View Issue Details

IDProjectCategoryView StatusLast Update
0000978Spring engineGeneralpublic2009-06-15 09:30
Reportervandarvar Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionsuspended 
Product Version0.76b1 
Summary0000978: Spring crashes if I shift drag and build a blok, not when I shift drag a row.
DescriptionFor example, I shift drag 2*8 windmills and it crashes.

If I shift drag a line of 8 or 10 or more it does not crash.
Additional InformationProblems started after I bought a new mouse, a fancy logitech gaming laser mouse. I switched back to a other simple mouse, but the problem is still there.
TagsNo tags attached.
Attached Files
infolog.txt (Attachment missing)
Checked infolog.txt for Errors

Relationships

related to 0001028 closed The whole game hangs 

Activities

vandarvar

2008-07-13 14:02

reporter   ~0002418

balanced anihilation 6.31 as well as previous version.

LordMatt

2008-07-13 16:02

reporter   ~0002419

An infolog.txt of one of these crashes is probably the minimum requirement for someone to look at this.

Kloot

2008-07-17 18:07

developer   ~0002424

Indeed. Almost all of the code that could be responsible for this has changed, so you really need to provide one. Please reopen and attach the log if you get this crash again.

vandarvar

2008-07-19 20:58

reporter   ~0002427

Using script script.txt
SDL: 1.2.10
GL: 2.1.2
GL: NVIDIA Corporation
GL: GeForce 7600 GT/PCI/SSE2
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Connecting to server
Connected to 91.66.184.52:8452 using number 11
Using script Commanders
Map: DeltaSiegeDryRevX_v3.smf
Mod: "Balanced Annihilation V6.31" from BA631.sd7
Connecting to server .
Loading all definitions: 0.596000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Creating sky
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN (GADGETS)
LUPS->UnitJitter: criticle shader error: Fragment info
-------------
(12) : warning C7050: "gl_FragColor.z" might be used before being initialized
Internal error: assembly compile error for fragment shader at offset 1140:
-- error message --
line 37, column 30: error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date May 2 2008 23:07:56
# command line args:
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic noiseMap
#semantic life
#var sampler2D noiseMap : : texunit 0 : -1 : 1
#var float life : : c[0] : -1 : 1
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#const c[1] = 0.039999999 0.5
PARAM c[2] = { program.local[0],
        { 0.039999999, 0.5 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
TEX R0.xy, fragment.texcoord[0], texture[0], 2D;
ADDR R0.xy, R0, -c[1].y;
MULR R0.xy, R0, c[0].x;
MOVR R0.w, c[1].x;
MULR R0.xy, R0, c[1].x;
MOVR R0.z, fragment.position;
MOVR oCol.xyw, R0.xyzz;
MADR oCol.z, R0.w, -c[0].x, oCol;
END
# 8 instructions, 1 R-regs, 0 H-regs
LUPS->UnitCloaker: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 3152:
-- error message --
line 97, column 19: error: variable not valid as a source register
line 98, column 29: error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date May 2 2008 23:07:56
# command line args:
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic texture3do
#semantic textureS3o1
#semantic textureS3o2
#semantic noiseMap
#semantic specularMap
#semantic reflectMap
#semantic isS3o
#semantic life
#var sampler2D texture3do : : texunit 5 : -1 : 1
#var sampler2D textureS3o1 : : texunit 1 : -1 : 1
#var sampler2D textureS3o2 : : texunit 2 : -1 : 1
#var sampler2D noiseMap : : texunit 0 : -1 : 1
#var samplerCUBE specularMap : : texunit 3 : -1 : 1
#var samplerCUBE reflectMap : : texunit 4 : -1 : 1
#var bool isS3o : : c[0] : -1 : 1
#var float life : : c[1] : -1 : 1
#var float opac : : : -1 : 0
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : COL0 : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#const c[2] = 2 4 1 -2.5
