View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000978 | Spring engine | General | public | 2008-07-13 13:58 | 2009-06-15 09:30 |
| Reporter | vandarvar | Assigned To | |||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | suspended | ||
| Product Version | 0.76b1 | ||||
| Summary | 0000978: Spring crashes if I shift drag and build a blok, not when I shift drag a row. | ||||
| Description | For example, I shift drag 2*8 windmills and it crashes. If I shift drag a line of 8 or 10 or more it does not crash. | ||||
| Additional Information | Problems started after I bought a new mouse, a fancy logitech gaming laser mouse. I switched back to a other simple mouse, but the problem is still there. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Checked infolog.txt for Errors | |||||
| related to | 0001028 | closed | The whole game hangs |
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balanced anihilation 6.31 as well as previous version. |
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An infolog.txt of one of these crashes is probably the minimum requirement for someone to look at this. |
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Indeed. Almost all of the code that could be responsible for this has changed, so you really need to provide one. Please reopen and attach the log if you get this crash again. |
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Using script script.txt SDL: 1.2.10 GL: 2.1.2 GL: NVIDIA Corporation GL: GeForce 7600 GT/PCI/SSE2 GLEW: 1.4.0 Section game\mapoptions missing in file buffer Connecting to server Connected to 91.66.184.52:8452 using number 11 Using script Commanders Map: DeltaSiegeDryRevX_v3.smf Mod: "Balanced Annihilation V6.31" from BA631.sd7 Connecting to server . Loading all definitions: 0.596000 Opening map file Loading Map Loading detail textures Creating overhead texture Creating ground shading Loading tile file Reading tiles Reading tile map Creating projectile texture Number of damage types: 42 Loading weapon definitions Loading unit definitions Loading feature definitions Parsing unit icons Creating unit textures Initializing map features Reading estimate path costs Creating sky Loading LuaCOB Loading LuaRules LUARULES-MAIN (GADGETS) LUPS->UnitJitter: criticle shader error: Fragment info ------------- (12) : warning C7050: "gl_FragColor.z" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 1140: -- error message -- line 37, column 30: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date May 2 2008 23:07:56 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic noiseMap #semantic life #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var float life : : c[0] : -1 : 1 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #const c[1] = 0.039999999 0.5 PARAM c[2] = { program.local[0], { 0.039999999, 0.5 } }; TEMP R0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; TEX R0.xy, fragment.texcoord[0], texture[0], 2D; ADDR R0.xy, R0, -c[1].y; MULR R0.xy, R0, c[0].x; MOVR R0.w, c[1].x; MULR R0.xy, R0, c[1].x; MOVR R0.z, fragment.position; MOVR oCol.xyw, R0.xyzz; MADR oCol.z, R0.w, -c[0].x, oCol; END # 8 instructions, 1 R-regs, 0 H-regs LUPS->UnitCloaker: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 3152: -- error message -- line 97, column 19: error: variable not valid as a source register line 98, column 29: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date May 2 2008 23:07:56 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic texture3do #semantic textureS3o1 #semantic textureS3o2 #semantic noiseMap #semantic specularMap #semantic reflectMap #semantic isS3o #semantic life #var sampler2D texture3do : : texunit 5 : -1 : 1 #var sampler2D textureS3o1 : : texunit 1 : -1 : 1 #var sampler2D textureS3o2 : : texunit 2 : -1 : 1 #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var samplerCUBE specularMap : : texunit 3 : -1 : 1 #var samplerCUBE reflectMap : : texunit 4 : -1 : 1 #var bool isS3o : : c[0] : -1 : 1 #var float life : : c[1] : -1 : 1 #var float opac : : : -1 : 0 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1 #var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1 #var float4 gl_Color : $vin.COLOR0 : COL0 : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #const c[2] = 2 4 1 -2.5 #const c[3] = 1.4 0.40000001 3 0.25 PARAM c[4] = { program.local[0..1], { 2, 4, 1, -2.5 }, { 1.4, 0.40000001, 3, 0.25 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVXC RC.x, c[0]; TEX R1.x, fragment.texcoord[3], texture[0], 2D; IF NE.x; TEX R2, fragment.texcoord[0], texture[1], 2D; ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; MADR R2.xyz, R2.w, R1.yzww, R2; ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz; TEX R3.xyz, R0, texture[3], CUBE; TEX R0.xyw, fragment.texcoord[0], texture[2], 2D; MULR R3.xyz, R0.y, R3; MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz; MULR R3.xyz, R3, c[2].y; ADDR R0.xyz, R0.x, R1.yzww; MADR oCol.xyz, R2, R0, R3; MOVR oCol.w, R0; ELSE; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; TEX R2.xyz, R0, texture[3], CUBE; TEX R0, fragment.texcoord[0], texture[5], 2D; MULR R2.xyz, R0.w, R2; ADDR R3.xyz, R3, -fragment.color.secondary; MULR R2.xyz, R2, c[2].y; MADR R3.xyz, R0.w, R3, fragment.color.secondary; MADR oCol.xyz, R0, R3, R2; MOVR oCol.w, c[2].z; ENDIF; MOVR R0.xyz, c[3].xzww; MADR R0.w, R0.x, c[1].x, -R1.x; ADDR R0.w, R0, -c[3].y; MULR_SAT R1.y, R0.w, c[2].w; MULR R0.w, R1.y, R1.y; MADR R1.y, -R1, c[2].x, R0; MULR R0.y, R0.x, c[1].x; MULR R0.x, R0.w, R1.y; SGTRC HC.x, R0.y, R1; MULR R0.w(NE.x), oCol, R0.x; MADR R0.xyz, R0.z, c[1].x, oCol; MOVR oCol, R0; END # 51 instructions, 4 R-regs, 0 H-regs LUARULES-DRAW (GADGETS) Loading LuaGaia Finalizing... Spring 0.76b1 Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode ahoj Loaded widget: MexUpg Helper <helper.lua> Loaded widget: HealthBars <unit_healthbars.lua> Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt Loaded widget: BA Layout <gui_ba_layout.lua> Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua> Loaded widget: DGunLimit <gui_limit_dgun.lua> Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> Loaded widget: Defense Range v3.6 <gui_defenserange.lua> Loaded widget: Take Reminderv2.2 <gui_take_remind.lua> Loaded widget: MiniMap Start Boxes <minimap_startbox.lua> Loaded widget: Start Point Remover <init_start_point_remover.lua> Loaded widget: take com control too <takecomcontroltoo.lua> Loaded widget: Select n Center! <gui_center_n_select.lua> Loaded widget: LupsManager <gfx_lups_manager.lua> LUPS->UnitJitter: criticle shader error: Fragment info ------------- (12) : warning C7050: "gl_FragColor.z" might be used before being initialized Internal error: assembly compile error for fragment shader at offset 1140: -- error message -- line 37, column 30: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date May 2 2008 23:07:56 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic noiseMap #semantic life #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var float life : : c[0] : -1 : 1 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : : : -1 : 0 #var float4 gl_TexCoord[2] : : : -1 : 0 #var float4 gl_TexCoord[3] : : : -1 : 0 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #const c[1] = 0.039999999 0.5 PARAM c[2] = { program.local[0], { 0.039999999, 0.5 } }; TEMP R0; TEMP RC; TEMP HC; OUTPUT oCol = result.color; TEX R0.xy, fragment.texcoord[0], texture[0], 2D; ADDR R0.xy, R0, -c[1].y; MULR R0.xy, R0, c[0].x; MOVR R0.w, c[1].x; MULR R0.xy, R0, c[1].x; MOVR R0.z, fragment.position; MOVR oCol.xyw, R0.xyzz; MADR oCol.z, R0.w, -c[0].x, oCol; END # 8 instructions, 1 R-regs, 0 H-regs LUPS->UnitCloaker: criticle shader error: Fragment info ------------- Internal error: assembly compile error for fragment shader at offset 3152: -- error message -- line 97, column 19: error: variable not valid as a source register line 98, column 29: error: variable not valid as a source register -- internal assembly text -- !!ARBfp1.0 OPTION NV_fragment_program2; # cgc version 2.0.0018, build date May 2 2008 23:07:56 # command line args: #vendor NVIDIA Corporation #version 2.0.1.18 #profile fp40 #program main #semantic texture3do #semantic textureS3o1 #semantic textureS3o2 #semantic noiseMap #semantic specularMap #semantic reflectMap #semantic isS3o #semantic life #var sampler2D texture3do : : texunit 5 : -1 : 1 #var sampler2D textureS3o1 : : texunit 1 : -1 : 1 #var sampler2D textureS3o2 : : texunit 2 : -1 : 1 #var sampler2D noiseMap : : texunit 0 : -1 : 1 #var samplerCUBE specularMap : : texunit 3 : -1 : 1 #var samplerCUBE reflectMap : : texunit 4 : -1 : 1 #var bool isS3o : : c[0] : -1 : 1 #var float life : : c[1] : -1 : 1 #var float opac : : : -1 : 0 #var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1 #var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1 #var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1 #var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1 #var float4 gl_TexCoord[4] : : : -1 : 0 #var float4 gl_TexCoord[5] : : : -1 : 0 #var float4 gl_TexCoord[6] : : : -1 : 0 #var float4 gl_TexCoord[7] : : : -1 : 0 #var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1 #var float4 gl_Color : $vin.COLOR0 : COL0 : -1 : 1 #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #const c[2] = 2 4 1 -2.5 #const c[3] = 1.4 0.40000001 3 0.25 PARAM c[4] = { program.local[0..1], { 2, 4, 1, -2.5 }, { 1.4, 0.40000001, 3, 0.25 } }; TEMP R0; TEMP R1; TEMP R2; TEMP R3; TEMP RC; TEMP HC; OUTPUT oCol = result.color; MOVXC RC.x, c[0]; TEX R1.x, fragment.texcoord[3], texture[0], 2D; IF NE.x; TEX R2, fragment.texcoord[0], texture[1], 2D; ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; MADR R2.xyz, R2.w, R1.yzww, R2; ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz; TEX R3.xyz, R0, texture[3], CUBE; TEX R0.xyw, fragment.texcoord[0], texture[2], 2D; MULR R3.xyz, R0.y, R3; MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz; MULR R3.xyz, R3, c[2].y; ADDR R0.xyz, R0.x, R1.yzww; MADR oCol.xyz, R2, R0, R3; MOVR oCol.w, R0; ELSE; DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1]; RSQR R0.x, R0.x; MULR R0.xyz, R0.x, fragment.texcoord[1]; DP3R R0.w, R0, fragment.texcoord[2]; MULR R0.xyz, R0, R0.w; MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2]; TEX R3.xyz, R0, texture[4], CUBE; TEX R2.xyz, R0, texture[3], CUBE; TEX R0, fragment.texcoord[0], texture[5], 2D; MULR R2.xyz, R0.w, R2; ADDR R3.xyz, R3, -fragment.color.secondary; MULR R2.xyz, R2, c[2].y; MADR R3.xyz, R0.w, R3, fragment.color.secondary; MADR oCol.xyz, R0, R3, R2; MOVR oCol.w, c[2].z; ENDIF; MOVR R0.xyz, c[3].xzww; MADR R0.w, R0.x, c[1].x, -R1.x; ADDR R0.w, R0, -c[3].y; MULR_SAT R1.y, R0.w, c[2].w; MULR R0.w, R1.y, R1.y; MADR R1.y, -R1, c[2].x, R0; MULR R0.y, R0.x, c[1].x; MULR R0.x, R0.w, R1.y; SGTRC HC.x, R0.y, R1; MULR R0.w(NE.x), oCol, R0.x; MADR R0.xyz, R0.z, c[1].x, oCol; MOVR oCol, R0; END # 51 instructions, 4 R-regs, 0 H-regs Loaded widget: Lups <lups_wrapper.lua> Loaded widget: CustomFormations <unit_customformations.lua> LuaUI v0.2 Client connected on slot 11 Client connected on slot 4 Client connected on slot 6 Client connected on slot 16 Client connected on slot 3 Client connected on slot 15 Client connected on slot 10 Client connected on slot 7 Client connected on slot 1 Client connected on slot 9 Client connected on slot 8 Client connected on slot 2 Upgrade pairs registered Player [UB4R]DaddyMassive joined as 16 Player [LCC]Vandervar joined as 11 Player SirMaverick[CA] joined as 12 Player outlawl joined as 5 [LCC]Vandervar added point: Start 10 [UB4R]DaddyMassive added point: Start 15 [LCC]Vandervar added point: Start 10 Player [BFG]Maskim_Xul joined as 6 Player riceless joined as 10 Player Ashavir joined as 1 <outlawl> fail. Player [Overdose]panthere joined as 13 [BFG]Maskim_Xul added point: Start 5 Player Zabado joined as 7 riceless added point: Start 9 [BFG]Maskim_Xul added point: Start 5 [BFG]Maskim_Xul added point: Start 5 Player bluelizard joined as 8 Player [ANL]Smugmeister joined as 15 Zabado added point: Start 6 SirMaverick[CA] added point: Start 11 riceless added point: Start 9 Zabado added point: Start 6 SirMaverick[CA] added point: Start 11 Player Communist joined as 14 Player [MRS]unreal13 joined as 2 Player [eXe]autohost joined as 0 Communist added point: Start 13 [MRS]unreal13 added point: Start 1 Player sk8erboy joined as 9 Player [ITA]Gigamez joined as 3 