View Issue Details

IDProjectCategoryView StatusLast Update
0000828Spring engineGeneralpublic2013-12-23 23:33
Reportersombriks Assigned Toabma  
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionwon't fix 
Summary0000828: Quake-like controls when having fun with first person
DescriptionLook, when i'm in the first person is too difficult aim and walk at the same time; in early versions of first person games, that problem war threated and solved: the player goes from where they are looking. If someone wants to walk from the left, can simply turn the camera from the left and go straight. Why not in the default camera? could be niice.

easy to talk, maybe difficult to implement; i am not a power-on-the-rocks C++ programmer, but i have faith in you guys, have done it so far, tell-me which piece of code contains the first person instructions, i do not know how to do it now, but maybe i can do something someday.
Additional Informationman, if it become reality, play a small A.K. against a enormous goliath can take a new result, o.0
TagsNo tags attached.
Checked infolog.txt for Errors

Activities

KDR_11k

2008-01-28 07:31

reporter   ~0001898

Strafing won't happen for now, the issue is that the unit can't walk sideways and turning takes time, we're not going to enable things like that in FPS mode if they're not available regularly.

sombriks

2008-01-29 03:09

reporter   ~0001902

oh, i understand...

Not even something emulated?

Like, when we turn camera left and then press up, the torso start some rotation and put the rest of the body in the same direction of the turret. in this way we always will be walking from where we look.

When press left continuously, the torso turn exactly 90 degrees in relation of turret and if we perform any movement in the turret, the angle are corrected. it`s able to emulate some of the action expected in firs person games...

Since i understand that create ways to make units able to do what a crab can do, (kkkk...), small (maybe moderate, :D) modifications in the first person moves can bring to the player a illusion that he is playing UT2003, or whatever like.

Also, we can easily see units walking north and shooting east... If we`re doing it in first person, the turret shuld be the direction that we`re looking, but instead rotate ant then press up to walk to north, we simply could press right... And whenever we change (i.e. move the mouse left or right) the vision the angle could be readjusted to keep turret and torso in a (maybe almost near)
90 degree angle...

Please do not close it yet... someday one could handle this... Maybe myself, when i learn C++, :D

abma

2013-12-23 23:33

administrator   ~0012462

very likely not beeing implemented in a reasonable time. spring is still a rts engine.

Issue History

Date Modified Username Field Change
2008-01-28 06:35 sombriks New Issue
2008-01-28 07:31 KDR_11k Note Added: 0001898
2008-01-29 03:09 sombriks Note Added: 0001902
2013-12-23 23:33 abma Note Added: 0012462
2013-12-23 23:33 abma Status new => closed
2013-12-23 23:33 abma Assigned To => abma
2013-12-23 23:33 abma Resolution open => won't fix