#const c[3] = 1.4 0.40000001 3 0.25
PARAM c[4] = { program.local[0..1],
        { 2, 4, 1, -2.5 },
        { 1.4, 0.40000001, 3, 0.25 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP R3;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MOVXC RC.x, c[0];
TEX R1.x, fragment.texcoord[3], texture[0], 2D;
IF NE.x;
TEX R2, fragment.texcoord[0], texture[1], 2D;
ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz;
DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR R0.x, R0.x;
MULR R0.xyz, R0.x, fragment.texcoord[1];
DP3R R0.w, R0, fragment.texcoord[2];
MULR R0.xyz, R0, R0.w;
MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX R3.xyz, R0, texture[4], CUBE;
MADR R2.xyz, R2.w, R1.yzww, R2;
ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz;
TEX R3.xyz, R0, texture[3], CUBE;
TEX R0.xyw, fragment.texcoord[0], texture[2], 2D;
MULR R3.xyz, R0.y, R3;
MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz;
MULR R3.xyz, R3, c[2].y;
ADDR R0.xyz, R0.x, R1.yzww;
MADR oCol.xyz, R2, R0, R3;
MOVR oCol.w, R0;
ELSE;
DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR R0.x, R0.x;
MULR R0.xyz, R0.x, fragment.texcoord[1];
DP3R R0.w, R0, fragment.texcoord[2];
MULR R0.xyz, R0, R0.w;
MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX R3.xyz, R0, texture[4], CUBE;
TEX R2.xyz, R0, texture[3], CUBE;
TEX R0, fragment.texcoord[0], texture[5], 2D;
MULR R2.xyz, R0.w, R2;
ADDR R3.xyz, R3, -fragment.color.secondary;
MULR R2.xyz, R2, c[2].y;
MADR R3.xyz, R0.w, R3, fragment.color.secondary;
MADR oCol.xyz, R0, R3, R2;
MOVR oCol.w, c[2].z;
ENDIF;
MOVR R0.xyz, c[3].xzww;
MADR R0.w, R0.x, c[1].x, -R1.x;
ADDR R0.w, R0, -c[3].y;
MULR_SAT R1.y, R0.w, c[2].w;
MULR R0.w, R1.y, R1.y;
MADR R1.y, -R1, c[2].x, R0;
MULR R0.y, R0.x, c[1].x;
MULR R0.x, R0.w, R1.y;
SGTRC HC.x, R0.y, R1;
MULR R0.w(NE.x), oCol, R0.x;
MADR R0.xyz, R0.z, c[1].x, oCol;
MOVR oCol, R0;
END
# 51 instructions, 4 R-regs, 0 H-regs
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
ahoj
Loaded widget: MexUpg Helper <helper.lua>
Loaded widget: HealthBars <unit_healthbars.lua>
Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
Loaded widget: BA Layout <gui_ba_layout.lua>
Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
Loaded widget: DGunLimit <gui_limit_dgun.lua>
Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget: Defense Range v3.6 <gui_defenserange.lua>
Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
Loaded widget: Start Point Remover <init_start_point_remover.lua>
Loaded widget: take com control too <takecomcontroltoo.lua>
Loaded widget: Select n Center! <gui_center_n_select.lua>
Loaded widget: LupsManager <gfx_lups_manager.lua>
LUPS->UnitJitter: criticle shader error: Fragment info
-------------
(12) : warning C7050: "gl_FragColor.z" might be used before being initialized
Internal error: assembly compile error for fragment shader at offset 1140:
-- error message --
line 37, column 30: error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date May 2 2008 23:07:56
# command line args:
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic noiseMap
#semantic life
#var sampler2D noiseMap : : texunit 0 : -1 : 1
#var float life : : c[0] : -1 : 1
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : : : -1 : 0
#var float4 gl_TexCoord[2] : : : -1 : 0
#var float4 gl_TexCoord[3] : : : -1 : 0
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#const c[1] = 0.039999999 0.5
PARAM c[2] = { program.local[0],
        { 0.039999999, 0.5 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
TEX R0.xy, fragment.texcoord[0], texture[0], 2D;
ADDR R0.xy, R0, -c[1].y;
MULR R0.xy, R0, c[0].x;
MOVR R0.w, c[1].x;
MULR R0.xy, R0, c[1].x;
MOVR R0.z, fragment.position;
MOVR oCol.xyw, R0.xyzz;
MADR oCol.z, R0.w, -c[0].x, oCol;
END
