablua)
verdant 1944
terra firma
village crossing
kiev v4
Liege v2
caucasus skirmish v4
bocage skirmish
flood bank v0
hill 128
and some non 1944 maps ex. (tablua)
- 08 Aug 2010, 11:57
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
Re: 1944 (v1.07) Finalizing hangup
Ok, ive used both test build 2821 and Pre-M RC1. Spring now freezes at 0 in game prep (3..2..1..0 then freeze). Still does not crash.
- 08 Aug 2010, 07:00
- Forum: Help & Bugs
- Topic: 1944 (v1.07) Finalizing hangup
- Replies: 20
- Views: 1545
1944 (v1.07) Finalizing hangup
Hello, I having trouble with the 1944 mod v1.07 (operation lyuban). Currently every time i start spring, 1944 will load until the load screen says "finalizing...". then spring hangs up. it dosen't crash, i have to shut down spring manually from windows. additionally i can run BA, CA, Gunda...