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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0000097 | Spring engine | General | public | 2006-03-01 07:50 | 2009-08-11 13:27 | ||||
Reporter | Argh | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000097: FBI Tag "minbarrelangle" is broken. | ||||||||
Description | It's pretty simple- that FBI tag doesn't work right now, by constraining rotation around the x-axis of units. Tried constraining a unit's firing arcs so that it couldn't aim lower than 15 degrees today- it just doesn't obey the FBI. Sorry, I know this is a relatively minor issue, folks, but it has a pretty profound effect on game-balance for my mod, so I thought I'd better report it. | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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Caydr (reporter) 2006-03-26 00:45 |
From what I've heard, this'll probably never get fixed. Try this though: Forgive me for I've forgotten the tag names, but you'll probably know what I mean. set the weapon direction to "0 1 0" (straight upwards) with a max deviation of XX degrees. Like, say, 70 degrees to give the weapon a minbarrelangle of 30. Or set it to 100 degrees to make the weapon able to aim slightly downwards but not very far. Download Absolute Annihilation 1.44 and check what I've done with these units' aiming spheres, it might be enlightening: armguard, armmart, aseadragon HTH |
tvo (reporter) 2007-01-29 11:21 |
does this still happen / is this still applicable in 0.74b3? |
tvo (reporter) 2007-03-25 13:50 |
No reply so assuming it is fixed in Spring 0.74b3. Please reopen the issue if it is not. |
Argh (reporter) 2007-03-27 05:39 |
Yes, this still doesn't work. Minbarrelangle is supposed to work as follows, per Maestro's documentation of OTA's weapon variables: MinBarrelAngle: The minimum angle (in degrees, 64k=360 deg) the barrels can point, used in ballistic calculations. This will limit the weapon capability to engage close range target and good to model realistic weapon that cannot attack nearby target (i;e artillery) example : Minbarrelangle=1000; This one of the only ways to inflict a "minimum range" in OTA. Personally, I'd rather just have a flat-out "mininumRange" variable. I'll post that in Requests. |
FLOZi (reporter) 2007-03-27 13:49 |
It was purely for animation in OTA, actually, it couldn't be used to enforce a minimum range. Also, TDF, not FBI. :P |
hoijui (reporter) 2009-08-10 12:22 |
is this still an issue? [code] grep -r minbarrelangle rts/ [/code] results in only this: [code] rts/Sim/Weapons/WeaponDefHandler.cpp: //sunparser->GetDef(wd.highTrajectory, "0", weaponname + "minbarrelangle"); [/code] not: the line is commented so was this removed/replaced by something else? (close issue if no responce after a month) |
Argh (reporter) 2009-08-10 21:57 |
This has never been resolved, but it can probably be closed. We're all used to the lack of this OTA tag in Spring at this point. |
Kloot (developer) 2009-08-11 13:27 |
minBarrelAngle was never more than an aesthetic aid in OTA anyway. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2006-03-01 07:50 | Argh | New Issue | |
2006-03-26 00:45 | Caydr | Note Added: 0000141 | |
2007-01-29 11:21 | tvo | Note Added: 0000658 | |
2007-01-29 11:21 | tvo | Status | new => feedback |
2007-03-25 13:50 | tvo | Status | feedback => closed |
2007-03-25 13:50 | tvo | Note Added: 0000826 | |
2007-03-25 13:50 | tvo | Resolution | open => suspended |
2007-03-27 05:39 | Argh | Status | closed => feedback |
2007-03-27 05:39 | Argh | Resolution | suspended => reopened |
2007-03-27 05:39 | Argh | Note Added: 0000832 | |
2007-03-27 13:49 | FLOZi | Note Added: 0000838 | |
2009-08-10 12:22 | hoijui | Note Added: 0003863 | |
2009-08-10 21:57 | Argh | Note Added: 0003880 | |
2009-08-11 13:27 | Kloot | Note Added: 0003885 | |
2009-08-11 13:27 | Kloot | Status | feedback => closed |
2009-08-11 13:27 | Kloot | Resolution | reopened => fixed |