# 8 instructions, 1 R-regs, 0 H-regs
LUPS->UnitCloaker: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 3152:
-- error message --
line 97, column 19: error: variable not valid as a source register
line 98, column 29: error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date May 2 2008 23:07:56
# command line args:
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic texture3do
#semantic textureS3o1
#semantic textureS3o2
#semantic noiseMap
#semantic specularMap
#semantic reflectMap
#semantic isS3o
#semantic life
#var sampler2D texture3do : : texunit 5 : -1 : 1
#var sampler2D textureS3o1 : : texunit 1 : -1 : 1
#var sampler2D textureS3o2 : : texunit 2 : -1 : 1
#var sampler2D noiseMap : : texunit 0 : -1 : 1
#var samplerCUBE specularMap : : texunit 3 : -1 : 1
#var samplerCUBE reflectMap : : texunit 4 : -1 : 1
#var bool isS3o : : c[0] : -1 : 1
#var float life : : c[1] : -1 : 1
#var float opac : : : -1 : 0
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1
#var float4 gl_TexCoord[4] : : : -1 : 0
#var float4 gl_TexCoord[5] : : : -1 : 0
#var float4 gl_TexCoord[6] : : : -1 : 0
#var float4 gl_TexCoord[7] : : : -1 : 0
#var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : COL0 : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#const c[2] = 2 4 1 -2.5
#const c[3] = 1.4 0.40000001 3 0.25
PARAM c[4] = { program.local[0..1],
        { 2, 4, 1, -2.5 },
        { 1.4, 0.40000001, 3, 0.25 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP R3;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MOVXC RC.x, c[0];
TEX R1.x, fragment.texcoord[3], texture[0], 2D;
IF NE.x;
TEX R2, fragment.texcoord[0], texture[1], 2D;
ADDR R1.yzw, -R2.xxyz, fragment.color.primary.xxyz;
DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR R0.x, R0.x;
MULR R0.xyz, R0.x, fragment.texcoord[1];
DP3R R0.w, R0, fragment.texcoord[2];
MULR R0.xyz, R0, R0.w;
MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX R3.xyz, R0, texture[4], CUBE;
MADR R2.xyz, R2.w, R1.yzww, R2;
ADDR R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz;
TEX R3.xyz, R0, texture[3], CUBE;
TEX R0.xyw, fragment.texcoord[0], texture[2], 2D;
MULR R3.xyz, R0.y, R3;
MADR R1.yzw, R0.y, R1, fragment.color.secondary.xxyz;
MULR R3.xyz, R3, c[2].y;
ADDR R0.xyz, R0.x, R1.yzww;
MADR oCol.xyz, R2, R0, R3;
MOVR oCol.w, R0;
ELSE;
DP3R R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR R0.x, R0.x;
MULR R0.xyz, R0.x, fragment.texcoord[1];
DP3R R0.w, R0, fragment.texcoord[2];
MULR R0.xyz, R0, R0.w;
MADR R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX R3.xyz, R0, texture[4], CUBE;
TEX R2.xyz, R0, texture[3], CUBE;
TEX R0, fragment.texcoord[0], texture[5], 2D;
MULR R2.xyz, R0.w, R2;
ADDR R3.xyz, R3, -fragment.color.secondary;
MULR R2.xyz, R2, c[2].y;
MADR R3.xyz, R0.w, R3, fragment.color.secondary;
MADR oCol.xyz, R0, R3, R2;
MOVR oCol.w, c[2].z;
ENDIF;
MOVR R0.xyz, c[3].xzww;
MADR R0.w, R0.x, c[1].x, -R1.x;
ADDR R0.w, R0, -c[3].y;
MULR_SAT R1.y, R0.w, c[2].w;
MULR R0.w, R1.y, R1.y;
MADR R1.y, -R1, c[2].x, R0;
MULR R0.y, R0.x, c[1].x;
MULR R0.x, R0.w, R1.y;
SGTRC HC.x, R0.y, R1;
MULR R0.w(NE.x), oCol, R0.x;
MADR R0.xyz, R0.z, c[1].x, oCol;
MOVR oCol, R0;
END
# 51 instructions, 4 R-regs, 0 H-regs
Loaded widget: Lups <lups_wrapper.lua>
Loaded widget: CustomFormations <unit_customformations.lua>
LuaUI v0.2
Client connected on slot 11
Client connected on slot 4
Client connected on slot 6
Client connected on slot 16
Client connected on slot 3
Client connected on slot 15
Client connected on slot 10
Client connected on slot 7
Client connected on slot 1
Client connected on slot 9
Client connected on slot 8
Client connected on slot 2
Upgrade pairs registered
Player [UB4R]DaddyMassive joined as 16
Player [LCC]Vandervar joined as 11
Player SirMaverick[CA] joined as 12
Player outlawl joined as 5
[LCC]Vandervar added point: Start 10