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 Player cheese joined as 4 [BFG]Maskim_Xul added point: Start 5 [BFG]Maskim_Xul added point: Start 5 [BFG]Maskim_Xul added point: Start 5 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 [MRS]unreal13 added point: Start 1 GameID: c23182489110930a4389ec088a4b4226 Communist paused the game Speed set to 0.8 [Communist] Speed set to 1.0 [Communist] Communist unpaused the game Communist added point: ` Communist added point: `````coward <Communist> Allies: :P [UB4R]DaddyMassive added point: `````````thought it was enemy :) <riceless> is this comm control? <Communist> no <riceless> great thx Weasel is being attacked Communist added point: ```` [BFG]Maskim_Xul added point: MIne Communist added point: ```` Communist added point: <[BFG]Maskim_Xul> Allies: thx Communist added point: Communist added point: Zabado added point: kill Zabado added point: move to front Communist added point: gj Zabado added point: move to front <[BFG]Maskim_Xul> Allies: Can you make a fleet of atlases Commie? We could drop some of my warriors in that way <Communist> Allies: sure <[BFG]Maskim_Xul> Allies: Surgical strikes on the bases <Communist> Allies: if you give me the warriors <[BFG]Maskim_Xul> Allies: Done deal <[BFG]Maskim_Xul> Allies: Let me build some <Communist> Allies: 1k m to get you started ;) <[BFG]Maskim_Xul> Allies: thx SirMaverick[CA] added point: <[BFG]Maskim_Xul> Allies: Shit, I'm going to have a fight here real soon <[BFG]Maskim_Xul> Allies: Not going to be able to do that yet <Communist> Allies: just give me 7 riceless added point: <SirMaverick[CA]> Allies: y Communist added point: give me 7 warriors <[BFG]Maskim_Xul> Allies: Here they come Sync error for [Overdose]panthere in frame 25102 (0x45DE24E7) Sync error for cheese in frame 25503 (0x78FC40C1) Zabado added point: i repair <SirMaverick[CA]> Allies: need more units in middle Sync error for [Overdose]panthere in frame 25904 (0x557F1E03) <SirMaverick[CA]> Allies: spam more <cheese> great.. Sync error for [Overdose]panthere in frame 26305 (0xA98D9793) <riceless> share e Sync error for [Overdose]panthere in frame 26706 (0xEEDD8DE6) Advanced Construction Vehicle: Build pos blocked Zabado added point: share a cons please Advanced Construction Vehicle: Build pos blocked Sync error for [Overdose]panthere in frame 27107 (0x5872F491) Communist added point: Communist added point: Communist added point: attatck Communist added point: ``2500m Sync error for [Overdose]panthere in frame 27508 (0xEC6CAA41) Sync error for [Overdose]panthere in frame 27909 (0x2723D1A4) Communist added point: `` Sync error for [Overdose]panthere in frame 28310 (0x753FD979) SirMaverick[CA] added point: lvl2 <[BFG]Maskim_Xul> Allies: Bomb that plateau COmmi Sync error for cheese in frame 28711 (0x3DAEB3ED) <Communist> Allies: cant Communist added point: keep moving Sync error for cheese in frame 29112 (0x46981139) Communist added point: send cons Sync error for [Overdose]panthere in frame 29513 (0xC26EDD9A) SirMaverick[CA] added point: move out <[BFG]Maskim_Xul> Allies: Cons? Sync error for [Overdose]panthere in frame 29914 (0x50F469C7) <Communist> Allies: constructors to reclaim m from commander Player outlawl left Lost connection to outlawl Lost connection to player 5 (timeout) Sync error for cheese in frame 30315 (0xAFF32A6A) <sk8erboy> .take Team4 (outlawl) will go home feet first Sync error for [Overdose]panthere in frame 30716 (0xBE8969A0) <SirMaverick[CA]> Allies: need help now [LCC]Vandervar added point: AntiNuke [UB4R]DaddyMassive added point: AntiNuke SirMaverick[CA] added point: AntiNuke [MRS]unreal13 added point: AntiNuke Communist added point: AntiNuke Zabado added point: AntiNuke [BFG]Maskim_Xul added point: AntiNuke riceless added point: AntiNuke Sync error for [Overdose]panthere in frame 31117 (0xA149203) <[BFG]Maskim_Xul> Allies: T2? Sync error for [Overdose]panthere in frame 31518 (0x7F636C86) Zabado added point: share one of this to me Sync error for [Overdose]panthere in frame 31919 (0xC3D318DB) Sync error for cheese in frame 32320 (0xA8792BF9) Team8 (sk8erboy) was unworthy of continued existence Communist added