[UB4R]DaddyMassive added point: Start 15
[LCC]Vandervar added point: Start 10
Player [BFG]Maskim_Xul joined as 6
Player riceless joined as 10
Player Ashavir joined as 1
<outlawl> fail.
Player [Overdose]panthere joined as 13
[BFG]Maskim_Xul added point: Start 5
Player Zabado joined as 7
riceless added point: Start 9
[BFG]Maskim_Xul added point: Start 5
[BFG]Maskim_Xul added point: Start 5
Player bluelizard joined as 8
Player [ANL]Smugmeister joined as 15
Zabado added point: Start 6
SirMaverick[CA] added point: Start 11
riceless added point: Start 9
Zabado added point: Start 6
SirMaverick[CA] added point: Start 11
Player Communist joined as 14
Player [MRS]unreal13 joined as 2
Player [eXe]autohost joined as 0
Communist added point: Start 13
[MRS]unreal13 added point: Start 1
Player sk8erboy joined as 9
Player [ITA]Gigamez joined as 3
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
Player cheese joined as 4
[BFG]Maskim_Xul added point: Start 5
[BFG]Maskim_Xul added point: Start 5
[BFG]Maskim_Xul added point: Start 5
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
[MRS]unreal13 added point: Start 1
GameID: c23182489110930a4389ec088a4b4226
Communist paused the game
Speed set to 0.8 [Communist]
Speed set to 1.0 [Communist]
Communist unpaused the game
Communist added point: `
Communist added point: `````coward
<Communist> Allies: :P
[UB4R]DaddyMassive added point: `````````thought it was enemy :)
<riceless> is this comm control?
<Communist> no
<riceless> great thx
Weasel is being attacked
Communist added point: ````
[BFG]Maskim_Xul added point: MIne
Communist added point: ````
Communist added point:
<[BFG]Maskim_Xul> Allies: thx
Communist added point:
Communist added point:
Zabado added point: kill
Zabado added point: move to front
Communist added point: gj
Zabado added point: move to front
<[BFG]Maskim_Xul> Allies: Can you make a fleet of atlases Commie? We could drop some of my warriors in that way
<Communist> Allies: sure
<[BFG]Maskim_Xul> Allies: Surgical strikes on the bases
<Communist> Allies: if you give me the warriors
<[BFG]Maskim_Xul> Allies: Done deal
<[BFG]Maskim_Xul> Allies: Let me build some
<Communist> Allies: 1k m to get you started ;)
<[BFG]Maskim_Xul> Allies: thx
SirMaverick[CA] added point:
<[BFG]Maskim_Xul> Allies: Shit, I'm going to have a fight here real soon
<[BFG]Maskim_Xul> Allies: Not going to be able to do that yet
<Communist> Allies: just give me 7
riceless added point:
<SirMaverick[CA]> Allies: y
Communist added point: give me 7 warriors
<[BFG]Maskim_Xul> Allies: Here they come
Sync error for [Overdose]panthere in frame 25102 (0x45DE24E7)
Sync error for cheese in frame 25503 (0x78FC40C1)
Zabado added point: i repair
<SirMaverick[CA]> Allies: need more units in middle
Sync error for [Overdose]panthere in frame 25904 (0x557F1E03)
<SirMaverick[CA]> Allies: spam more
<cheese> great..
Sync error for [Overdose]panthere in frame 26305 (0xA98D9793)
<riceless> share e
Sync error for [Overdose]panthere in frame 26706 (0xEEDD8DE6)
Advanced Construction Vehicle: Build pos blocked
Zabado added point: share a cons please
Advanced Construction Vehicle: Build pos blocked
Sync error for [Overdose]panthere in frame 27107 (0x5872F491)
Communist added point:
Communist added point:
Communist added point: attatck
Communist added point: ``2500m
Sync error for [Overdose]panthere in frame 27508 (0xEC6CAA41)
Sync error for [Overdose]panthere in frame 27909 (0x2723D1A4)
Communist added point: ``
Sync error for [Overdose]panthere in frame 28310 (0x753FD979)
SirMaverick[CA] added point: lvl2
<[BFG]Maskim_Xul> Allies: Bomb that plateau COmmi
Sync error for cheese in frame 28711 (0x3DAEB3ED)
<Communist> Allies: cant
Communist added point: keep moving
Sync error for cheese in frame 29112 (0x46981139)
Communist added point: send cons
Sync error for [Overdose]panthere in frame 29513 (0xC26EDD9A)
SirMaverick[CA] added point: move out
<[BFG]Maskim_Xul> Allies: Cons?
Sync error for [Overdose]panthere in frame 29914 (0x50F469C7)
<Communist> Allies: constructors to reclaim m from commander
Player outlawl left
Lost connection to outlawl
Lost connection to player 5 (timeout)
Sync error for cheese in frame 30315 (0xAFF32A6A)
<sk8erboy> .take
Team4 (outlawl) will go home feet first
Sync error for [Overdose]panthere in frame 30716 (0xBE8969A0)
<SirMaverick[CA]> Allies: need help now
[LCC]Vandervar added point: AntiNuke
[UB4R]DaddyMassive added point: AntiNuke
SirMaverick[CA] added point: AntiNuke
[MRS]unreal13 added point: AntiNuke
Communist added point: AntiNuke
Zabado added point: AntiNuke
[BFG]Maskim_Xul added point: AntiNuke
riceless added point: AntiNuke
Sync error for [Overdose]panthere in frame 31117 (0xA149203)
<[BFG]Maskim_Xul> Allies: T2?
Sync error for [Overdose]panthere in frame 31518 (0x7F636C86)
Zabado added point: share one of this to me
Sync error for [Overdose]panthere in frame 31919 (0xC3D318DB)
Sync error for cheese in frame 32320 (0xA8792BF9)
Team8 (sk8erboy) was unworthy of continued existence
Communist added point: AntiNuke
<[BFG]Maskim_Xul> Allies: Shit
[UB4R]DaddyMassive added point: AntiNuke
[LCC]Vandervar added point: AntiNuke
Communist added point: AntiNuke
Zabado added point: AntiNuke
SirMaverick[CA] added point: AntiNuke
[MRS]unreal13 added point: AntiNuke
riceless added point: AntiNuke
[BFG]Maskim_Xul added point: AntiNuke
<[BFG]Maskim_Xul> Allies: All my troops are dead
Sync error for [Overdose]panthere in frame 32721 (0xBF8DEA37)
Sync error for [Overdose]panthere in frame 33122 (0x3D012D34)
Sync error for [Overdose]panthere in frame 33523 (0x70B7DA63)
<[BFG]Maskim_Xul> Allies: Vandervar, attack
<[BFG]Maskim_Xul> Allies: Fast
Sync error for [Overdose]panthere in frame 33924 (0xC6F36AE)
Sync error for cheese, [Overdose]panthere in frame 34325 (0xF0C7A349)
Sync error for [Overdose]panthere in frame 34726 (0x38E983C7)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for cheese, [Overdose]panthere in frame 35127 (0x44FA8E49)
Sync error for [Overdose]panthere in frame 35528 (0xCB4A65FF)
<[BFG]Maskim_Xul> Allies: Another air drop on the t2?
Sync error for cheese in frame 35929 (0xE4EB49B0)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 36330 (0x92256E4D)
Weasel: Can't reach destination!
Spectator sk8erboy left
Lost connection to sk8erboy
Lost connection to player 9 (timeout)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
[[eXe]autohost] sk8erboy has left lobby
Weasel: Can't reach destination!
Sync error for cheese in frame 36731 (0xDBFF4798)
Weasel: Can't reach destination!
<[Overdose]panthere> .take
<[Overdose]panthere> .luarules take
Sync error for [Overdose]panthere in frame 37132 (0x4AA026FE)
Sync error for [Overdose]panthere in frame 37533 (0x604C91D8)
Weasel: Can't reach destination!
Weasel is being attacked
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 37934 (0x6CAEB096)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 38335 (0x7783AE0B)
Weasel is being attacked
Weasel is being attacked
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 38736 (0x40AD7464)
<cheese> am I still doing anything in the real game ?
<cheese> hehe
Sync error for [Overdose]panthere in frame 39137 (0x31AF0591)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 39538 (0x7B8FB7F9)
Weasel: Can't reach destination!
Pulverizer is being attacked
Sync error for cheese in frame 39939 (0xB525116F)
Weasel: Can't reach destination!
<Zabado> Game over, u are being nuked
<Zabado> :
Sync error for [Overdose]panthere in frame 40340 (0x32E2B467)
<Zabado> gg
Weasel: Can't reach destination!
<cheese> lol
<[ANL]Smugmeister> great game
Sync error for [Overdose]panthere in frame 40741 (0xBBE81958)