point: AntiNuke <[BFG]Maskim_Xul> Allies: Shit [UB4R]DaddyMassive added point: AntiNuke [LCC]Vandervar added point: AntiNuke Communist added point: AntiNuke Zabado added point: AntiNuke SirMaverick[CA] added point: AntiNuke [MRS]unreal13 added point: AntiNuke riceless added point: AntiNuke [BFG]Maskim_Xul added point: AntiNuke <[BFG]Maskim_Xul> Allies: All my troops are dead Sync error for [Overdose]panthere in frame 32721 (0xBF8DEA37) Sync error for [Overdose]panthere in frame 33122 (0x3D012D34) Sync error for [Overdose]panthere in frame 33523 (0x70B7DA63) <[BFG]Maskim_Xul> Allies: Vandervar, attack <[BFG]Maskim_Xul> Allies: Fast Sync error for [Overdose]panthere in frame 33924 (0xC6F36AE) Sync error for cheese, [Overdose]panthere in frame 34325 (0xF0C7A349) Sync error for [Overdose]panthere in frame 34726 (0x38E983C7) Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for cheese, [Overdose]panthere in frame 35127 (0x44FA8E49) Sync error for [Overdose]panthere in frame 35528 (0xCB4A65FF) <[BFG]Maskim_Xul> Allies: Another air drop on the t2? Sync error for cheese in frame 35929 (0xE4EB49B0) Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 36330 (0x92256E4D) Weasel: Can't reach destination! Spectator sk8erboy left Lost connection to sk8erboy Lost connection to player 9 (timeout) Weasel: Can't reach destination! Weasel: Can't reach destination! [[eXe]autohost] sk8erboy has left lobby Weasel: Can't reach destination! Sync error for cheese in frame 36731 (0xDBFF4798) Weasel: Can't reach destination! <[Overdose]panthere> .take <[Overdose]panthere> .luarules take Sync error for [Overdose]panthere in frame 37132 (0x4AA026FE) Sync error for [Overdose]panthere in frame 37533 (0x604C91D8) Weasel: Can't reach destination! Weasel is being attacked Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 37934 (0x6CAEB096) Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 38335 (0x7783AE0B) Weasel is being attacked Weasel is being attacked Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 38736 (0x40AD7464) <cheese> am I still doing anything in the real game ? <cheese> hehe Sync error for [Overdose]panthere in frame 39137 (0x31AF0591) Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 39538 (0x7B8FB7F9) Weasel: Can't reach destination! Pulverizer is being attacked Sync error for cheese in frame 39939 (0xB525116F) Weasel: Can't reach destination! <Zabado> Game over, u are being nuked <Zabado> : Sync error for [Overdose]panthere in frame 40340 (0x32E2B467) <Zabado> gg Weasel: Can't reach destination! <cheese> lol <[ANL]Smugmeister> great game Sync error for [Overdose]panthere in frame 40741 (0xBBE81958) Weasel: Can't reach destination! <cheese> :D Sync error for cheese, [Overdose]panthere in frame 41142 (0x4DDDCBAF) Weasel: Can't reach destination! Team2 ([ITA]Gigamez) thought the Backstreet Boys are cool Weasel: Can't reach destination! Sync error for cheese in frame 41543 (0x7F6D7AEE) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 41944 (0xBAA2114A) Player [ANL]Smugmeister left Lost connection to [ANL]Smugmeister Lost connection to player 15 (timeout) <[Overdose]panthere> .take Team2 ([ITA]Gigamez) forgot to turn off the stove Team14 ([ANL]Smugmeister) has been shown the door <[Overdose]panthere> .luarules take Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 42345 (0xC08F9384) [[eXe]autohost] [ANL]Smugmeister has left lobby Player Ashavir left Lost connection to Ashavir Lost connection to player 1 (timeout) Player cheese left Lost connection to cheese Lost connection to player 4 (timeout) Player bluelizard left Lost connection to bluelizard Lost connection to player 8 (timeout) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 42746 (0x9F431ACE) <[Overdose]panthere> .take Team0 (Ashavir) forgot to pay their protection money Team3 (cheese) got levelled <[Overdose]panthere> .luarules take <[Overdose]panthere> .take <[Overdose]panthere> .luarules take Team7 (bluelizard) has been liquidated Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 43147 (0xF5D036AE) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 43548 (0x7BFF45E8) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 