Weasel: Can't reach destination!
<cheese> :D
Sync error for cheese, [Overdose]panthere in frame 41142 (0x4DDDCBAF)
Weasel: Can't reach destination!
Team2 ([ITA]Gigamez) thought the Backstreet Boys are cool
Weasel: Can't reach destination!
Sync error for cheese in frame 41543 (0x7F6D7AEE)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 41944 (0xBAA2114A)
Player [ANL]Smugmeister left
Lost connection to [ANL]Smugmeister
Lost connection to player 15 (timeout)
<[Overdose]panthere> .take
Team2 ([ITA]Gigamez) forgot to turn off the stove
Team14 ([ANL]Smugmeister) has been shown the door
<[Overdose]panthere> .luarules take
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 42345 (0xC08F9384)
[[eXe]autohost] [ANL]Smugmeister has left lobby
Player Ashavir left
Lost connection to Ashavir
Lost connection to player 1 (timeout)
Player cheese left
Lost connection to cheese
Lost connection to player 4 (timeout)
Player bluelizard left
Lost connection to bluelizard
Lost connection to player 8 (timeout)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 42746 (0x9F431ACE)
<[Overdose]panthere> .take
Team0 (Ashavir) forgot to pay their protection money
Team3 (cheese) got levelled
<[Overdose]panthere> .luarules take
<[Overdose]panthere> .take
<[Overdose]panthere> .luarules take
Team7 (bluelizard) has been liquidated
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 43147 (0xF5D036AE)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 43548 (0x7BFF45E8)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 43949 (0x7AC3848A)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 44350 (0x1019D32E)
Spectator [ITA]Gigamez left
Lost connection to [ITA]Gigamez
Lost connection to player 3 (timeout)
Weasel: Can't reach destination!
[[eXe]autohost] [ITA]Gigamez has left lobby
Sync error for [Overdose]panthere in frame 44751 (0x5433BC71)
<[UB4R]DaddyMassive> [UB4R]DaddyMassive gave everything to [MRS]unreal13.
Weasel: Can't reach destination!
Player [UB4R]DaddyMassive left
Lost connection to [UB4R]DaddyMassive
Lost connection to player 16 (timeout)
Sync error for [Overdose]panthere in frame 45152 (0x5046163A)
<[LCC]Vandervar> .take
Team15 ([UB4R]DaddyMassive) is pushing up daisies
<Zabado> .take
<Zabado> .take
[[eXe]autohost] [UB4R]DaddyMassive has left lobby
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 45553 (0x7033846E)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 45954 (0xF318B0A7)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 46355 (0xFC0F89DF)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 46756 (0x7B5115D6)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 47157 (0xBF4A7854)
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 47558 (0xA6E8807A)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 47959 (0x3F7EDAF8)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
[[eXe]autohost] cheese has left lobby
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Sync error for [Overdose]panthere in frame 48360 (0xB25C568F)
Sync error for [Overdose]panthere in frame 48761 (0x21C7722D)
Sync error for [Overdose]panthere in frame 49162 (0xF5E0BA9B)
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
Weasel: Can't reach destination!
[[eXe]autohost] bluelizard has left lobby
Sync error for [Overdose]panthere in frame 49563 (0xFAD9E0BC)
Sync error for [Overdose]panthere in frame 49964 (0x7D164BAE)
Sync error for [Overdose]panthere in frame 50365 (0x9E4B53DE)
Sync error for [Overdose]panthere in frame 50766 (0x1E979F05)
Sync error for [Overdose]panthere in frame 51167 (0xF92E5DAF)
Sync error for [Overdose]panthere in frame 51568 (0x9037BBDA)
Sync error for [Overdose]panthere in frame 51969 (0xC2851B34)
Sync error for [Overdose]panthere in frame 52370 (0x6FCD92F4)
Zabado added point:
Sync error for [Overdose]panthere in frame 52771 (0xA4E86740)