43949 (0x7AC3848A) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 44350 (0x1019D32E) Spectator [ITA]Gigamez left Lost connection to [ITA]Gigamez Lost connection to player 3 (timeout) Weasel: Can't reach destination! [[eXe]autohost] [ITA]Gigamez has left lobby Sync error for [Overdose]panthere in frame 44751 (0x5433BC71) <[UB4R]DaddyMassive> [UB4R]DaddyMassive gave everything to [MRS]unreal13. Weasel: Can't reach destination! Player [UB4R]DaddyMassive left Lost connection to [UB4R]DaddyMassive Lost connection to player 16 (timeout) Sync error for [Overdose]panthere in frame 45152 (0x5046163A) <[LCC]Vandervar> .take Team15 ([UB4R]DaddyMassive) is pushing up daisies <Zabado> .take <Zabado> .take [[eXe]autohost] [UB4R]DaddyMassive has left lobby Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 45553 (0x7033846E) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 45954 (0xF318B0A7) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 46355 (0xFC0F89DF) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 46756 (0x7B5115D6) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 47157 (0xBF4A7854) Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 47558 (0xA6E8807A) Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 47959 (0x3F7EDAF8) Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! [[eXe]autohost] cheese has left lobby Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Sync error for [Overdose]panthere in frame 48360 (0xB25C568F) Sync error for [Overdose]panthere in frame 48761 (0x21C7722D) Sync error for [Overdose]panthere in frame 49162 (0xF5E0BA9B) Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! Weasel: Can't reach destination! [[eXe]autohost] bluelizard has left lobby Sync error for [Overdose]panthere in frame 49563 (0xFAD9E0BC) Sync error for [Overdose]panthere in frame 49964 (0x7D164BAE) Sync error for [Overdose]panthere in frame 50365 (0x9E4B53DE) Sync error for [Overdose]panthere in frame 50766 (0x1E979F05) Sync error for [Overdose]panthere in frame 51167 (0xF92E5DAF) Sync error for [Overdose]panthere in frame 51568 (0x9037BBDA) Sync error for [Overdose]panthere in frame 51969 (0xC2851B34) Sync error for [Overdose]panthere in frame 52370 (0x6FCD92F4) Zabado added point: Sync error for [Overdose]panthere in frame 52771 (0xA4E86740) |
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it happened again. To be more precise, it freezes. It does not crash. Also I could not recreate it in a single player against a bot. |
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I have had something that seems to be the same error before. Very very occasionally, when making a block of buildings (usually this is nano or solars) Spring locks up completely. I never got anything useful in the infolog tho, and it was never repeatable in any meaninful way. |
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I've started seeing what seems to be the same bug in CA too.... Only very occasionally. But while the UI hangs, I was server and game continued for client people.... |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2008-07-13 13:58 | vandarvar | New Issue | |
| 2008-07-13 14:02 | vandarvar | Note Added: 0002418 | |
| 2008-07-13 16:02 | LordMatt | Note Added: 0002419 | |
| 2008-07-17 18:07 | Kloot | Note Added: 0002424 | |
| 2008-07-17 18:07 | Kloot | Status | new => closed |
| 2008-07-17 18:07 | Kloot | Resolution | open => unable to reproduce |
| 2008-07-19 20:58 | vandarvar | Status | closed => feedback |
| 2008-07-19 20:58 | vandarvar | Resolution | unable to reproduce => reopened |
| 2008-07-19 20:58 | vandarvar | Note Added: 0002427 | |
| 2008-07-19 21:00 | vandarvar | Note Added: 0002428 | |
| 2008-07-19 21:00 | vandarvar | File Added: infolog.txt | |
| 2008-07-19 21:01 | vandarvar | Note Edited: 0002428 | |
| 2008-08-14 02:40 | acidd_uk | Note Added: 0002455 | |
| 2008-08-29 19:43 | Kloot | Relationship added | related to 0001028 |
| 2008-09-04 21:29 | acidd_uk | Note Added: 0002556 | |
| 2009-06-15 09:30 | Auswaschbar | Status | feedback => closed |
| 2009-06-15 09:30 | Auswaschbar | Resolution | reopened => suspended |