vandarvar

2008-07-19 21:00

reporter   ~0002428

Last edited: 2008-07-19 21:01

it happened again. To be more precise, it freezes. It does not crash.

Also I could not recreate it in a single player against a bot.

acidd_uk

2008-08-14 02:40

reporter   ~0002455

I have had something that seems to be the same error before. Very very occasionally, when making a block of buildings (usually this is nano or solars) Spring locks up completely. I never got anything useful in the infolog tho, and it was never repeatable in any meaninful way.

acidd_uk

2008-09-04 21:29

reporter   ~0002556

I've started seeing what seems to be the same bug in CA too.... Only very occasionally. But while the UI hangs, I was server and game continued for client people....

Issue History

Date Modified Username Field Change
2008-07-13 13:58 vandarvar New Issue
2008-07-13 14:02 vandarvar Note Added: 0002418
2008-07-13 16:02 LordMatt Note Added: 0002419
2008-07-17 18:07 Kloot Note Added: 0002424
2008-07-17 18:07 Kloot Status new => closed
2008-07-17 18:07 Kloot Resolution open => unable to reproduce
2008-07-19 20:58 vandarvar Status closed => feedback
2008-07-19 20:58 vandarvar Resolution unable to reproduce => reopened
2008-07-19 20:58 vandarvar Note Added: 0002427
2008-07-19 21:00 vandarvar Note Added: 0002428
2008-07-19 21:00 vandarvar File Added: infolog.txt
2008-07-19 21:01 vandarvar Note Edited: 0002428
2008-08-14 02:40 acidd_uk Note Added: 0002455
2008-08-29 19:43 Kloot Relationship added related to 0001028
2008-09-04 21:29 acidd_uk Note Added: 0002556
2009-06-15 09:30 Auswaschbar Status feedback => closed
2009-06-15 09:30 Auswaschbar Resolution reopened => suspended